Capitalist: Difference between revisions

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To purchase a Capitalist, go to Build > {{FULLPAGENAME}}. Capitalists can only be bought on territories the player wanting to buy it owns. Buying a unit can happen during <em>any</em> [[turn phases|turn phase]].
To purchase a Capitalist, go to Build > {{FULLPAGENAME}}. Capitalists can only be bought on territories the player wanting to buy it owns. Buying a unit can happen during <em>any</em> [[turn phases|turn phase]].


If at the time the purchase order is being processed, the territory to add the unit on is no longer owned by the player, it will not be created and the player will not get their gold back. If at the time the purchase order is being processed the cost in the order is non-existent or the cost in the settings is greater than the cost in the order, the unit will not be bought and the player will not get their gold back. If at the time the order is being processed, the number of units on the player trying to buy a new unit's territories is greater than or equal to the limit, the unit will not be created and the player will not get their gold back.
If at the time a purchase order is being processed, the territory to buy a unit on is no longer controlled by the player wanting to buy it, the unit will not be created and the player will not be given back their gold. If at the time a purchase order is being processed, the cost in the settings is the greater than the cost in the order or is non-existent, a unit will not be created and the player will not be given their gold back. If at the time the purchase order is processed, the player has reached or gone beyond the number units the limit enforces, it will not be created and the player will not get their gold back.


{{Special Units}}
{{Special Units}}

Latest revision as of 19:28, 5 October 2024

Mod name Capitalist
Creator UnFairerOrb76
Made public on 2022-11-21
Category Experimental
Tags #Strategic
#Commerce
#Silly
Runs on Warzone version 5.24.1+
Source code GitHub
piggy-bank.png
A Capitalist
Attack power 1
Defence power 1
Can be transferred to teammates Yes
Can be airlifted to self Yes
Can be airlifted to teammates Yes
Can be gifted Yes
Combat order 3415
Damage to kill 1
Starting health N/A
Visible to all players No

This mod adds the Capitalist special unit to the game. When Capitalists are killed, the killer's income will be reduced next turn. If a teammate killed a team member's capitalist, their income will be reduced.

Settings

Game creators can customize:

  • The cost to buy a unit, in gold (defaults to 20, min 1, max 40 - higher values can be typed in rather than using the number slider, there is not an absolute limit).
  • The maximum number of units each player can have on their territories before being disallowed from buying any more (defaults to 3, min 1, max 5).
  • The percentage of income removed from the player that killed the unit (defaults to 25, min 1, max 100 - lower and higher values can be typed in rather than using the slider which would increase or have no affect on the killer's income, but this is likely an unintentional bug).

Purchasing Capitalists

To purchase a Capitalist, go to Build > Capitalist. Capitalists can only be bought on territories the player wanting to buy it owns. Buying a unit can happen during any turn phase.

If at the time a purchase order is being processed, the territory to buy a unit on is no longer controlled by the player wanting to buy it, the unit will not be created and the player will not be given back their gold. If at the time a purchase order is being processed, the cost in the settings is the greater than the cost in the order or is non-existent, a unit will not be created and the player will not be given their gold back. If at the time the purchase order is processed, the player has reached or gone beyond the number units the limit enforces, it will not be created and the player will not get their gold back.