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What statistics would you like to see?: 2021-08-09 21:38:25


JK_3 
Level 63
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It would be nice to see games list played by player / vs players and cross-reference it with maps


You can find all games you have in common with another player from the link/button on their profile
What statistics would you like to see?: 2021-08-11 02:36:51


The Reefer Man
Level 50
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This isnt for idle but since you asked I think it would be cool for provinces to have a terrain modifier the affects the krd
What statistics would you like to see?: 2021-08-12 03:04:05


Splat 
Level 64
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In the armies and money breakdown lists, include armies and money received through gifting.
What statistics would you like to see?: 2021-08-13 18:03:31

Cpt.Sahkil 
Level 57
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Some stuff that I would REALLY love to see in here:

1. How much ore a smelter recipe consumes per second

2. (Related to 1) How many smelters your ore production can keep going at an optimal rate for that recipe. For example, if a smelter consumes 49.2 copper ore per second and you produce 76 copper ore/sec, you can support 1.54 smelters working on copper. This is useful so that you know in the example that you can leave a smelter on copper without ever running out of ore for it, but not 2.

3. How long it will take you to conquer all visible territories based on your current army production rate.

4. The value/second of a crafting recipe based on the full time it takes to craft the item, including making its ingredients. For example, if a recipe requires 50 sillicon bars (10s/bar) and 5 welding rods (20 lead (15s/bar) & 60s for sake of argument) over 100 seconds and is worth $1M, it isn't just $1M/100 to calculate value/second because it takes time, smelters, and other crafters to create the ingredients necessary that could otherwise be working on other things. So this would actually be $1M/((50*10s)+(20*15s)+(5*60s)+100s). This is important because if you have the ore to be making high-value bars, it's usually more cost effective to make those than to create the ingredients for complex recipes due to your smelters and crafters being forced to work on lower tier-items when they could have been making higher-tier items. This stat would make that more clear. In this example, the base calculation of $1M/100s=$10,000/s, whereas the "total" calculation would be $833.33/s, which is drastically different and tells you that it may be better to focus on less time intensive items.

5. Guaranteed armies saved from hospitals. This would add together all the "armies saved everywhere" from all hospitals for easy reference
What statistics would you like to see?: 2021-08-15 13:40:44


JK_3 
Level 63
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Yes, I would really like to just get the sum of all my hospitals savings.

Having to select and unconquered terr without conquering it is such a pain...
What statistics would you like to see?: 2021-08-19 06:28:13

Imptoy
Level 56
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Well, now that clan request are a thing, I think they should naturally be a part of the armies-statistics; how much you recieved and gifted via clan requests
What statistics would you like to see?: 2021-08-23 21:17:47


krinid 
Level 63
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Also:
1) Total armies on map. Minimally, Total armies conquered, so that at the end of the level we know how many armies the level had in total. Or just add it as a stat to the "All Level Stats" in "Level Stats"

2) Armies saved from DT/FT/TS/QS/Mortar. Currently these counts just disappear into the void. Minimally just have an "Other armies saved or received" count and put them there.

In the end, Total armies on level should equal the sum of:
Armies earned
Armies from ACs
Mercs bought:
Armies from caches
Armies from draft fixed + sliding
Armies saved by JS
Armies saved by hospitals
Armies saved/damage done by Other means (DT/FT/TS/QS/Mortar - anything else?)

3) Money/sec for territories you own & Money/sec for all territories. These stats exist for Bonuses, but not for Territories.

4) # armies captured that didn't use JS.

5) Money spent on AC upgrades, mine upgrades, hospital upgrades, on buying mercs, mortars.
What statistics would you like to see?: 2021-08-23 21:18:46


John Smith
Level 56
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Dunno if this was stated already but maybe some statistics on what you'd get if you used a power/superpower :D
What statistics would you like to see?: 2021-08-23 21:20:29


(deleted) 
Level 58
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rolling 1 month & 1 year total rafflebot stats.
with leaderboard - by player:
#wins
# coins, powers & artifacts received,
# entries

along with exact algorithm for rafflebot

thx.
What statistics would you like to see?: 2021-08-23 21:34:25


JK_3 
Level 63
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Here is the algorithm:

if playersInRaffle.contains("Gunk") {winner = "Gunk"} else {winner = playersInRaffle[Math.random()]}
What statistics would you like to see?: 2021-08-25 10:38:14

Krulle 
Level 62
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stats on armies/money received from clan,
and armies/money gifted to clan.
What statistics would you like to see?: 2021-08-25 11:12:00


Sephiroth
Level 61
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It would not be bad to have a way to grab all territories worth less than what hospitals can save. Or it would be even nicer if they took themselves automatically
What statistics would you like to see?: 2021-08-25 13:55:28


Splat 
Level 64
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For the sake of updates, allow us to see, in idle, what level revision we're playing on for each level running. Maybe like this: Copper Creek Castle (r18), or placed in the level stats menu with the rest of the info for the current level.

Add a way in-game to view the current version of Warzone the app is running, like it shows in browsers on the website.
What statistics would you like to see?: 2021-08-25 14:14:25


krinid 
Level 63
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In app, from the Menu/Help, at the bottom it shows the app version.

"App version: v5.14.1.2"
What statistics would you like to see?: 2021-08-25 16:05:50

Cpt.Sahkil 
Level 57
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It would be cool to see stats on artifacts based on cool down times, where applicable. for instance, on supercharge army camp, have a way to see how many armies you will get by supercharging each camp over the time it lasts. for example, you want to supercharge a camp that gives 250/s for 1h. it would be nice to see that you would get an extra (250*19*60*60=17,100,000) armies over that hour due to the artifact. *19 instead of 20 so you can see how much EXTRA you will gain from it. this could help you see if it's worth losing the spot for 16 hours on that artifact.

for passives you could show how much extra that would give you over the same time. for example a 40% bonus money increase (for argument say your bonus money is 1000/s) over 16 hours will get you (400*60*60*16=23,040,000).
this would help compare passives to actives as you would see the effect over the same amount of time. Obviously this doesn't apply to agency-based artifacts like triple strike very easily but could apply to upgrade discounts - you could see how much money you would save by using them on a given upgrade and using these stats compare if one is worth more than another for that artifact slot.

Edited 8/25/2021 16:10:13
What statistics would you like to see?: 2021-08-25 17:11:13


Splat 
Level 64
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thx Krinid, did not even see that
What statistics would you like to see?: 2021-08-28 06:28:21


Ercole
Level 60
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It would be cool to see the exact start date of the level and maybe even a timer that shows how much time do you have to complete it getting the extra reward (30% copper, etc.). It would be even cooler to have even a log with all the past completed levels/AP earned like the one that we have for the game experience.

Edited 8/28/2021 07:08:35
What statistics would you like to see?: 2021-08-28 06:47:36


Boer
Level 59
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It is a pain to go through the history to see what the opposing players deployed. Please show known income for opponents during multiplayer games i.e. how much did they visibly deploy in the last turn, and perhaps the maximum they ever deployed if it is more, something like this:


Player X
deployed 6 armies last turn
9 armies 3 turns ago

Player Y
deployed 17 armies last turn

Player Z
deployed 9 armies last turn
11 armies 4 turns ago)


That would be very helpful
What statistics would you like to see?: 2021-08-28 06:48:26


riskboy88 
Level 63
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-_- this is for warzone idle mate
What statistics would you like to see?: 2021-08-28 07:09:07


Boer
Level 59
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LOL, ok
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