Mighty Commanders: Difference between revisions
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{{Mod infobox | {{Mod infobox | ||
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This [[mod]] gives [[Commanders]] more abilities: | |||
# Spawning armies at the end of each turn. If the Commander is killed, armies will not be spawned. | |||
# Whenever they are attacking or defending, armies that would normally be killed live on. If the Commander is killed during the attack or while defending, it will not do this. | |||
# Whenever they are attacking or defending, some surviving enemy armies flee (treated as being killed). Only applies to armies involved in the order and not the territory where the order originated from. | |||
All of these abilities can be customized: | |||
# Defaults to 0, min 0, max 100 (higher values can be typed in rather than using the number slider, no absolute max). | |||
# Defaults to 0%, min 0%, max 100%. | |||
# Defaults to 0%, min 0%, max 100%. | |||
{{Special Units}} | {{Special Units}} |
Latest revision as of 11:44, 4 October 2024
Mod name | Mighty Commanders |
Creator | El Teoremas |
Made public on | 2022-??-?? |
Category | Experimental |
Tags | #Strategic |
Runs on Warzone version | 5.20+ |
Source code | GitHub |
This mod gives Commanders more abilities:
- Spawning armies at the end of each turn. If the Commander is killed, armies will not be spawned.
- Whenever they are attacking or defending, armies that would normally be killed live on. If the Commander is killed during the attack or while defending, it will not do this.
- Whenever they are attacking or defending, some surviving enemy armies flee (treated as being killed). Only applies to armies involved in the order and not the territory where the order originated from.
All of these abilities can be customized:
- Defaults to 0, min 0, max 100 (higher values can be typed in rather than using the number slider, no absolute max).
- Defaults to 0%, min 0%, max 100%.
- Defaults to 0%, min 0%, max 100%.