|
|
Line 25: |
Line 25: |
|
| |
|
| This [[mod]] is similar to [[Connected Commanders]], except that [[Commanders]] do not have to be enabled and a <strong>Link</strong> [[special unit]] is used. Territories that are not <em>connected</em> to at least one <em>link</em> will become neutral at the end of the turn. <em>Connected</em> means there is a path from the territory in question to a link - the length of the path does not matter. <em>Links</em> are [[special unit]]s to decide if territories are <em>connected</em>. A <em>link</em> is represented using a <strong>Link</strong> and or a Commander (depending on mod settings). | | This [[mod]] is similar to [[Connected Commanders]], except that [[Commanders]] do not have to be enabled and a <strong>Link</strong> [[special unit]] is used. Territories that are not <em>connected</em> to at least one <em>link</em> will become neutral at the end of the turn. <em>Connected</em> means there is a path from the territory in question to a link - the length of the path does not matter. <em>Links</em> are [[special unit]]s to decide if territories are <em>connected</em>. A <em>link</em> is represented using a <strong>Link</strong> and or a Commander (depending on mod settings). |
| | |
| | ==See also== |
| | * [[Connected Commanders]] |
Revision as of 12:21, 9 January 2025
Mod name | Connected Territories |
Runs on Warzone version | 5.24.1+ |
Can be transferred to teammates | Customizable |
Can be airlifted to teammates | Customizable |
This mod is similar to Connected Commanders, except that Commanders do not have to be enabled and a Link special unit is used. Territories that are not connected to at least one link will become neutral at the end of the turn. Connected means there is a path from the territory in question to a link - the length of the path does not matter. Links are special units to decide if territories are connected. A link is represented using a Link and or a Commander (depending on mod settings).
See also