Connected Territories: Difference between revisions

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more precise meaning of <em>connected</em>
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add settings
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This [[mod]] is similar to [[Connected Commanders]], except that [[Commanders]] do not have to be enabled and a <strong>Link</strong> [[special unit]] is used. Territories that are not <em>connected</em> to at least one <em>link</em> will become neutral at the end of the turn. <em>Connected</em> means there is a path from one territory to the one with a special unit where the territory and special unit owners are the same. <em>Links</em> are special units to decide if territories are <em>connected</em>. A <em>link</em> is represented using a <strong>Link</strong> and or a Commander (depending on mod settings).
This [[mod]] is similar to [[Connected Commanders]], except that [[Commanders]] do not have to be enabled and a <strong>Link</strong> [[special unit]] is used. Territories that are not <em>connected</em> to at least one <em>link</em> will become neutral at the end of the turn. <em>Connected</em> means there is a path from one territory to the one with a special unit where the territory and special unit owners are the same. <em>Links</em> are special units to decide if territories are <em>connected</em>. A <em>link</em> is represented using a <strong>Link</strong> and or a Commander (depending on mod settings).
==Settings==
===Mod Settings===
Game creators can customize:
* If <strong>Links</strong> are automatically distributed (defaults to disabled).
* If players receive the same number of <strong>Links</strong> as [[Territory Limit|initial starting positions]] (defaults to enabled)
* The number of <strong>Links</strong> players receive (defaults to 3, min 1, max 5 - lower and higher values can be typed in rather than using the number slider, there is no absolute max). Only applies if the above setting is disabled.
* If Commanders are a <em>link</em> (defaults to enabled).
* If <strong>Links</strong> can be airlifted to self (defaults to disabled).
* If teams count as one player (defaults to false). Makes it so that a teammate's <strong>connections</strong> can be used to connect territories.
<strong>Links</strong> can transferred to teammates is enabled if these settings are also enabled:
* If teams count as one player
<strong>Links</strong> can be airlifted to teammates is enabled if these settings are also enabled:
* <strong>Links</strong> can be airlifted to self
* If teams count as one player


==See also==
==See also==
* [[Connected Commanders]]
* [[Connected Commanders]]

Revision as of 15:24, 9 January 2025

This page is a stub. You can help by expanding it.
Mod nameConnected Territories
CreatorJust_A_Dutchman_
Made public on2022-12-05
CategoryExperimental
Tags#Strategic
Runs on Warzone version5.24.1+
Source codeGitHub
Link.png
A Link
Attack power1
Defence power1
Can be transferred to teammatesCustomizable
Can be airlifted to selfCustomizable
Can be airlifted to teammatesCustomizable
Can be giftedNo
Combat order9121
Damage to kill1
Starting healthN/A
Visible to all playersNo

This mod is similar to Connected Commanders, except that Commanders do not have to be enabled and a Link special unit is used. Territories that are not connected to at least one link will become neutral at the end of the turn. Connected means there is a path from one territory to the one with a special unit where the territory and special unit owners are the same. Links are special units to decide if territories are connected. A link is represented using a Link and or a Commander (depending on mod settings).

Settings

Mod Settings

Game creators can customize:

  • If Links are automatically distributed (defaults to disabled).
  • If players receive the same number of Links as initial starting positions (defaults to enabled)
  • The number of Links players receive (defaults to 3, min 1, max 5 - lower and higher values can be typed in rather than using the number slider, there is no absolute max). Only applies if the above setting is disabled.
  • If Commanders are a link (defaults to enabled).
  • If Links can be airlifted to self (defaults to disabled).
  • If teams count as one player (defaults to false). Makes it so that a teammate's connections can be used to connect territories.

Links can transferred to teammates is enabled if these settings are also enabled:

  • If teams count as one player

Links can be airlifted to teammates is enabled if these settings are also enabled:

  • Links can be airlifted to self
  • If teams count as one player

See also