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WarLight in Unity Alpha now available: 2017-04-28 15:50:33


muddleszoom
Level 59
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so when i releases you will have to download unity
WarLight in Unity Alpha now available: 2017-04-28 19:31:00


Fleecemaster 
Level 59
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It's a self-contained program, so you don't need to download Unity, Unity is just what it's coded in :)
WarLight in Unity Alpha now available: 2017-04-29 08:42:40

talia_fr0st
Level 59
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Steam Greenlight Fizzer?
WarLight in Unity Alpha now available: 2017-05-01 19:05:19


Sephiroth
Level 61
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The commit button is in a dangerous position, if you are moving through phases using the mouse, you might accidentally click on it and make the turn advance - I think you should click it twice with the mouse for the turn to advance, the first time it should say "click again to commit" (of course it's a different story with A-A-A-Z shortcuts).

Also, a very bad thing of the new version is that the new UI (specifically the chat button at the bottom and the grey bar on the top) is stealing more space to the map than the old UI did.
I think both those elements can be improved, the chat button can be moved on top of the menu button, as it used to be in the old UI; the grey bar you can just get rid of.
WarLight in Unity Alpha now available: 2017-05-01 19:58:30

(deleted) 
Level 63
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Any chance of bringing the analyse attack button on 0% SR games? It's particularly useful when doing large attacks and being unsure if the attack will be worth doing.
WarLight in Unity Alpha now available: 2017-05-02 16:46:46

(deleted) 
Level 60
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How will it be with multiple games open simultaneously? In flash I could open 20 games and there was no problem. Now (after solving problems with memory allocation and switch to 64 mozilla). I opened 4 games and it consuming from 1 GB to 7GB of RAM memory.
WarLight in Unity Alpha now available: 2017-05-02 17:02:00


Tim 🍌 
Level 64
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streaming Chrome works for me too but not on IE
WarLight in Unity Alpha now available: 2017-05-02 17:37:36


Tim 🍌 
Level 64
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Im Running the Alpha now.
It is crazy slow when you have to restart unity every time you click on a game.
you go tot wait for the Unity Logo and then the game finally loads in.
It looks like it is stalled or crashed if you are an impatient person like me.
WarLight in Unity Alpha now available: 2017-05-02 18:28:40

(deleted) 
Level 63
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^
Who here even uses IE though?
Instead of opening every single game, you could just open 1 of them, take your turn in that game, then press the back button on the top left, then type/copy and paste a game id.
WarLight in Unity Alpha now available: 2017-05-02 18:47:13


Timinator • apex 
Level 67
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Instead of opening every single game, you could just open 1 of them, take your turn in that game, then press the back button on the top left, then type/copy and paste a game id.



kinda tedious if you want to play multiple RT games simultaneous.
WarLight in Unity Alpha now available: 2017-05-02 19:00:55

Fizzer 
Level 64

Warzone Creator
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The commit button is in a dangerous position, if you are moving through phases using the mouse, you might accidentally click on it and make the turn advance - I think you should click it twice with the mouse for the turn to advance, the first time it should say "click again to commit"

If you played the earlier Unity versions, you'll remember that's exactly how it used to work.

The confirmation phase is a tough subject. It makes sense in multi-player, but not so much in single-player where people expect games to go faster. One complaint I get a *ton* from new players is that there's too much clicking. I see new players always complain that they have to click twice to commit orders. It causes a lot of negative reviews. So there's no more confirmation phase. If it's really a problem for you, I recommend never clicking up there and just using the hotkeys, or train yourself to be careful where you click.

the chat button can be moved on top of the menu button, as it used to be in the old UI; the grey bar you can just get rid of.

I assume you're playing the WebGL version? In the future, the tabs at the top will be combined into that grey bar, so you'll have more screen real-estate.

Any chance of bringing the analyse attack button on 0% SR games?

You're asking for the Army Loss Graph? https://www.warlight.net/wiki/Analyze_Graphs. If so, it's on my list but it's a low priority at the moment.

How will it be with multiple games open simultaneously? In flash I could open 20 games and there was no problem. Now (after solving problems with memory allocation and switch to 64 mozilla). I opened 4 games and it consuming from 1 GB to 7GB of RAM memory.

It's true that Unity uses more memory than Flash. Part of the reason is that Flash is a plugin, so it can run as a process on your computer independently of your browser, which means it only has to load the engine once and can share it between all tabs. However, the WebGL version is all javascript code so each tab contains a separate copy of the engine. This is just part of the reality we have to live in now that we're moving to a plugin-free world (you can thank Steve Jobs for kicking off the death of Flash, and Google for killing the Unity web player).

One way to alleviate this it to allow switching between games within a single instance of Unity (and therefore a single tab). This is something that's coming soon.

Edited 5/2/2017 19:03:30
WarLight in Unity Alpha now available: 2017-05-02 20:54:19


Master Shredtail
Level 58
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Could the confirmation phase thing become an option you can enable/disable? There are some people, such as myself, who like to use it as a sort of graphical overview of their turn before they commit.

Edited 5/2/2017 20:54:35
WarLight in Unity Alpha now available: 2017-05-02 21:37:09


Fleecemaster 
Level 59
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^

Options are always nice
WarLight in Unity Alpha now available: 2017-05-03 00:27:40


emas 
Level 60
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This new system is easy to learn and a lot more fun. Quicker as well. As for problems I have non as of this writing but I will continue to play and see. Looks very good so far.
WarLight in Unity Alpha now available: 2017-05-03 08:51:16


Sephiroth
Level 61
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The confirmation phase is a tough subject. It makes sense in multi-player, but not so much in single-player where people expect games to go faster. One complaint I get a *ton* from new players is that there's too much clicking. I see new players always complain that they have to click twice to commit orders. It causes a lot of negative reviews. So there's no more confirmation phase. If it's really a problem for you, I recommend never clicking up there and just using the hotkeys, or train yourself to be careful where you click.
Makes sense. Then it should be the default behaviour and maybe you can add an option to make the double click to commit needed - i'd use it so i'm sure i don't fuck up
WarLight in Unity Alpha now available: 2017-05-03 10:20:18


Timinator • apex 
Level 67
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I need that confirmation-stuff too. can't count how many times i saw a mistake i was able to fix due to that
WarLight in Unity Alpha now available: 2017-05-03 11:27:34


Sephiroth
Level 61
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Safety is #1 priority
WarLight in Unity Alpha now available: 2017-05-04 21:14:41


muddleszoom
Level 59
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will this run on the dreamcast browser (someone wanna find out)
WarLight in Unity Alpha now available: 2017-05-05 11:53:07


Sephiroth
Level 61
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Bug report, how to reproduce:

- post something on the chat
- close the chat tab
- open the chat tab again
- the last message sent still appears in the text input
WarLight in Unity Alpha now available: 2017-05-05 12:59:53


Genghis 
Level 54
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*reads title*

Hey... that's pretty good
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