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WarLight in Unity Alpha now available: 2017-08-13 16:22:03


Rufus 
Level 64
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@Fizzer, it would be useful to open the games with Unity's client by its ID.
WarLight in Unity Alpha now available: 2017-08-15 18:12:09


Tim 🍌 
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When will you discontinue the Flash game?
And will there be a mobile AP for this or will we just connect via warlight.com.
I have not tried to access via my ipad. I am still using the AP.
WarLight in Unity Alpha now available: 2017-08-15 18:28:54

Fizzer 
Level 64

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it would be useful to open the games with Unity's client by its ID.

Press Ctrl+G, and paste a link to the game. Or just type ?GameID=XXXXXX

When will you discontinue the Flash game?

We won't for the foreseeable future. At launch, the default will be Unity, but you can still elect to switch back to the Flash version.

And will there be a mobile AP for this

There already is. Check out the first post in this thread.
WarLight in Unity Alpha now available: 2017-08-16 18:30:11

Fizzer 
Level 64

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Request for comments: What do you think of the below design?



Disclaimer: This won't be exactly what the game looks like, even if accepted. This is just a mockup, i.e. approximation.

The gold number below the commit button is for commerce games and won't appear otherwise.
WarLight in Unity Alpha now available: 2017-08-16 18:42:03

(deleted) 
Level 63
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Awesome! You should try to stick to this design!

It's visually appealing, it complements the card graphics. It looks loads better than shades of grey.

Edit:
How are you meant to select Alaska?

By the way, how long did it take to think of this design?

Edited 8/16/2017 18:45:39
WarLight in Unity Alpha now available: 2017-08-16 18:42:21


AbsolutelyEthan 
Level 64
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I like everything except the chat, what 'material' is the chat box supposed to be made out of? Stone? I would think making it look more like clean, unripped paper would make more sense.

I like that the trays slide out over the map instead of pushing it.

Is there a mockup of what it would look like on mobile.

I think the Link Territories button in chat should have a chainlink icon instead of an A

Edited 8/16/2017 18:44:56
WarLight in Unity Alpha now available: 2017-08-16 19:11:38


dabo1
Level 57
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I like everything except the orders(what are that even for orders), but I would prefer it, if the cards stack.

Edited 8/16/2017 19:13:11
WarLight in Unity Alpha now available: 2017-08-16 19:20:14


ViralGoat 
Level 60
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I like it, with 2 comments

- Like DanWL noticed, please make sure when viewing history that orders aren't happening behind the turn/deploy/commit box (Alaska in your screenshot) or the cards box. This happens currently and it's annoying to stop the game and rewind. Since the 2 boxes seem to be bigger, it'll hide more orders.

- Make the space between the chat, between the orders, and between the players smaller. I really don't like scrolling, and in big games, having 100+ orders will make it even harder to scroll. I don't see a reason why tehre's so much space between all of those, other than visual. But I don't think we want to sacrifice function to make it more visually appealing
WarLight in Unity Alpha now available: 2017-08-16 19:20:47


ViralGoat 
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And of course, the commit button too close to deploy and attack.
WarLight in Unity Alpha now available: 2017-08-16 20:50:24


Waka 
Level 58
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Something i had in mind for quiet some time is making the box with player names smaller if it isn't fully filled to the point where you need to scroll. This would make the orders bigger with it as well which might be usefull for some screens with a lower height.
This point basically is something Viralgoat also mentioned a bit to make more orders fit in the orders box on the right.

Besides that the cards look a bit too big. How they look in the unity client right should be sufficient in size for the cards in my personal opinion.
WarLight in Unity Alpha now available: 2017-08-16 20:54:51


AbsolutelyEthan 
Level 64
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I do think that besides chat, the entire UI is too large for a computer monitor.

If we imagine that mockup as the phone app held in landscape then it works.
WarLight in Unity Alpha now available: 2017-08-16 20:54:54


TheThedde
Level 63
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I like the design of the interface quite a bit. The cards sticks out a bit too much though... maybe redo their design a bit to fit with the overall UI?
WarLight in Unity Alpha now available: 2017-08-16 20:55:22


Жұқтыру
Level 56
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It's...different. I don't think I'm alone when I say that I like to stick to what I know; while this could be better for the mobile app, I just hope that we have choices in interface.
WarLight in Unity Alpha now available: 2017-08-16 21:39:08


TBest 
Level 60
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- Make the space between the chat, between the orders, and between the players smaller. I really don't like scrolling, and in big games, having 100+ orders will make it even harder to scroll. I don't see a reason why tehre's so much space between all of those, other than visual. But I don't think we want to sacrifice function to make it more visually appealing

+1

Also that black/white "0/5 troops...." don't quite fit in with the rest of the color theme. And it also takes a lot of screen space. If the idee is that the black box is "holding" the cards it makes a bit more sence, but still takes way to much screen space. Why not put "0/5" under or over the gold?


Also the "flaps" to drag up chat, and put orders/players look quite big. I think they are smaller in the current unity build?

Overall the mock-up design does a good job at making it feel like a classical board game.

2nd, Жұқтыру too. I think having the options to change themes would be cool. Might just be possible to allow for user made themes at some point too?

Edited 8/16/2017 21:40:59
WarLight in Unity Alpha now available: 2017-08-18 05:32:13

Fizzer 
Level 64

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A new version is out! Here's what's changed:

3.21.0 2017-08-17:
- Added quickmatch part 1. See the blog for full details.
- Signing out now deletes saved login data if it was previously saved, so if you're using a friend's device you can ensure they can't use your account after signing out.
- Mods: Added Resource parameter to GameOrderEvent. Thanks to dabo1 for reporting this.
- Switching pages on a paginated page now scrolls to the top. Thanks to Bane for suggesting this.
- On the My Games page, players without a color now have a gray background instead of black.
- Fixed a bug that caused My Games to always show the generic map thumbnail even when a game-specific thumbnail was available. Thanks to dabo1 for reporting this.
- Fixed a bug that made commerce data not save correctly in single player games. Thanks to Galatime for reporting this.
- Fixed a bug that made mod data not save correctly in single player games.
- Fixed a bug that made orders not restore if the game was closed right after orders were entered. Thanks to Foghorn212 for reporting this.
- Fixed a bug that made the blacklist not load correctly on automatic sign-ins. Thanks to dabo1 for reporting this.
- Fixed a bug that made the number of cities displayed on a territory not update correctly when there are lots. Thanks to Muli for reproting this.
- Fixed a bug that could sometimes cause an error when using the Android back button. Thanks to ScouseSandwich for reporting this.



This version is released to all platforms except iOS. I'll upload the Android version tomorrow morning, so it'll be slightly delayed, but Standalone/WebGL should have it now.
WarLight in Unity Alpha now available: 2017-08-18 06:04:37


SuperGamerz
Level 59
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Could you make it so that Autogames filter to the top?
WarLight in Unity Alpha now available: 2017-08-18 06:10:50

Fizzer 
Level 64

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Could you make it so that Autogames filter to the top?

I agree that would be useful. However, auto games are going to be going away (see the blog), so it's not really something I want to spend time on.
WarLight in Unity Alpha now available: 2017-08-18 06:24:28


SuperGamerz
Level 59
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Ahh, gotcha
WarLight in Unity Alpha now available: 2017-08-18 09:13:20


dabo1
Level 57
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- Signing out now deletes saved login data if it was previously saved, so if you're using a friend's device you can ensure they can't use your account after signing out.


This seems to work very well, even if a friend enters the information of his account, I get logged in into my account and if you try to load a game then, the error couldn't authenticate happens.

By the way for the refresh button would be F5 a good hotkey, since it has none at the moment.

When a game is waiting for other players to commit and you have committed, is written under the modify order button, that I will receive an email when it's time for me to take my turn, but I have notifications for that in the settings disabled, maybe you should change this message.

Edited 8/18/2017 13:49:28
WarLight in Unity Alpha now available: 2017-08-18 18:31:42


Nogals
Level 58
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cool addition to warlight
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