Gameplay Basics: Difference between revisions

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WarLight is a game that mainly utilizes the left mouse button. There are also [[Hotkeys]] that open up different tabs in-game.
WarLight is a game that mainly utilizes the left mouse button. There are also [[Hotkeys]] that open up different tabs in-game.


Territories and bonuses can be selected and information such as what other territories connect to it as well as what how much the bonus will be for controlling this bonus. The first options from on the left corner are Deploying Armies, Attack/Transfer, and Confirmation. Deploying Armies allows you to place your armies on whichever of your territories you choose. Attack/Transfer allows you to attack other territories or transfer your armies to other player controlled lands. This is useful in team play. Confirmation lets you view your orders before submitting. Before the the turn ends you are allowed to re-do your orders.
The tabs in the lower left-hand corner can be used to view, speak, or activate cards. Chat lets users speak publicly or privately with their team. The Cards tab opens up a menu of [[cards]] held by you (or your team) that you can use to affect gameplay. The History function can be used to look back in the current game to see previous turns and the orders placed in them. Settings shows you the settings of the current game as well as what template and tournament (if any) this game is connected to. The Players tab opens up a list of players with the options to surrender or vote to end the game. The [[Statistics Window]] shows you interesting information about the game. Nudge/Boot lets users nudge, vote to boot, or direct-boot players. Fullscreen does what the name implies and makes the game window bigger and smaller if clicked again. Refresh lets players get the most up-to-date changes in the game. It also updates automatically.
The upper right hand corner shows the orders of whoever is currently selected to be viewed e.g. yourself or a teammate.
The bottom right hand corner shows the players and what teams they are in (if any). Clicking on a player's name opens up a menu showing an option to; open their full profile,show their average move rate, their tagline, visible armies, income, and territories. It also lets you see this person's orders (if they are a teammate), send private messages (if allowed), report the player and select their visible armies. The left side of this pop-up shows their surrender status.


== Armies ==
== Armies ==
Armies are necessities in order to capture and defend territories. If the user has a certain amount of armies e.g. 5 armies, there is a high chance that the default 2 armies on neutral territories will be captured. Keep in mind that game settings such as offensive kill rates will affect the outcome of your attack. Armies also defend player control territories from enemies.
Armies are necessities in order to capture and defend territories. If the user has a certain amount of armies e.g. 5 armies, there is a high chance that the default 2 armies on neutral territories will be captured. Keep in mind that game settings such as offensive kill rates will affect the outcome of your attack. Armies also defend player control territories from enemies.

Revision as of 01:51, 26 July 2011

 This page is a stub.  Please help by expanding it!

The Aim of WarLight is to capture enemy territories on a given map.

Controls

WarLight is a game that mainly utilizes the left mouse button. There are also Hotkeys that open up different tabs in-game.

Territories and bonuses can be selected and information such as what other territories connect to it as well as what how much the bonus will be for controlling this bonus. The first options from on the left corner are Deploying Armies, Attack/Transfer, and Confirmation. Deploying Armies allows you to place your armies on whichever of your territories you choose. Attack/Transfer allows you to attack other territories or transfer your armies to other player controlled lands. This is useful in team play. Confirmation lets you view your orders before submitting. Before the the turn ends you are allowed to re-do your orders.

The tabs in the lower left-hand corner can be used to view, speak, or activate cards. Chat lets users speak publicly or privately with their team. The Cards tab opens up a menu of cards held by you (or your team) that you can use to affect gameplay. The History function can be used to look back in the current game to see previous turns and the orders placed in them. Settings shows you the settings of the current game as well as what template and tournament (if any) this game is connected to. The Players tab opens up a list of players with the options to surrender or vote to end the game. The Statistics Window shows you interesting information about the game. Nudge/Boot lets users nudge, vote to boot, or direct-boot players. Fullscreen does what the name implies and makes the game window bigger and smaller if clicked again. Refresh lets players get the most up-to-date changes in the game. It also updates automatically.

The upper right hand corner shows the orders of whoever is currently selected to be viewed e.g. yourself or a teammate.

The bottom right hand corner shows the players and what teams they are in (if any). Clicking on a player's name opens up a menu showing an option to; open their full profile,show their average move rate, their tagline, visible armies, income, and territories. It also lets you see this person's orders (if they are a teammate), send private messages (if allowed), report the player and select their visible armies. The left side of this pop-up shows their surrender status.

Armies

Armies are necessities in order to capture and defend territories. If the user has a certain amount of armies e.g. 5 armies, there is a high chance that the default 2 armies on neutral territories will be captured. Keep in mind that game settings such as offensive kill rates will affect the outcome of your attack. Armies also defend player control territories from enemies.