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Update - New card designs: 2016-01-27 13:08:28


Fleecemaster 
Level 59
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I have to say the 3 letters are fine, I prefer the original symbols, but the 3 letters serve the same purpose, they are to give you eye something to focus on to recognise a card quickly. The new cards lack this completly and that's why you just see a sea of green and have to resort to reading the names underneath.

Fizzer may as well just remove the images entirely and simpley just have the names in bold. That would save confusion and load time too :)
Update - New card designs: 2016-01-27 13:10:03


Kain
Level 57
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@ps - I agree with you. They were just created within few hours (most of it was spent in google looking for proper pictures) and I did not put much effort into making sophisticated details. I made them only to show the idea that cards could have been done better that what was was officially given to us.
Certainly sb more experienced would make such details look better. Unfortunately I don't have enough time to do that, but if sb is willing to I can provide SVG file with this cards.

Edited 1/27/2016 13:12:38
Update - New card designs: 2016-01-27 13:12:30


master of desaster 
Level 66
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There would be a description of the card under the picture. So it might work. I like the cards overall a lot, but i don't like the textboxes of kains card yet.
Update - New card designs: 2016-01-27 13:15:08


Kain
Level 57
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I am also not 100% satisfied with those text boxes ...
Update - New card designs: 2016-01-27 13:17:54


Fleecemaster 
Level 59
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That was just example cards Kain mades, lets not critisize too much, he was just trying to make a point with them, and I think it was well made.
Update - New card designs: 2016-01-27 13:19:05


master of desaster 
Level 66
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Yes they are pretty and fit to warlight. I just tought i give feedback.
Update - New card designs: 2016-01-27 14:08:41


Beren Erchamion 
Level 64
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One last point about Kain's cards - diplomacy should have a duration box like Recon/Spy/etc.
Update - New card designs: 2016-01-27 14:11:49


Kain
Level 57
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True, forgot about it :O but this can be added within minutes if needed
Update - New card designs: 2016-01-27 14:16:48

Welsh Knight
Level 59
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Id'e like to give a better response. While I generally agree that WL is getting more complex, and cartoonish with their updates, which distracts from the strategy of the amazing simplicity of a risk game, I thought orion did make a good point.

I think fizzer will read these posts and will not respond. In fact I wouldn't be suprised if he is discouraged from making new updates as well. I give him an "A" for efferot.

and also that is a marijuana reference in the order delay card. If u look at the artists' work you will see similar hints.
Update - New card designs: 2016-01-27 14:40:43


[REGL] Pooh 
Level 62
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Marijuana reference?
Update - New card designs: 2016-01-27 14:54:12


Sephiroth
Level 61
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http://strawpoll.me/6646496

The results are pretty clear already, but we still need more votes
Update - New card designs: 2016-01-27 15:00:45


ps 
Level 61
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Sephiroth: every significant change to user interface is met with disaproval, this is due to basic human nature of prefering the safety of what they already recognize. people need time to get used to it. your poll is meaningless.
Update - New card designs: 2016-01-27 15:05:39

Pulsey
Level 56
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Yeah I agree with ps, as I said earlier, I believe the outrage would be even greater if we were going from these current cards to the old ones.

But I think these changes are meagre, more time should be spent on addressing the uservoice, which is overcrowding with ideas.
Update - New card designs: 2016-01-27 15:06:30


Kain
Level 57
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diplomacy added
Update - New card designs: 2016-01-27 15:08:50


master of desaster 
Level 66
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I tought that too. At least it would explain why i think all recent updates (except bug fixes) are bad. You can justify every reaction of the community with that.

To be fair. Meanwhile i like the dashboard for the fact, that my games where it's my turn are on the top of the list. But i also don't play open games and scrolling trough everything is still annoying. That's the only thing that turned out not so bad even if many were against it on the beginning.

Card graphics don't matter a lot. But they are not functional anymore. Newbies will have it harder to find out the differences between the cards imo. Opposite of fizzers roadmap.
Update - New card designs: 2016-01-27 15:08:55


Timinator • apex 
Level 67
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maybe 3 Turns instead of duration: 3?
Update - New card designs: 2016-01-27 15:16:28


Kain
Level 57
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yeah, possibly better idea. But still it just the example so let it be as it is

Edited 1/27/2016 15:17:02
Update - New card designs: 2016-01-27 15:33:46

wct
Level 56
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I tought that too. At least it would explain why i think all recent updates (except bug fixes) are bad. You can justify every reaction of the community with that.

A lot of the disapproval would be eliminated if he actually consulted with and listened to the community first, e.g. polls, uservoices.

Basically he has a free focus group for testing out ideas, but ignores it. Granted, it's a focus group of enthusiasts instead of newbies, but he can't build a business on newbies alone.
Update - New card designs: 2016-01-27 15:36:09


Beren Erchamion 
Level 64
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The dashboard change was definitely met with a lot of disapproval, and it is a bit clunky, but it's not like the old MyGames page was good. If you have Muli's userscript the dashboard is VASTLY superior to the old MyGames page.
Update - New card designs: 2016-01-27 15:39:14


Timinator • apex 
Level 67
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Sad one has to run an extra script to enjoy the dashboard though. :/
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