Connected Commanders: Difference between revisions

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This [[mod]] turns territories that are not <em>connected</em> to any [[special unit]]s, such as [[Commanders]], neutral at the end of the turn. <em>Connected</em> means there is a path from a territory to one that has a special unit where the territory and special unit owners are the same.
This [[mod]] turns territories that are not <em>connected</em> to any [[special unit]]s, such as [[Commanders]], neutral at the end of the turn. <em>Connected</em> means there is a path from a territory to one that has a special unit where the territory and special unit owners are the same.
==Settings==
===Automatically enabled or overridden built-in settings===
This mod automatically disables the Commanders setting. Players can still distribute Commanders using the menu.
===Mod settings===
Game creator can customize:
* If Commanders can be transferred (defaults to enabled).
* If Commanders can make attacks/transfers (defaults to enabled).
* The number of Commanders each player receives on turn 1 (defaults to 1, min 1, max 4 - lower and higher values can be typed in rather than using the number slider, there is no absolute min or max).


==See also==
==See also==
* [[Connected Territories]]
* [[Connected Territories]]

Revision as of 14:28, 9 January 2025

This page is a stub. You can help by expanding it.
Mod name Connected Commanders
Creator Derfellios
Made public on 2019-01-21 [1]
Category Experimental
Tags #Strategic
Runs on Warzone version 4.14.2+
Source code GitHub

This mod turns territories that are not connected to any special units, such as Commanders, neutral at the end of the turn. Connected means there is a path from a territory to one that has a special unit where the territory and special unit owners are the same.

Settings

Automatically enabled or overridden built-in settings

This mod automatically disables the Commanders setting. Players can still distribute Commanders using the menu.

Mod settings

Game creator can customize:

  • If Commanders can be transferred (defaults to enabled).
  • If Commanders can make attacks/transfers (defaults to enabled).
  • The number of Commanders each player receives on turn 1 (defaults to 1, min 1, max 4 - lower and higher values can be typed in rather than using the number slider, there is no absolute min or max).

See also