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| This [[mod]] is similar to [[Connected Commanders]], except that [[Commanders]] do not have to be enabled and a <strong>Link</strong> [[special unit]] is used. Territories that are not <em>connected</em> to at least one <em>link</em> will become neutral at the end of the turn. <em>Connected</em> means there is a path from the territory in question to a link - the length of the path does not matter. <em>Links</em> are [[special unit]]s to decide if territories are <em>connected</em>. A <em>link</em> is represented using a <strong>Link</strong> and or a Commander (depending on mod settings). | | This [[mod]] is similar to [[Connected Commanders]], except that [[Commanders]] do not have to be enabled and a <strong>Link</strong> [[special unit]] is used. Territories that are not <em>connected</em> to at least one <em>link</em> will become neutral at the end of the turn. <em>Connected</em> means there is a path from one territory to the one with a special unit where the territory and special unit owners are the same. <em>Links</em> are special units to decide if territories are <em>connected</em>. A <em>link</em> is represented using a <strong>Link</strong> and or a Commander (depending on mod settings). |
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| ==See also== | | ==See also== |
| * [[Connected Commanders]] | | * [[Connected Commanders]] |
Revision as of 14:00, 9 January 2025
Mod name | Connected Territories |
Runs on Warzone version | 5.24.1+ |
Can be transferred to teammates | Customizable |
Can be airlifted to teammates | Customizable |
This mod is similar to Connected Commanders, except that Commanders do not have to be enabled and a Link special unit is used. Territories that are not connected to at least one link will become neutral at the end of the turn. Connected means there is a path from one territory to the one with a special unit where the territory and special unit owners are the same. Links are special units to decide if territories are connected. A link is represented using a Link and or a Commander (depending on mod settings).
See also