Connected Territories: Difference between revisions
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This [[mod]] is similar to [[Connected Commanders]], except that [[Commanders]] do not have to be enabled and a <strong>Link</strong> [[special unit]] is used. Territories that are not <em>connected</em> to at least one <em>link</em> will become neutral at the end of the turn. <em>Connected</em> means there is a path from one territory to the one with a special unit where the territory and special unit owners are the same. <em>Links</em> are special units to decide if territories are <em>connected</em>. A <em>link</em> is represented using a <strong>Link</strong> and or a Commander (depending on mod settings). | This [[mod]] is similar to [[Connected Commanders]], except that [[Commanders]] do not have to be enabled and a <strong>Link</strong> [[special unit]] is used. Territories that are not <em>connected</em> to at least one <em>link</em> will become neutral at the end of the turn. <em>Connected</em> means there is a path from one territory to the one with a special unit where the territory and special unit owners are the same. <em>Links</em> are special units to decide if territories are <em>connected</em>. A <em>link</em> is represented using a <strong>Link</strong> and or a Commander (depending on mod settings). | ||
==Settings== | |||
===Mod Settings=== | |||
Game creators can customize: | |||
* If <strong>Links</strong> are automatically distributed (defaults to disabled). | |||
* If players receive the same number of <strong>Links</strong> as [[Territory Limit|initial starting positions]] (defaults to enabled) | |||
* The number of <strong>Links</strong> players receive (defaults to 3, min 1, max 5 - lower and higher values can be typed in rather than using the number slider, there is no absolute max). Only applies if the above setting is disabled. | |||
* If Commanders are a <em>link</em> (defaults to enabled). | |||
* If <strong>Links</strong> can be airlifted to self (defaults to disabled). | |||
* If teams count as one player (defaults to false). Makes it so that a teammate's <strong>connections</strong> can be used to connect territories. | |||
<strong>Links</strong> can transferred to teammates is enabled if these settings are also enabled: | |||
* If teams count as one player | |||
<strong>Links</strong> can be airlifted to teammates is enabled if these settings are also enabled: | |||
* <strong>Links</strong> can be airlifted to self | |||
* If teams count as one player | |||
==See also== | ==See also== | ||
* [[Connected Commanders]] | * [[Connected Commanders]] |
Revision as of 15:24, 9 January 2025
This page is a stub. You can help by expanding it.
Mod name | Connected Territories |
Creator | Just_A_Dutchman_ |
Made public on | 2022-12-05 |
Category | Experimental |
Tags | #Strategic |
Runs on Warzone version | 5.24.1+ |
Source code | GitHub |
A Link
Attack power | 1 |
Defence power | 1 |
Can be transferred to teammates | Customizable |
Can be airlifted to self | Customizable |
Can be airlifted to teammates | Customizable |
Can be gifted | No |
Combat order | 9121 |
Damage to kill | 1 |
Starting health | N/A |
Visible to all players | No |
This mod is similar to Connected Commanders, except that Commanders do not have to be enabled and a Link special unit is used. Territories that are not connected to at least one link will become neutral at the end of the turn. Connected means there is a path from one territory to the one with a special unit where the territory and special unit owners are the same. Links are special units to decide if territories are connected. A link is represented using a Link and or a Commander (depending on mod settings).
Settings
Mod Settings
Game creators can customize:
- If Links are automatically distributed (defaults to disabled).
- If players receive the same number of Links as initial starting positions (defaults to enabled)
- The number of Links players receive (defaults to 3, min 1, max 5 - lower and higher values can be typed in rather than using the number slider, there is no absolute max). Only applies if the above setting is disabled.
- If Commanders are a link (defaults to enabled).
- If Links can be airlifted to self (defaults to disabled).
- If teams count as one player (defaults to false). Makes it so that a teammate's connections can be used to connect territories.
Links can transferred to teammates is enabled if these settings are also enabled:
- If teams count as one player
Links can be airlifted to teammates is enabled if these settings are also enabled:
- Links can be airlifted to self
- If teams count as one player