Mod API Reference:ServerGame
ServerGame: While GameWL contains public information about a game, ServerGame contains private information that's never shared with clients. This structure is only available in Server hooks.
- ActiveTerritoryPicks Table<PlayerID,Array<TerritoryID>>:
- ActiveTurnOrders Table<PlayerID,Array<GameOrder>>:
- CoinCreationFee integer:
- CoinEntryFee integer:
- CoinPrize integer:
- CreatedByAPI boolean:
- CyclicMoveOrder Array<PlayerID>:
- DistributionStanding GameStanding:
- Game GameWL:
- IsCustomCoinGame boolean:
- LatestTurnStanding GameStanding:
- PendingStateTransitions Array<PendingStateTransition>:
- PickOrder Array<PlayerID>:
- PreviousTurnStanding GameStanding:
- RequiredPlayerCount Nullable<integer>:
- Settings GameSettings:
- TurnZeroStanding GameStanding: