3.21.1 2017-08-20: - Added the number of quickmatch games you've won to the quickmatch page. - The end game dialog no longer shows quickmatch ratings that didn't change. - Unchecking all templates no longer produces an error. Thanks to TBest for reporting this. - Fixed a bug that could cause the loading spinner to become stuck if you closed a game just as it was advancing to the next turn. Thanks to Muli for reporting this.
All platforms except iOS will receive this update.
Edited 8/20/2017 15:45:39
WarLight in Unity Alpha now available: 2017-08-20 17:32:00
@fizzer I like the new design, but can we have the colour scheme be red, blue and black instead of green, green and green(or have an option to change the colour) the old colour scheme looked better.
Thanks muddleszoom
Edited 8/22/2017 15:00:44
WarLight in Unity Alpha now available: 2017-08-25 00:25:25
3.22.0 2017-08-24: - Added quickmatch part 2. See the blog for details. Also re-arranged some of the quickmatch templates. - Clicking anywhere on the screen now closes the Receive Card Dialog. - When playing animations, the camera now auto zooms in if you're zoomed out too far. - Fixed a bug that could cause socket updates to be missed. Thanks to Muli for reporting this. - Fixed a bug in games with cities that made graphs show the wrong income. Thanks to Muli for reporting this. - Fixed a bug in the end game dialog of quickmatch games you lost that made it say "decreased by -x" instead of "decreased by x" - Fixed a bug that made boss's health not update properly when watching them fail an attack until the turn completed playing out. - Fixed a bug that caused an error if you pressed Escape while in history just as the game was advancing to the next turn. Thanks to Muli for reporting this. - Android: Fixed a bug that could cause an error when using the Android back button. Thanks to ViralGoat and ScouseSandwich for reporting this.
This version is released to all platforms except iOS.
WarLight in Unity Alpha now available: 2017-08-25 02:11:46
That's true, especially when playing on a mobile where the screen occasionally freezes for some milliseconds, accidentally pressing the commit button can be a real annoyance. Why not add a confirm button (which could be turned of with a checkbox like "do not ask me in future" so that everybody can decide whether they want commit confirmation or not).
WarLight in Unity Alpha now available: 2017-08-28 09:15:18
This design for the mobile version is extremely frustrating to use one handed.
Putting the turn order stuff at the bottom would make it a lot more user friendly. Preferably bottom right but left also works.
With how the buttons currently are set up it's almost impossible to manually scroll through a turn at any reasonable speed and still see the screen. Right now I have to use my left hand to scroll through a turn.
I've only read through the last page of this thread but I'm surprised there aren't more people who like to use their phones one handed as much as possible.
+1 for moving commit button further away, the warning only helps when you haven't pit any attacks in and not when you go back to change your deployments.
WarLight in Unity Alpha now available: 2017-08-28 13:22:29
Is it intentional, that you proceed to attack phase when deploying your last available unit via clicking, but stay on deploy phase when using the slider to deploy your last armies? (talking about the unity app)
WarLight in Unity Alpha now available: 2017-09-03 16:45:33
Would you guys please hit me up on my WarLight e-mail when you guys do finally decide upon a date? I'm interested in the WarLight in Unity idea, but I don't have the money to become a member.
WarLight in Unity Alpha now available: 2017-09-03 20:43:41
Just a possible glitch with the new UI. Whenever I type in the chat box, I typically hit the enter button (instead of clicking Send Message). When I do that, it exits the game and goes to either the Community or Settings page.
This also happens if I hit Enter, instead of clicking, to confirm Deploy/Attack orders.
WarLight in Unity Alpha now available: 2017-09-04 02:14:45