Connected Commanders: Difference between revisions
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This [[mod]] turns territories that are not <em>connected</em> to any [[special | This [[mod]] turns territories that are not <em>connected</em> to any [[special unit]]s, such as [[Commanders]], neutral at the end of the turn. <em>Connected</em> means there is a path from a territory to one that has a special unit where the territory and special unit owners are the same. | ||
Note: | |||
* Players will be notified to place initial Commander positions. | |||
* This mod does not support [[AI]] players - their territories will become neutral because they are unable to distribute initial Commander positions. | |||
==Settings== | |||
===Automatically enabled or overridden built-in settings=== | |||
This mod automatically disables the Commanders setting, but players can distribute Commanders using the menu. | |||
===Mod Settings=== | |||
Game creators can customize: | |||
* If Commanders can be transferred (defaults to enabled). | |||
* If Commanders can make attacks/transfers (defaults to enabled). | |||
* The number of Commanders each player receives on turn 1 (defaults to 1, min 1, max 4 - lower and higher values can be typed in rather than using the number slider, there is no absolute min or max). | |||
==Distributing Commanders== | |||
Players can distribute Commanders onto their territories on turn 1 (and only turn 1) of the game. To do so: | |||
# Open Game > Mod: {{FULLPAGENAME}} | |||
# Click "Select new territory for commander" | |||
# A list of territories which the player owns will be displayed | |||
# Select a territory from the list | |||
==See also== | ==See also== | ||
* [[Connected Territories]] | * [[Connected Territories]] | ||
{{Special Units}} |
Latest revision as of 14:58, 9 January 2025
Mod name | Connected Commanders |
Creator | Derfellios |
Made public on | 2019-01-21 [1] |
Category | Experimental |
Tags | #Strategic |
Runs on Warzone version | 4.14.2+ |
Source code | GitHub |
This mod turns territories that are not connected to any special units, such as Commanders, neutral at the end of the turn. Connected means there is a path from a territory to one that has a special unit where the territory and special unit owners are the same.
Note:
- Players will be notified to place initial Commander positions.
- This mod does not support AI players - their territories will become neutral because they are unable to distribute initial Commander positions.
Settings
Automatically enabled or overridden built-in settings
This mod automatically disables the Commanders setting, but players can distribute Commanders using the menu.
Mod Settings
Game creators can customize:
- If Commanders can be transferred (defaults to enabled).
- If Commanders can make attacks/transfers (defaults to enabled).
- The number of Commanders each player receives on turn 1 (defaults to 1, min 1, max 4 - lower and higher values can be typed in rather than using the number slider, there is no absolute min or max).
Distributing Commanders
Players can distribute Commanders onto their territories on turn 1 (and only turn 1) of the game. To do so:
- Open Game > Mod: Connected Commanders
- Click "Select new territory for commander"
- A list of territories which the player owns will be displayed
- Select a territory from the list