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What statistics would you like to see?: 2021-04-02 19:26:04


Master Jz 
Level 62
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Dig Site Efficiency (# of Epics/1000 Hours):
1000 * (%Poor/625 + %Common/125 + %Uncommon/25 + %Rare/5 + %Epic) / Dig Time (In Hours)
What statistics would you like to see?: 2021-04-02 20:44:51

Phoenix
Level 25
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Dig Site Efficiency (# of Epics/1000 Hours):
1000 * (%Poor/625 + %Common/125 + %Uncommon/25 + %Rare/5 + %Epic) / Dig Time (In Hours)

I admit, this thread's title is "What statistics would YOU like to see?", so I can't argue that YOU might want to have such a statistic, but I really don't see this one coming because:
a) This is WAY too specific to be of any use for the overall audience of this game. Why exactly 1000 hours? I see where you are coming from, but others might want to have the factor 3 instead of 5 because an epic artifact costs thrice as much when bought for coins.
b) I might be wrong but isn't there only a very limited amount of different digging site types? There is the 100%common, some with common and uncommon (I think two with different percentages), and two or three with everything between poor and epic. And from my experience the percentages correlate with the digging time mostly, so, each digging site type has exactly one or perhaps two digging times to choose from. So, if these percentages are always the same, then you don't need your heuristic as a game statistic. Just calculate the values for every possible digging site type and make yourself a small cheat sheet to look them up (or memorize them if there really are only half a dozen different possibilities). By contrast, you can't look up e.g. your "savings from joint strikes" therefore, this is a more useful statistic.
What statistics would you like to see?: 2021-04-02 21:11:34

Kcebnroh 
Level 60
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In fact some update seems to have broken recipes such that only a handful are even profitable at all.


True, also, the fact that I've upgraded my ore sell values so high means that I lose money by crafting spare parts to keep on hand for items I *might* make...

Edited 4/2/2021 21:40:50
What statistics would you like to see?: 2021-04-02 21:33:36

Kcebnroh 
Level 60
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I would like to see a list of Recipe names similar to https://www.warzone.com/wiki/Mines. I do not care about the ingredients they take to make as they change from level to level and would be to complicated to use anyway. However, Because of my OCD, a list of names would help me remember which one I need to conquer next. I think the wiki is a good place for the stats as there is already similar information there, and interested players could easily access it.

Similarly, a list of markets names would be nice as well. Again, I don't need a list of what they sell. My problem is that when I conquer them, they stay in the order I acquired them in, not in the correct order, and that drives me insane. Adding the code to make them reorganize in order like the mines and army camps do would also be an acceptable fix, but I'm not a programmer, I don't know how hard that would be, and Fizzer would probably have to do that himself.

Thanks!

Edited 4/2/2021 21:40:13
What statistics would you like to see?: 2021-04-03 02:02:50


Master Jz 
Level 62
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Phoenix: Run my equation on the 8 hour 100% Common site to see why I picked 1000 hours. It's about 6 weeks, for reference.

I stopped tracking it some time after I got to over 30 different dig site ratios (and still counting).

A lot of stuff in Idle is rounded for display. It could be a 1.4% chance at an Epic behind the scenes, or exactly 1% (as displayed). That makes a big difference in the value of that dig site.

Edited 4/3/2021 02:05:15
What statistics would you like to see?: 2021-04-03 13:50:23

Phoenix
Level 25
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I stopped tracking it some time after I got to over 30 different dig site ratios (and still counting).

Okay, wasn't expecting to be that far off. Tbh, I'm still in the situation that I dig each and every site because there are still artifacts that I would like to have but haven't found yet. Hence, I don't really care about the percentages of a specific digging site, I just take what I got.

Run my equation on the 8 hour 100% Common site to see why I picked 1000 hours.

Ah, I see. You wanted a specific baseline. At the same time I appreciate the formula more now and I still doubt that this exact formula would appeal to other players. It's still (pretty) arbitrary.

A lot of stuff in Idle is rounded for display. It could be a 1.4% chance at an Epic behind the scenes, or exactly 1% (as displayed). That makes a big difference in the value of that dig site.

After I missed to divide one number by 100 and was about to say, that the difference is neglectable, in the right circumstances such a .4% change can more than double the site's value given your formula. But in this edge case the base value is only about 10% of the 100% Common variant, so a .4% higher chance ups the value to about 25% of the Common digging site. So, either a .4% higher chance doesn't change the value much and the site already was more valuable than your baseline or .4% make a difference but the base value was far worse to begin with and you are far better off selecting the 100% Common site than the one where you can't be sure about the exact numbers.
AND: This heuristic would be rounded, too. So, no guaranty that you would actually be able to spot the difference in the rounded value.

I admit that I was wrong with assuming that there can't be so many different ratios. But it's still a very niche statistic that wouldn't necessarily give you more information than you currently have by just looking at the ratios. And a digging site with a value five times of the 100% Common baseline can still "reward" you with a poor artifact and therefore actually being worth five times less. Your formula would work for hundreds or even thousands of digging sites. But that would take you several years. And you could still have bad luck. Have you actually ever FOUND an epic artifact in the wild where you weren't guaranteed to find one (so, no buying for coins or upgrading)? I have yet to encounter one.
What statistics would you like to see?: 2021-04-03 15:52:16


Master Jz 
Level 62
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I pulled an Epic from a 1% site.

For nearly every game I play, I base my strategy on the best odds. I only dig 1/2 (or less) of the digs on a map, so I have to pick which ones I want. The dig sites all come out pretty close to 1 (based on my formula), but I'd prefer to dig something that's better than 1 if I can. I ultimately stopped checking ratios on digs because of the potential rounding issue. If those number are correct then I might start calculating again.
What statistics would you like to see?: 2021-04-05 06:29:17

Gargamel
Level 57
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How about a stat to show how long a mine upgrade takes to pay for itself?
What statistics would you like to see?: 2021-04-11 03:44:15

Kcebnroh 
Level 60
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How about a stat to show how long a mine upgrade takes to pay for itself?


Yeah! A similar time cost stat for armies might be nice too. I assume this would calculate the value of the sale price of the ore, but Idk whether it would take into account the AP upgrades or the artifacts you could potentially equip at the time of sale.

With that said, I think knowing the best ROI would be a really cool stat! Also, it would be really cool if it went in the little "?" box so you know what your ROI will be in advance. I already have all 4 levels of statistics, so I don't really care which one it goes in, but I think it'd fit best in Level 2 or 3.
What statistics would you like to see?: 2021-04-12 08:32:20


Parsifal
Level 63
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would be great to see how long did it take to finish each level the last time you played it
What statistics would you like to see?: 2021-04-12 12:36:48


BMT216A
Level 59
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Not sure if it's been suggested before, but knowing how many alloys -actually- need to be made - e.g. copper bars to feed into copper wire would be useful. The stats could update once you find new techs.
What statistics would you like to see?: 2021-04-17 06:53:52

Kcebnroh 
Level 60
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@BMT216A do you mean like on a per hour basis? You can already see how much you need by clicking on the recipe. The only way I would see that being useful is if it calculated it by the hour, minute, and/or second and factor in smelter speeds so I wouldn't have to manually calculate how many smelters of each kind I need to supply "#x" crafters
What statistics would you like to see?: 2021-04-18 19:57:05


Splat 
Level 64
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Now that clan wars have been out for a month, and you can get extra idle bonuses for 2 weeks each, I would like to see a sub menu, next the modifiers menu at the top of the army production menu, that lists all of the player's currently active CW bonuses, and how much time they each have before they expire.

Edited 4/18/2021 19:57:19
What statistics would you like to see?: 2021-04-22 13:46:27


Splat 
Level 64
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In the detailed stats menu, I would like to see a line or two that showed your fastest time for each level beaten, maybe under the line for how many times you've beaten that level.

Something like this:
Tutorial:
First played: 2020/07/28 0:48:45
Times played: 9
Times won: 9
*Fastest time (In-game): 8 min
*Fastest time (Real time): 9 min
Base AP reward: 0.23
Total AP earned: 0.69
Powers earned:
What statistics would you like to see?: 2021-04-22 14:27:31


Z 
Level 64
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^ This
What statistics would you like to see?: 2021-04-26 10:37:49


JK_3 
Level 63
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play time stats would be really cool to see.

i also would like to be able to see the same stats as you get when you finish a level, but for any of the past levels. (only from the last finished playthrough of each level), this stat could be locked away under the Lvl 4 Stats advancments
What statistics would you like to see?: 2021-04-26 11:00:27


krinid 
Level 63
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^^ What JK said
What statistics would you like to see?: 2021-05-06 12:56:38


Z 
Level 64
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It would nice to be able to see Ores Consumed in a column right next to Mine Totals.
What statistics would you like to see?: 2021-05-06 13:07:23

Phoenix
Level 25
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t would nice to be able to see Ores Consumed in a column right next to Mine Totals.

You mean like "per sec", and "by all active smelters"?? More or less the inverse of "how many smelters can my mines satiate"? If so, I'd like this statistics.
What statistics would you like to see?: 2021-05-07 17:05:57


Z 
Level 64
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Yes, it would show the amount of ores beings consumed per second by smelters.

As an additional request, show the alloys/items produced/consumed per second in the Market tab as well.
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