Connected Commanders: Difference between revisions
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This [[mod]] turns territories that are not <em>connected</em> to any [[special unit]]s, such as [[Commanders]], neutral at the end of the turn. <em>Connected</em> means there is a path from a territory to one that has a special unit where the territory and special unit owners are the same. | This [[mod]] turns territories that are not <em>connected</em> to any [[special unit]]s, such as [[Commanders]], neutral at the end of the turn. <em>Connected</em> means there is a path from a territory to one that has a special unit where the territory and special unit owners are the same. | ||
==Settings== | |||
===Automatically enabled or overridden built-in settings=== | |||
This mod automatically disables the Commanders setting. Players can still distribute Commanders using the menu. | |||
===Mod settings=== | |||
Game creator can customize: | |||
* If Commanders can be transferred (defaults to enabled). | |||
* If Commanders can make attacks/transfers (defaults to enabled). | |||
* The number of Commanders each player receives on turn 1 (defaults to 1, min 1, max 4 - lower and higher values can be typed in rather than using the number slider, there is no absolute min or max). | |||
==See also== | ==See also== | ||
* [[Connected Territories]] | * [[Connected Territories]] |
Revision as of 14:28, 9 January 2025
This page is a stub. You can help by expanding it.
Mod name | Connected Commanders |
Creator | Derfellios |
Made public on | 2019-01-21 [1] |
Category | Experimental |
Tags | #Strategic |
Runs on Warzone version | 4.14.2+ |
Source code | GitHub |
This mod turns territories that are not connected to any special units, such as Commanders, neutral at the end of the turn. Connected means there is a path from a territory to one that has a special unit where the territory and special unit owners are the same.
Settings
Automatically enabled or overridden built-in settings
This mod automatically disables the Commanders setting. Players can still distribute Commanders using the menu.
Mod settings
Game creator can customize:
- If Commanders can be transferred (defaults to enabled).
- If Commanders can make attacks/transfers (defaults to enabled).
- The number of Commanders each player receives on turn 1 (defaults to 1, min 1, max 4 - lower and higher values can be typed in rather than using the number slider, there is no absolute min or max).