Meteor Strike: Difference between revisions
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{{Mod infobox | {{Mod infobox | ||
|creatorToken=67130550347 | |creatorToken=67130550347 | ||
Line 6: | Line 4: | ||
|madePublicOnYear=2022 | |madePublicOnYear=2022 | ||
|category=Standard | |category=Standard | ||
|tags= | |tags={{modtag|Silly}}<br>{{modtag|Strategic}} | ||
|appversion=5.24.2 | |appversion=5.24.2 | ||
|source=https://github.com/Unfairerorb76/Unfairerorb76/tree/main/Meteor%20Strike | |source=https://github.com/Unfairerorb76/Unfairerorb76/tree/main/Meteor%20Strike | ||
}} | }} | ||
At the end of each turn, this [[mod]] makes meteors strike territories. Meteors reduce the number of armies on territories. Meteors can only strike a single territory once during the same turn. | |||
There is a DoomsDay mode which turns all apart from a configurable number of territories neutral. The territories affected by this will have all their armies removed. | |||
==Settings== | |||
===Mod Settings=== | |||
Game creators can customize: | |||
* The number of meteors that will hit per turn (defaults to 5, min 1, max 20). | |||
* The number of armies that will die per meteor hit (defaults to 2, min 1, max 15). | |||
* If DoomsDay Mode is enabled (defaults to false). | |||
** Which turn DoomsDay Mode happens on (defaults to 25, min 1, max 100). | |||
** The number of territories which will not be affected by the DoomsDay Mode (defaults to 1, min 1, max 20). | |||
All number inputs can have lower and higher values can be typed in rather than using the number slider. | |||
== See also == | == See also == | ||
* [[Meteor Strike 2]] | * [[Meteor Strike 2]] |
Latest revision as of 17:25, 9 January 2025
Mod name | Meteor Strike |
Creator | UnFairerOrb76 |
Made public on | 2022-??-?? |
Category | Standard |
Tags | #Silly #Strategic |
Runs on Warzone version | 5.24.2+ |
Source code | GitHub |
At the end of each turn, this mod makes meteors strike territories. Meteors reduce the number of armies on territories. Meteors can only strike a single territory once during the same turn.
There is a DoomsDay mode which turns all apart from a configurable number of territories neutral. The territories affected by this will have all their armies removed.
Settings
Mod Settings
Game creators can customize:
- The number of meteors that will hit per turn (defaults to 5, min 1, max 20).
- The number of armies that will die per meteor hit (defaults to 2, min 1, max 15).
- If DoomsDay Mode is enabled (defaults to false).
- Which turn DoomsDay Mode happens on (defaults to 25, min 1, max 100).
- The number of territories which will not be affected by the DoomsDay Mode (defaults to 1, min 1, max 20).
All number inputs can have lower and higher values can be typed in rather than using the number slider.