Some stuff that I would REALLY love to see in here:
1. How much ore a smelter recipe consumes per second
2. (Related to 1) How many smelters your ore production can keep going at an optimal rate for that recipe. For example, if a smelter consumes 49.2 copper ore per second and you produce 76 copper ore/sec, you can support 1.54 smelters working on copper. This is useful so that you know in the example that you can leave a smelter on copper without ever running out of ore for it, but not 2.
3. How long it will take you to conquer all visible territories based on your current army production rate.
4. The value/second of a crafting recipe based on the full time it takes to craft the item, including making its ingredients. For example, if a recipe requires 50 sillicon bars (10s/bar) and 5 welding rods (20 lead (15s/bar) & 60s for sake of argument) over 100 seconds and is worth $1M, it isn't just $1M/100 to calculate value/second because it takes time, smelters, and other crafters to create the ingredients necessary that could otherwise be working on other things. So this would actually be $1M/((50*10s)+(20*15s)+(5*60s)+100s). This is important because if you have the ore to be making high-value bars, it's usually more cost effective to make those than to create the ingredients for complex recipes due to your smelters and crafters being forced to work on lower tier-items when they could have been making higher-tier items. This stat would make that more clear. In this example, the base calculation of $1M/100s=$10,000/s, whereas the "total" calculation would be $833.33/s, which is drastically different and tells you that it may be better to focus on less time intensive items.
5. Guaranteed armies saved from hospitals. This would add together all the "armies saved everywhere" from all hospitals for easy reference
What statistics would you like to see?: 2021-08-15 13:40:44
Well, now that clan request are a thing, I think they should naturally be a part of the armies-statistics; how much you recieved and gifted via clan requests
What statistics would you like to see?: 2021-08-23 21:17:47
Also: 1) Total armies on map. Minimally, Total armies conquered, so that at the end of the level we know how many armies the level had in total. Or just add it as a stat to the "All Level Stats" in "Level Stats"
2) Armies saved from DT/FT/TS/QS/Mortar. Currently these counts just disappear into the void. Minimally just have an "Other armies saved or received" count and put them there.
In the end, Total armies on level should equal the sum of: Armies earned Armies from ACs Mercs bought: Armies from caches Armies from draft fixed + sliding Armies saved by JS Armies saved by hospitals Armies saved/damage done by Other means (DT/FT/TS/QS/Mortar - anything else?)
3) Money/sec for territories you own & Money/sec for all territories. These stats exist for Bonuses, but not for Territories.
4) # armies captured that didn't use JS.
5) Money spent on AC upgrades, mine upgrades, hospital upgrades, on buying mercs, mortars.
What statistics would you like to see?: 2021-08-23 21:18:46
It would not be bad to have a way to grab all territories worth less than what hospitals can save. Or it would be even nicer if they took themselves automatically
What statistics would you like to see?: 2021-08-25 13:55:28
For the sake of updates, allow us to see, in idle, what level revision we're playing on for each level running. Maybe like this: Copper Creek Castle (r18), or placed in the level stats menu with the rest of the info for the current level.
Add a way in-game to view the current version of Warzone the app is running, like it shows in browsers on the website.
What statistics would you like to see?: 2021-08-25 14:14:25
It would be cool to see stats on artifacts based on cool down times, where applicable. for instance, on supercharge army camp, have a way to see how many armies you will get by supercharging each camp over the time it lasts. for example, you want to supercharge a camp that gives 250/s for 1h. it would be nice to see that you would get an extra (250*19*60*60=17,100,000) armies over that hour due to the artifact. *19 instead of 20 so you can see how much EXTRA you will gain from it. this could help you see if it's worth losing the spot for 16 hours on that artifact.
for passives you could show how much extra that would give you over the same time. for example a 40% bonus money increase (for argument say your bonus money is 1000/s) over 16 hours will get you (400*60*60*16=23,040,000). this would help compare passives to actives as you would see the effect over the same amount of time. Obviously this doesn't apply to agency-based artifacts like triple strike very easily but could apply to upgrade discounts - you could see how much money you would save by using them on a given upgrade and using these stats compare if one is worth more than another for that artifact slot.
Edited 8/25/2021 16:10:13
What statistics would you like to see?: 2021-08-25 17:11:13
It would be cool to see the exact start date of the level and maybe even a timer that shows how much time do you have to complete it getting the extra reward (30% copper, etc.). It would be even cooler to have even a log with all the past completed levels/AP earned like the one that we have for the game experience.
Edited 8/28/2021 07:08:35
What statistics would you like to see?: 2021-08-28 06:47:36
It is a pain to go through the history to see what the opposing players deployed. Please show known income for opponents during multiplayer games i.e. how much did they visibly deploy in the last turn, and perhaps the maximum they ever deployed if it is more, something like this: Player X deployed 6 armies last turn 9 armies 3 turns ago
Player Y deployed 17 armies last turn
Player Z deployed 9 armies last turn 11 armies 4 turns ago) That would be very helpful
What statistics would you like to see?: 2021-08-28 06:48:26