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Clan League 9: Division Q3 Official Thread: 2017-04-08 23:44:14


Saiko-chan
Level 34
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Congratulations to Ikillu for sweeping 2v2 Guiroma (thanks for puppeting me too), surely the big clans will come knocking now, he is the only player to go flawless in this group of death.


Sai showed me his nude photo. :x
Clan League 9: Division Q3 Official Thread: 2017-04-08 23:45:59


zażółć gęślą jaźń
Level 57
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wow I wasn't aware we have such talents in TJC! GG Ikillu!
Clan League 9: Division Q3 Official Thread: 2017-04-09 02:32:16


Carlos
Level 59
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at D - CL8, ikillu did 11-1 (his defeat was because of a teammate abandoning warlight, when his team had a big income advantage), so its not a surprise for me if ikillu sweep other tourneys.
Clan League 9: Division Q3 Official Thread: 2017-04-09 06:44:21


krunx 
Level 63
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Congrats, Ikillu and Innerspeaker for a clean 5-0. Very impressive and not that easy in such a group.
I am always a bit confused by all the alts in TJC. Would have been great to have a list ;-)

Things are getting even closer in our group (at least for 2-4th atm). Now it pretty much comes down to the head-to-head matches on dRoR. Hard to tell exactly what happens there.
Clan League 9: Division Q3 Official Thread: 2017-04-09 09:47:24


Innerspeaker
Level 58
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I am always a bit confused by all the alts in TJC. Would have been great to have a list ;-)

Full list can be found here krunx https://www.warlight.net/Forum/253706-tjc-alts-exposed

Edited 4/9/2017 09:47:35
Clan League 9: Division Q3 Official Thread: 2017-04-10 15:53:51


(ง︡'-'︠)ง let's fight!! 
Level 62
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WOW!

Edited 4/10/2017 15:54:32
Clan League 9: Division Q3 Official Thread: 2017-04-22 10:10:28


Apollo
Level 58
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UPDATE #12 SATURDAY 22ND APRIL

Clan	      1v1    2v2  3v3	MP	TP	% Points       GP	GR	W	L	Win Rate

TJC	24	20	5	67	49	68.06%	21	4	14	7	66.67%								
Stat.	21	16	15	57	52	61.18%	24	1	14	10	58.33%								
101st	24	8	10	60	42	58.33%	21	4	12	9	57.14%								
App.	21	12	10	58	43	57.33%	22	3	12	10	54.55%								
HAWKS	21	4	5	35	30	35.29%	24	1	9	15	37.50%								
DWF	21	0	0	26	21	24.71%	24	1	7	17	29.17%				





I apologize for missing the update last week, I was in Thailand competing in a chess tournament. However moving further we can see that TJC has stolen first place! Coming in with strong plays in the 3v3 tournaments, Statisticians are in second place trying to reach TJC. 101st showing again that they shouldn't be counted out are in 3rd place ahead of Apprentice who had a good start to the league but have wavered a little. HAWKS and DWF are still in 4th and 5th place struggling for some points.

cheers,
Apollo

Edited 4/30/2017 02:37:11
Clan League 9: Division Q3 Official Thread: 2017-04-23 05:56:03


Severus Snape
Level 56
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The final games in this division are like results of royal rumble. Whoever manages to win the last few games decides which of the top 4 clans will be promoting. But, nice comeback for 101st-who, i believe, have most number of boots.
Clan League 9: Division Q3 Official Thread: 2017-04-28 18:47:04


│ [20] │MASTER│ Rikku │ I love my wife │ • apex │
Level 61
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We still are at a point where two 3v3 games have not yet started , this should add another month give or take onto Q3 before C has even started. C should last at least the amount of time Q3 has (few weeks more or less?) maybe finally giving A a rival for slowest division. Now it isn't so bad this season but might be something to think about the format.
Clan League 9: Division Q3 Official Thread: 2017-04-29 22:28:42


(ง︡'-'︠)ง let's fight!! 
Level 62
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Clan League 9: Division Q3 Official Thread: 2017-04-30 02:41:03


Apollo
Level 58
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UPDATE #13 SATURDAY 29TH APRIL

Clan	      1v1    2v2  3v3	MP	TP	% Points       GP	GR	W	L	Win Rate

TJC	27	20	5	67	52	69.33%	22	3	15	7	68.18%								
Stat.	21	16	15	57	52	61.18%	24	1	14	10	58.33%								
App.	21	12	10	58	43	57.33%	22	3	12	10	54.55%								
101st	24	8	10	57	42	56.00%	22	3	12	10	54.55%								
HAWKS	21	4	5	35	30	35.29%	24	1	9	15	37.50%								
DWF	21	0	0	26	21	24.71%	24	1	7	17	29.17%			





Heading into this week we see that Apprentice has overtaken 101st for 3rd place! TJC are chilling in first place but Statisticians are not far behind! Overall the first 3-4 teams are quite close point wise, but HAWKS and DWF are still struggling

who will come out of this intense battle on top? We will see

cheers,
Apollo

Edited 5/7/2017 03:16:34
Clan League 9: Division Q3 Official Thread: 2017-05-01 21:48:28


Math Wolf 
Level 64
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The possible scenario's
(There are 32 possible outcomes, but some of those lead to the same top 2. The number of possible scenario's are indicated between brackets.)

  • (11) Stats win against Apprentice, TJC wins against 101st
    OR Stats win against Apprentice, 101st win against TJC, Apprentice wins against 101st, TJC doesn't lose both against DWF & Apprentice
    -> TJC & Stats advance
  • (9) Apprentice wins against 101st & Stats, TJC doesn't lose out,
    OR Apprentice wins against Stats & TJC, TJC wins against 101st
    -> TJC & Apprentice advance
  • (3) 101st wins out, TJC wins against DWF or Apprentice, Apprentice wins against Stats
    -> TJC & 101st advance
  • (3) 101st and Stats win out, TJC wins against DWF & Apprentice
    OR Apprentice wins against Stats, TJC & 101st win against Apprentice, TJC wins against 101st
    -> TJC advance, tie for 2nd between 101st and Stats
  • (2) 101st and Stats win out, TJC wins one out of two against DWF & Apprentice
    -> 3 way tie for first between TJC, Stats, 101st
  • (1) TJC and Apprentice lose out
    -> 101st and Stats advance
  • (1) TJC loses out, Apprentice wins against 101st, loses against Stats
    -> Apprentice and Stats advance
  • (1) TJC loses out, Apprentice wins against Stats, loses against 101st
    -> Apprentice and 101st advance
  • (1) TJC loses out, Apprentice wins out
    -> Apprentice advances, 3-way tie for second between TJC, Stats, 101st


Number of scenario's in which each team advances:
TJC: 26 (+ 3-way tie for 1st (2) & 3-way tie for 2nd (1))
Stats: 13 (+ 3-way tie for 1st (2) & 2-way tie for 2nd (3) & 3-way tie for 2nd (1))
Apprentice: 12
101st: 5 (+ 3-way tie for 1st (2) & 2-way tie for 2nd (3) & 3-way tie for 2nd (1))


So MotD & Beren, how did ties get broken again?
Number of scenario's resulting in a tie 6/32! (Some of those are pretty realistic!)

Edited 5/1/2017 21:49:37
Clan League 9: Division Q3 Official Thread: 2017-05-01 21:56:00


Deadman 
Level 64
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Quoting from the Rules sheet (line 15):
"Scoring 3 pts 1v1, 4 pts 2v2, 5 pts 3v3. If there is a tie between clans, Head to Head is 1st tiebreaker, then Tournament wins. "
Clan League 9: Division Q3 Official Thread: 2017-05-01 22:53:32


Math Wolf 
Level 64
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101st wins tiebreaker over Stats: 3-2

In 3-way tie:
TJC wins tiebreaker over 101st: 3-2* (3-1, but for tie to happen, 101st must win 3v3 vs TJC)
Stats wins tiebreaker over TJC: 3-2

If 3-way tie: 5-5.
Tournament wins in case of 3-way tie:
* TJC: 2
* Stats: 1
* 101st: 1 in the 3-way tie for first, 0 in the 3-way tie for 2nd

So: 101st wins 2-way tie over Stats, but 3-way tie is somewhat complicated.
Either way, my clan seems to be a little ****** if those ties happen.
Clan League 9: Division Q3 Official Thread: 2017-05-02 00:34:32


Deadman 
Level 64
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We still are at a point where two 3v3 games have not yet started , this should add another month give or take onto Q3 before C has even started. C should last at least the amount of time Q3 has (few weeks more or less?) maybe finally giving A a rival for slowest division. Now it isn't so bad this season but might be something to think about the format.
Agreed. We already have two improvements planned.

Firstly, the game allocation algorithm can be improved to ensure that everyone gets 2 games in the first cycle(Apprentice didn't get any games while all the other clans got 2 games each in this division).

Secondly, we're going to explore the possibility of starting games on a schedule(instead of it being driven by completion of games). This will be similar to how the seasonal ladder allocates games and the slower clans will have to play more than 2 games at a time(in the later stages). This will encourage clans to be more proactive and finish their games quickly. We're still discussing the specifics and the scheduling algorithm. Ideally, we want to strike a balance between having a faster league and game load.

If anyone has other solutions, we will consider them as well.
Clan League 9: Division Q3 Official Thread: 2017-05-02 02:00:25


Corn Silver 
Level 62
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I think that starting games on a schedule would be a notable improvement to Clan League. +1

Right now players have an incentive to play slow (so to get more intel on your opponents from their other games, give less intel to your opponents), but that just sucks.

Edited 5/2/2017 02:01:16
Clan League 9: Division Q3 Official Thread: 2017-05-02 07:51:23


krunx 
Level 63
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Secondly, we're going to explore the possibility of starting games on a schedule(instead of it being driven by completion of games). This will be similar to how the seasonal ladder allocates games and the slower clans will have to play more than 2 games at a time(in the later stages). This will encourage clans to be more proactive and finish their games quickly. We're still discussing the specifics and the scheduling algorithm. Ideally, we want to strike a balance between having a faster league and game load.


+1

This could especially increase game speed for team games. A lot of time is consumed by different online times.
Clan League 9: Division Q3 Official Thread: 2017-05-02 08:37:39


Edge 
Level 63
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I don't like the idea that games will be created after a schedule. U will be basically forced to play faster and i have some problems with that.

1. U will be most likely forced to play with players of your own timezone.

2. Team games afford more communication and especially if u play in 3 tournaments at once u need that 3 day boot time.

3. U only can affect your own play speed, not the one of your opponent. MotD u know how long our RoR game didn't started because of a vacation of Atom for nearly 1 month. In such a situation u can't do anything against it and u will probably be punished as an opponent with playing 3 games at once due to a schedule and a delay u're not responsible as a team for yourself. Playing 3 games at once is a disadvantage compared to playing 2 at once.

4. Basically u will get the same result with forcing players/teams to play faster than u would get if u reduce the boot time of 3 days to let's say 2 days f.ex. It sounds crazy but people have a life outside of WL and i think that's a good reason why reducing boot times in a bigger league in general were rejected by a majority of players.

5. All that will probably just lead to more boots and than the competitive part and exciting part of CL will be reduced if decisions of Promotion/Relegation/Championship are made by boots.

With all these problems i'm strongly disagreeing with your ideas. I'm playing in 3 tournaments atm and don't see any option to playing faster. There is so much going in Real Life, in the on going games and on WL in general that it's simply not possible to play faster if i wouldn't commit my entire free time for multiple months into CL. Nobody should be willing to do that, cause in the end it's still a game.
Clan League 9: Division Q3 Official Thread: 2017-05-02 08:55:39

Rento 
Level 61
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In case of a draw, how is head to head record calculated? You look at the number or wins or the number of points (between clans in question)?
Clan League 9: Division Q3 Official Thread: 2017-05-02 13:24:26


Beren Erchamion 
Level 64
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I'm playing in 3 tournaments atm and don't see any option to playing faster.


I understand that, but that is something clans would have to decide when creating lineups: playing their best players as much as possible, or keeping them from getting overwhelmed with games. It may be in their interest not to max players out.

U only can affect your own play speed, not the one of your opponent.


I agree, and that is one drawback, but it will impact slow teams much more than it will affect their opponents. If you have a means of targeting only the slow team, we're happy to hear it.

Basically u will get the same result with forcing players/teams to play faster than u would get if u reduce the boot time of 3 days to let's say 2 days f.ex.


That's not true. 2 day boots will lead to players forgetting that the boot is sooner and getting booted. This will either encourage them to play quicker, or it will result in more games at a time, which will no doubt reduce their play quality, but shouldn't really induce more boots.

At the end of the day, it is in the interest of the competition for the different divisions to proceed at roughly the same pace. It's no fun for the clans in Q1 and Q2 to wait for so long for the result in Q3 to become clear. Similarly, B will finish the whole season not too long after C and D start at this rate. The simplest way to handle this is by scheduling the games.

Edited 5/2/2017 13:30:05
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