<< Back to Warzone Classic Forum | Discussion is locked - replying not allowed   Search

Posts 291 - 310 of 741   <<Prev   1  2  3  ...  8  ...  14  15  16  ...  26  ...  37  38  Next >>   
WarLight in Unity Alpha now available: 2017-06-04 19:28:41


ViralGoat 
Level 60
Report
Fizzer, any chance of any performance improvements? It's a huge memory hog, in all platforms
-webGL
-standalone Unity on Windows (this one makes my laptop fan go nuts; so it's a CPU/GPU hog too)
-Android (and in Android I have to force-close the app every now and then and restart it)

Edited 6/7/2017 19:42:27
WarLight in Unity Alpha now available: 2017-06-04 19:44:36

(deleted) 
Level 63
Report
@Joseph
Whenever it arrives for non-members. It's been released as an experimental version for a long time.
WarLight in Unity Alpha now available: 2017-06-05 01:18:05

Fizzer 
Level 64

Warzone Creator
Report
When exactly is this going to be released?

It's released now to members. If you're asking when non-members can use it, no date has been announced.

Fizzer, any chance of any performance improvements?

Can you send me more details about what exactly you're running into? Let me know what client, and what you're seeing go wrong (if slowdowns, where they are, if memory usage in task manager give me numbers)

A new version is out! Here's whats changed:

3.19.3.1 2017-06-04:
- Filtering the friends list now searches on clans, too, like the Flash version. Thanks to Olkani for reporting this.
- Added the ability to customize the sanctions card multiplier. Thanks to melwei for reporting this.
- Fixed a bug that caused parts of the Four Castles map to not appear.
- Fixed a bug that could rarely cause an error when sending chat. Thanks to Mike for reporting this.
- Fixed a bug that caused an error when using mods that didn't put anythig into Mod.Settings. Thanks to wakanarai for reporting this.
- Fixed a bug that could rarely cause an error when closing a multi-player game. Thanks to dabo1 for reporting this.'
- Fixed a bug that could cause the "LocalPlayer@warlight.net passed to GetOrCreatePlayer()" error when creating a game from a template url. Thanks to Olkani for reporting this.
- Mod UI: Changed the initial sizes of UI elements to be minimum sizes instead of preferred sizes. This allows elements such as check boxes to size to their text dynamically. Thanks to dabo1 for reporting this.
WarLight in Unity Alpha now available: 2017-06-06 20:16:43


Erllandur 
Level 56
Report
I like this one so far ;)
Just not smart enough to find the "show all territories"-button :(


Could it be possible to open the player-information-window whith clicking on his/her name in the Chat?
WarLight in Unity Alpha now available: 2017-06-07 05:37:21


Mrs. Independant
Level 54
Report
Hey Fizzer! Just want to say thanks for all that you've done, you've truly made a very fun game to play. I may be a nonmember, but seeing all that you've done so far is really exciting! I do have a suggestion though, but I'm not sure where to put it.

I was thinking that it would be cool if, just like you can choose between sending messages in public and private, that you could also send messages to a group of people. Kind of like a group/team chat of sorts, except that they are not predetermined at the start of games and such. This would especially be cool for larger games where there are a lot of people and communicating between alliances would be easier if there was an option to have a group chat that you can create.

It's just an idea, perhaps won't be able to be fit in for this upcoming version, but please do keep it in mind for the future if it sounds as cool as I think it is!

Good Luck! :D
WarLight in Unity Alpha now available: 2017-06-07 15:52:01


Semicedevine 
Level 60
Report
I just downloaded the standalone for WL

omg it feels like im playing a real game!

like a real... actual game

woahhhhhhhhh
WarLight in Unity Alpha now available: 2017-06-07 16:12:00

M. Poireau 
Level 57
Report
It's really nice to see that my "Limited Deployment" concept has made it into the Unity version! I think it's huge improvement on the vast majority of Warlight play, making position far more important, and rewarding players who think ahead.

https://www.warlight.net/Forum/136767-deployment-limits-tactical-warlight

Thank you!

I have another simple-but-far-reaching suggestion:

In terms of wasteland mods, I've always thought one of the most useful (and simplest) mods would be to change wasteland behaviour.

It would be nice to be able to use a distribution that comes with a map AND wastelands. (Instead of randomly-placed wastelands potentially ruining the distribution mode, as they do now!)

The rule would be:

* Distribute wastelands normally, but skip any in-distribution territories. (So wastelands only get placed on territories which cannot be chosen as starting positions.)

With the way wastelands currently work, you can't effectively use a limited distribution and wastelands.

For instance, let's say a map has four starting locations, for a 2v2 game. If you enable wastelands, then some of these positions could end up as wastelands, ruining the distribution.

With the fix, you could still play the game successfully.

It would be nice to have this feature!

The second wasteland mod would be similarly simple (and would actually work as a substitute for the first, in a pinch):

* Allow players to choose starting positions first (and distribute the picks), and only THEN seed wastelands.

This would allow you to play a game where you can choose a starting position without knowing the location of wastelands on the map. (A very useful condition for certain types of games! You know where you will start, but not the layout of the land around you, which you must now explore. It's a neat "exploration" style of play and creates some interesting decisions about spreading out to learn where wastelands are vs. conquering available bonuses.)

Edited 6/7/2017 16:13:25
WarLight in Unity Alpha now available: 2017-06-07 19:41:40


ViralGoat 
Level 60
Report
876 mb in android and got the message 'your computer has run out of memory'. I have a samsung note 3.
WarLight in Unity Alpha now available: 2017-06-08 01:01:21

Fizzer 
Level 64

Warzone Creator
Report
A new version is out! Here's what's changed:


3.19.4 2017-06-07:
- Added push notification support for Android users. They can be turned off in the Settings screen if you don't want them.
- Fixed a bug that caused the "bundle is null" or "AssetBundle Memory" errors when loading certain maps multiple times.
- Fixed a bug that could cause an error when loading a game with a large amount of unread chat.
- Mods: Fixed a bug that made indexing a nil reference cause a generic "WarLight broke" error instead of a "mod failed" error in some cases.
WarLight in Unity Alpha now available: 2017-06-08 06:37:44


[WOLF]WARLORD
Level 55
Report
I signed up..
WarLight in Unity Alpha now available: 2017-06-08 17:18:56


ViralGoat 
Level 60
Report
does anyone else's app in Android crash if you log in, hit home button, then open WL again?
WarLight in Unity Alpha now available: 2017-06-08 17:21:25


dabo1
Level 57
Report
my android app has no problem with that
WarLight in Unity Alpha now available: 2017-06-08 17:28:38


ViralGoat 
Level 60
Report
you have the latest version? it's only happening with the 3.19.4 version

Edited 6/8/2017 17:29:20
WarLight in Unity Alpha now available: 2017-06-08 17:32:39


dabo1
Level 57
Report
yes, I have the latest version. How is the description of the crash or just crash and nothing works any longer
WarLight in Unity Alpha now available: 2017-06-08 18:08:33


dabo1
Level 57
Report
Could you please limit the number of messages per game to one. If I play on my computer, I have around 10messages for the same game.
WarLight in Unity Alpha now available: 2017-06-11 14:32:57


Erllandur 
Level 56
Report
While the testing of my new map there were some issues vissible.
(this map: https://www.warlight.net/SinglePlayer?PreviewMap=66565 )

While the territories in inkscape and the java-version fo warlight ar perfekt beside each other, they are some kind of scrambled in the unity-version.

As it looks i would guess these comes from the 3D-part of unity and the diffrent layers of the svg-elements.
WarLight in Unity Alpha now available: 2017-06-11 15:14:59


ps 
Level 61
Report
hi fizzer, can we have urls on the chat window clickable or actually copyable? to be able to open them in a seperate browser.
WarLight in Unity Alpha now available: 2017-06-11 16:26:05


knoid
Level 59
Report
Just grabbed the Unity beta on my Galaxy Tab A 10.1 - runs super smooth, but the interface is very chunky - is there any way to change the text size?
WarLight in Unity Alpha now available: 2017-06-12 04:19:07

Fizzer 
Level 64

Warzone Creator
Report
Could you please limit the number of messages per game to one

Yes, I'll get this fixed. Sorry about that.

does anyone else's app in Android crash if you log in, hit home button, then open WL again?

Looks like a bug in a Google component. Google has posted a fix and I'll get that included in the next app update.

they are some kind of scrambled in the unity-version.

I looked at the map side-by-side Unity vs Flash but didn't see any differences. Can you send me an email with screenshots that clearly show what's different?

can we have urls on the chat window clickable or actually copyable?

Chat can be copied by long-tapping on the message. Not ideal, but I wanted something that worked on mobile without adding UI.

but the interface is very chunky - is there any way to change the text size?

Can you describe what you mean by chunky?

There is a way to change the text size, but only through the debug menu so it's not user friendly at all. I may add a setting to configure it in the settings menu eventually but it's a low priority at the moment.
WarLight in Unity Alpha now available: 2017-06-12 21:59:13

Fizzer 
Level 64

Warzone Creator
Report
A new version is out! Here's what's changed:

3.19.5 2017-06-12:
- Added the Store tab and support for Android in-app-purchases. Players can purchase things for the same prices as website: memberships, strategy/map packs, colors, and name changes.
- When using history to view picks, the picks are no longer selected by default so that the territory name tooltips don't appear.
- Made push notifications collapsible so they should avoid duplicating the same one when playing from PC. Thanks to dabo1 for reporting this.
- Fixed a bug that caused the "bundle is null" or "AssetBundle Memory" errors when loading certain maps multiple times.
- Android: Fixed a bug that caused push notifications to crash some devices. Thanks to ViralGoat for reporting this.
Posts 291 - 310 of 741   <<Prev   1  2  3  ...  8  ...  14  15  16  ...  26  ...  37  38  Next >>   
Discussion is locked - replying not allowed