<< Back to Warzone Classic Forum | Discussion is locked - replying not allowed   Search

Posts 481 - 500 of 741   <<Prev   1  2  3  ...  13  ...  24  25  26  ...  31  ...  37  38  Next >>   
WarLight in Unity Alpha now available: 2017-08-29 09:50:29


Timinator • apex 
Level 67
Report
Is it intentional, that you proceed to attack phase when deploying your last available unit via clicking, but stay on deploy phase when using the slider to deploy your last armies? (talking about the unity app)
WarLight in Unity Alpha now available: 2017-09-03 16:45:33


The Original Tom Quinn 
Level 56
Report
When will the WarLight in Unity be released for public use and not just member use?
WarLight in Unity Alpha now available: 2017-09-03 16:56:00


Rufus 
Level 64
Report
It is not yet decided.
WarLight in Unity Alpha now available: 2017-09-03 20:43:35


The Original Tom Quinn 
Level 56
Report
Would you guys please hit me up on my WarLight e-mail when you guys do finally decide upon a date? I'm interested in the WarLight in Unity idea, but I don't have the money to become a member.
WarLight in Unity Alpha now available: 2017-09-03 20:43:41


Fleecemaster 
Level 59
Report
Maybe there needs to be a message in the first post saying there's no release date, since half the comments in here are asking that question?
WarLight in Unity Alpha now available: 2017-09-03 23:04:07


Otit
Level 57
Report
@Fleecemaster agreed, it proved to be a succesful marketing strategy though.

Will buy membership just to avoid this outdated garbage called flash.
WarLight in Unity Alpha now available: 2017-09-03 23:27:19


chriger
Level 61
Report
Just a possible glitch with the new UI. Whenever I type in the chat box, I typically hit the enter button (instead of clicking Send Message). When I do that, it exits the game and goes to either the Community or Settings page.

This also happens if I hit Enter, instead of clicking, to confirm Deploy/Attack orders.
WarLight in Unity Alpha now available: 2017-09-04 02:14:45


AbsolutelyEthan 
Level 64
Report
Would you guys please hit me up on my WarLight e-mail when you guys do finally decide upon a date?

ive marked it on my calendar, and saved your email as *IMPORTANT*
WarLight in Unity Alpha now available: 2017-09-04 05:32:51


The Original Tom Quinn 
Level 56
Report
Thank you, Bane!! :D

Edited 9/4/2017 05:33:35
WarLight in Unity Alpha now available: 2017-09-04 07:12:59


Olkani [PG] 
Level 63
Report
I miss the "Start Game" button

and the Message >Game "xyz" has just advanced. Do you want to switch to it?<
interferes significantly with the play on Smartphone
WarLight in Unity Alpha now available: 2017-09-04 19:28:08

Fizzer 
Level 64

Warzone Creator
Report
Is it intentional, that you proceed to attack phase when deploying your last available unit via clicking, but stay on deploy phase when using the slider to deploy your last armies? (talking about the unity app)

Ideally it would auto-advance with the deployment slider too, but that's problematic. For one thing, advancing to the attack phase closes the deployment slider, so it would be weird to have it disappear by dragging the slider up.

When will the WarLight in Unity be released for public use and not just member use?

No release date has been announced. Once there is one, it will be posted to the blog.

Just a possible glitch with the new UI. Whenever I type in the chat box, I typically hit the enter button (instead of clicking Send Message). When I do that, it exits the game and goes to either the Community or Settings page.

Are you on the webGL version? If so, this happens since your browser's focus is on one of the UI elements at the top, so pressing enter activates that link. It should be possible to work around by clicking somewhere that's not on a link to ensure it doesn't have focus.

In the final release, my plan is to remove all HTML elements from the WebGL page so that this issue doesn't happen.

I miss the "Start Game" button

The Start Game button was just a shortcut to clicking add/remove and removing all open seats and players who haven't accepted. So you can still do it, it just takes a few more clicks.


and the Message >Game "xyz" has just advanced. Do you want to switch to it?<
interferes significantly with the play on Smartphone

Interesting, can you give me more info on what exactly you're encountering? Are you playing multiple RT games at once, or something?

This is triggered by push notifications, so one option is to disable push notifications in the settings menu to stop it.
WarLight in Unity Alpha now available: 2017-09-05 07:19:50


Olkani [PG] 
Level 63
Report
The "Auto start game" Funktion can be en- or disabled in Flash by
Game creators, whether or not their games automatically start or not once all players join.

I create a Game in Flash and can´t start it in the Unity app.so i miss the "Start Game" button.

When i play on Smartphone i must tap on the Center of Display for deployment or attack or ... when came the Message >Game "xyz" has just advanced. Do you want to switch to it?< so switch the Game when i tap to the same Time on Display. <- I hope you understand my english not so good.
WarLight in Unity Alpha now available: 2017-09-05 15:54:50


Gus squared
Level 61
Report
I noticed a bug when cancelling attacks where no armies are available for that attack. This is when using my phone (Samsung J7 Android).

This can happen when one deploys armies, then one specifies an attack, and then one removes the armies that were deployed. When one wants to cancel the attack (so that the opponent won't see it), the slider for setting the attack does not work properly (presumably because there are no armies available). I have had to click on the number of armies in the text box and change this to 0 to cancel the attack.

Edited 9/5/2017 16:00:09
WarLight in Unity Alpha now available: 2017-09-05 15:56:27


Gus squared
Level 61
Report
I find that the text facility in chat does not work properly on my phone. I am using a Samsung J7 (Android) phone and when I try to chat, the text that I have already written is not visible. This makes editing the chat messages, and in particular correcting typos very difficult.

Edited 9/5/2017 15:59:43
WarLight in Unity Alpha now available: 2017-09-05 15:59:08


Gus squared
Level 61
Report
When using mobile (Samsung J7 Android) I have noticed that the games I create do not fill (real time and multiday). I have told fellow players that the game has been created (real time) but they can not find the game in the list of new games.

However, other people do join the game in spite of my friends not being able to find the game.

I haven't thoroughly researched this bug and ensured that pre-reqs are not involved, but the template I used was one that I successfully used from the desktop.

Edited 9/5/2017 16:00:26
WarLight in Unity Alpha now available: 2017-09-05 18:29:07


[REGL] Pooh 
Level 62
Report
Is there a way to turn off the pan/scan/zoom in the Unity version?
WarLight in Unity Alpha now available: 2017-09-05 22:06:13


Fleecemaster 
Level 59
Report
I have a few games in Unity and a few in flash now and I have to say the interface is still easier in flash, I don't think it's just because I'm more used to it, flash interface just feels a lot easier and I always prefer playing in it.

I know you still have a lot to work on, but will you be revisiting and updated the interface more as well? Just things like clicking on territories but having to be in spectator mode first, and not being able to ctrl+click players/teams to highlight their territories, little things like this that just make Warlight so much easier.

If it helps I could make a list of things that I think are missing/bothersome? I can't find analyse attack either. It could just be that things are in weird places and I haven't found them though?
WarLight in Unity Alpha now available: 2017-09-05 22:42:08

(deleted) 
Level 63
Report
not being able to ctrl+click players/teams to highlight their territories

I messaged Fizzer about this before. Don't expect this feature to come back :(
I can't find analyse attack either.

It only exists in games that have luck (I think). If the game doesn't have luck, then you need to use the attack/transfer dialogue (but only to see how much armies you need to take over). If you really want this feature, let me know and then I might upload a script that I made earlier that does this.
WarLight in Unity Alpha now available: 2017-09-06 11:02:21


Rufus 
Level 64
Report
For that purpose I just calculate killed armies by myself. Also now it happens a lot faster, because most of the numbers are simply memorized.

Edited 9/6/2017 11:02:34
WarLight in Unity Alpha now available: 2017-09-06 21:12:31


Fleecemaster 
Level 59
Report
Yeah, I get that, but with games where the %attack/%defense are different and just want to be sure, it's helpful.

Rather than "how many killed" I would rather see "how many required to kill" since that's the info I actually need, but I can't see that happening either :/
Posts 481 - 500 of 741   <<Prev   1  2  3  ...  13  ...  24  25  26  ...  31  ...  37  38  Next >>   
Discussion is locked - replying not allowed