Capitalist: Difference between revisions
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|creatorToken=67130550347 | |creatorToken=67130550347 | ||
|creatorName=UnFairerOrb76 | |creatorName=UnFairerOrb76 | ||
| | |madePublicOnYear=2022 | ||
|tags= | |madePublicOnMonth=11 | ||
|madePublicOnDay=21 | |||
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|tags={{modtag|Strategic}}<br>{{modtag|Commerce}}<br>{{modtag|Silly}} | |||
|appversion=5.24.1 | |appversion=5.24.1 | ||
|source=https://github.com/Unfairerorb76/Unfairerorb76/tree/main/Capitalist | |source=https://github.com/Unfairerorb76/Unfairerorb76/tree/main/Capitalist | ||
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This [[mod]] | This [[mod]] adds the [[Capitalist]] [[special unit]] to the game. When Capitalists are killed, the killer's income will be reduced next turn. If a teammate killed a team member's capitalist, their income will be reduced. | ||
== | == Settings == | ||
* [[gold | Game creators can customize: | ||
* | * The cost to buy a unit, in [[gold]] (defaults to 20, min 1, max 40 - higher values can be typed in rather than using the number slider, there is not an absolute limit). | ||
* | * The maximum number of units each player can have on their territories before being disallowed from buying any more (defaults to 3, min 1, max 5). | ||
* The percentage of income removed from the player that killed the unit (defaults to 25, min 1, max 100 - lower and higher values can be typed in rather than using the slider which would increase or have no affect on the killer's income, but this is likely an unintentional bug). | |||
== Purchasing Capitalists == | |||
To purchase a Capitalist, go to Build > {{FULLPAGENAME}}. Capitalists can only be bought on territories the player wanting to buy it owns. Buying a unit can happen during <em>any</em> [[turn phases|turn phase]]. | |||
If at the time a purchase order is being processed, the territory to buy a unit on is no longer controlled by the player wanting to buy it, the unit will not be created and the player will not be given back their gold. If at the time a purchase order is being processed, the cost in the settings is the greater than the cost in the order or is non-existent, a unit will not be created and the player will not be given their gold back. If at the time the purchase order is processed, the player has reached or gone beyond the number units the limit enforces, it will not be created and the player will not get their gold back. | |||
{{Special Units}} | {{Special Units}} | ||
Latest revision as of 19:28, 5 October 2024
Mod name | Capitalist |
Creator | UnFairerOrb76 |
Made public on | 2022-11-21 |
Category | Experimental |
Tags | #Strategic #Commerce #Silly |
Runs on Warzone version | 5.24.1+ |
Source code | GitHub |
Attack power | 1 |
Defence power | 1 |
Can be transferred to teammates | Yes |
Can be airlifted to self | Yes |
Can be airlifted to teammates | Yes |
Can be gifted | Yes |
Combat order | 3415 |
Damage to kill | 1 |
Starting health | N/A |
Visible to all players | No |
This mod adds the Capitalist special unit to the game. When Capitalists are killed, the killer's income will be reduced next turn. If a teammate killed a team member's capitalist, their income will be reduced.
Settings
Game creators can customize:
- The cost to buy a unit, in gold (defaults to 20, min 1, max 40 - higher values can be typed in rather than using the number slider, there is not an absolute limit).
- The maximum number of units each player can have on their territories before being disallowed from buying any more (defaults to 3, min 1, max 5).
- The percentage of income removed from the player that killed the unit (defaults to 25, min 1, max 100 - lower and higher values can be typed in rather than using the slider which would increase or have no affect on the killer's income, but this is likely an unintentional bug).
Purchasing Capitalists
To purchase a Capitalist, go to Build > Capitalist. Capitalists can only be bought on territories the player wanting to buy it owns. Buying a unit can happen during any turn phase.
If at the time a purchase order is being processed, the territory to buy a unit on is no longer controlled by the player wanting to buy it, the unit will not be created and the player will not be given back their gold. If at the time a purchase order is being processed, the cost in the settings is the greater than the cost in the order or is non-existent, a unit will not be created and the player will not be given their gold back. If at the time the purchase order is processed, the player has reached or gone beyond the number units the limit enforces, it will not be created and the player will not get their gold back.