Infinity Premier League: 2016-01-23 23:48:25 |
[wolf]japan77
Level 57
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why 46?
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Infinity Premier League: 2016-01-24 00:30:52 |
[wolf]japan77
Level 57
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Well, there are currently a total of 9 players under level 50, and 2 of them are level 49, and 2 of them are your alts. So 5 total players would have dissapear with a upper 40s range.
We would lose a 3v3 team, and a 2v2 team along with 5 1v1ers
Edited 1/24/2016 02:46:50
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Infinity Premier League: 2016-01-24 00:33:21 |

Thomas 633
Level 56
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One of them is lucarr10, and I think I might actually win a game against him...
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Infinity Premier League: 2016-01-24 03:14:07 |
Omniscient
Level 56
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We'd lose 4 1v1 teams, not 5.
People under level 50 in 1v1:
hedekar 11092 Lucarr10 Yuret42
I assume he had me as the 5th, but member makes level irrelevant.
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Infinity Premier League: 2016-01-24 03:25:35 |

Fleecemaster
Level 59
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If I get my auto-host up and running (and I've leveled it up) will that be helpful for hosting your games on?
I'm thinking of adding in some automation to it, so all you have to do is mail it the template and invite list and it'll do the rest.
Something like:
TemplateID, playerID1, playerID2, playerID3, etc...
That way also any player who can't host a game now can, good for big Custom Diplos and such :)
The bot is still a way off though, but I'm getting there with it (I'm building slow and robust, not just knocking something together) and as far as I can tell there aren't any barriers to impliment it yet. I have to level up the damn thing though, just making it a member isn't enough, and I'm not going to buy it the unlock package too... :/ Well, I suppose I could, just seems a waste though...
I could always test the software through my own account I guess...
Have you not tried creating the game yourself? Or is that already what you do? Does that give you an API call if you host but don't join? I'm sure you've said all this before but I can't remember :/
Edited 1/24/2016 03:29:17
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Infinity Premier League: 2016-01-24 03:33:50 |
Konkwær III
Level 54
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add_team 1v1 Conquerre 5952091718 3
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Infinity Premier League: 2016-01-24 03:46:48 |

Fleecemaster
Level 59
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I hadn't thought about an... API for the API? lol but I could do, it's a little "blurred lines" because Fizzer wants API calls to be Member only, but I think I could fit something into it which will allow those who want to create ladders and leagues to interface with it (that's pretty much the end-goal with this bot anyway, to fully auto-mate ladders and more importantly leagues)
I don't know much about the API query atm, I'll have to look into it properly when I get to that point.
No API call without joining, gotcha, and yeah, I understand the join-surrender thing being a pain, that's how I manually run my Secret Alliance Diplomacy :/
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Infinity Premier League: 2016-01-24 04:11:30 |

Fleecemaster
Level 59
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Yeah, that's right, I should be able to run the whole thing in Phantom, I've taken the bits of code I wanted from Selenium, Casper and I'm using Jquery as well. It turns out Javascript is really similar to Actionscript, so I'm getting through it really nicely.
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Infinity Premier League: 2016-01-24 18:52:34 |

knyte
Level 55
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Also, congrats to Buns157 for unseating MoD at the top spot for 1v1!
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Infinity Premier League: 2016-01-24 19:02:30 |

Fleecemaster
Level 59
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Buns is boss, that's why... He's a Kongregate player, you don't mess with those... ;)
knyte, I'm using Phantom for exactly what it's for, acting like any normal person on Warlight, but I'm just automating it, so anything we can do, it can do. The flash interfacing might be an issue, but I don't see anything stopping me getting to game creation so far. I will tackle flash once it does become a problem though. So no API at any point, but the bot has membership, so I might use the API query if I find it's easier than working out game results/date myself.
Edit: I'm probably going to have to get a way for it to run 24/7 at some point, once it's running leagues etc, but I can either host it myself or find something that will remotely run it. All it needs is access to the internet.
Edited 1/24/2016 19:04:25
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Infinity Premier League: 2016-01-24 19:21:38 |

knyte
Level 55
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You'd have to be careful if you host it online- maybe implement it as local software first. You could also distribute the code you're running without any credentials so people can put in their own (after all, it should be compatible with any account, right?). I could help you clean it up if you plan on making it open-source.
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Infinity Premier League: 2016-01-24 19:24:00 |
[wolf]japan77
Level 57
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You could literally host that on an system with an internet port and memory drive, shouldn't be too difficult
lol
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Infinity Premier League: 2016-01-24 19:25:14 |

knyte
Level 55
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Or just distribute it for local use so you don't have to worry about other people using a ton of your memory (which would either result in a shutdown, personal cost, or just a loss of usable memory on your own system).
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