It's really nice to see that my "Limited Deployment" concept has made it into the Unity version! I think it's huge improvement on the vast majority of Warlight play, making position far more important, and rewarding players who think ahead.
https://www.warlight.net/Forum/136767-deployment-limits-tactical-warlightThank you!
I have another simple-but-far-reaching suggestion:
In terms of wasteland mods, I've always thought one of the most useful (and simplest) mods would be to change wasteland behaviour.
It would be nice to be able to use a distribution that comes with a map AND wastelands. (Instead of randomly-placed wastelands potentially ruining the distribution mode, as they do now!)
The rule would be:
* Distribute wastelands normally, but skip any in-distribution territories. (So wastelands only get placed on territories which cannot be chosen as starting positions.)
With the way wastelands currently work, you can't effectively use a limited distribution and wastelands.
For instance, let's say a map has four starting locations, for a 2v2 game. If you enable wastelands, then some of these positions could end up as wastelands, ruining the distribution.
With the fix, you could still play the game successfully.
It would be nice to have this feature!
The second wasteland mod would be similarly simple (and would actually work as a substitute for the first, in a pinch):
* Allow players to choose starting positions first (and distribute the picks), and only THEN seed wastelands.
This would allow you to play a game where you can choose a starting position without knowing the location of wastelands on the map. (A very useful condition for certain types of games! You know where you will start, but not the layout of the land around you, which you must now explore. It's a neat "exploration" style of play and creates some interesting decisions about spreading out to learn where wastelands are vs. conquering available bonuses.)
Edited 6/7/2017 16:13:25