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What statistics would you like to see?: 2020-10-27 07:53:30


JK_3 
Level 63
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A search function to search visible territories/bonuses for items/buildings/caches:

If you lost a recipe that is hiding somewhere in 2000 fog busted terr on a map with 700 bonuses, you have to look forever and then do it all over again cause you missed it the first time...


A complete list of visible items on the map (including those already captured and those not captured yet) could be LVL 1 AP advancement, while the actual search function could be a LVL 2.
Dont make them too overpriced, like 75 to unlock, 50 to upgrade would be fair I think.
What statistics would you like to see?: 2020-10-28 02:21:03

PHF
Level 53
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ROI per hour on mine upgrades. Calculated based on ore sale prices.

Show additional units/ores gained for upgrades instead of the new total.
What statistics would you like to see?: 2020-10-28 03:46:58


krinid 
Level 63
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+1 on this from JK_3. I originally was thinking just the territory search (equivalent of hotkey "Y" in WZC games, for which the code is already present, just disable the player info part), but searching for recipes, etc, is a brilliant addition!
A search function to search visible territories/bonuses for items/buildings/caches:

If you lost a recipe that is hiding somewhere in 2000 fog busted terr on a map with 700 bonuses, you have to look forever and then do it all over again cause you missed it the first time...


A complete list of visible items on the map (including those already captured and those not captured yet) could be LVL 1 AP advancement, while the actual search function could be a LVL 2.
Dont make them too overpriced, like 75 to unlock, 50 to upgrade would be fair I think.


And +1 on this from K-Train, but add "per day/week" as well. I find myself doing *3600 & *3600*24 & 3600*24*7 calculations all the time.
It would be nice to toggle between seeing units based on how many are generated 1) per second, 2) per minute, 3) per hour. I know it's an easy enough calculation (3600 seconds per hour), but it would be convenient to have a better sense of how long I need to wait until I have enough to capture a given territory.

Perhaps this could happen in the upper right where you can currently mouse-over to see total armies generated.
What statistics would you like to see?: 2020-11-12 16:28:02

Jon
Level 21
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estimated time to finish - calculated by total defensive troops divided by troops/second (then converted into hours)

upgrade - take into account hospitals currently in use, subtract hospital value times remaining territories before calculating defensive troops, similarly joint strike bonus could be subtracted easily
What statistics would you like to see?: 2020-11-13 13:18:41

Sloki
Level 48
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That bases or mines have to be connected by a logistics chain and if its gets broken you get a penalty. Its not exactly statistics but might be interesting.

Edited 11/13/2020 13:25:00
What statistics would you like to see?: 2020-11-13 13:20:04


Hodop 
Level 62
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I would like to see the total profit for any item and how much total ore goes into it.
What statistics would you like to see?: 2020-11-14 15:47:06

Krulle 
Level 62
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One I encountered: when clicking a territory too expensive to conquer yet, the idle time it would need until I have enough troops. Currently I do approximations in my head, substract a bit for drafts, but I think this would be easy to implement.
What statistics would you like to see?: 2020-11-19 15:49:38


Utopian
Level 46
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It would be nice to be able to see the benefit gained from upgrading artifacts.
What statistics would you like to see?: 2020-11-20 16:42:40

GMontag 
Level 62
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It would be nice if on the smelter/crafter stats page we could toggle (or just list it as well) the profit on crafted items calculated with the buy price of the ingredients (i.e
from a market) instead of the sell price. Otherwise it's hard to know when it's worth it to buy ingredients rather than smelting them.
What statistics would you like to see?: 2020-12-04 19:31:33

Open Seat
Level 61
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Some stats that should be unlockable on a high level of stats:

1. Cost efficiency of upgrading hospitals, calculated as:
cost of upgrading / increase in armies saved

2. Cost efficiency of upgrading army camps, calculated as:
cost of upgrading / increase in armies per second

3. Cost efficiency of upgrading mines per resource, for each resource calculated as:
cost of upgrading / increase in resources per second

4. AP cost of the next (now unvisible) upgrade
What statistics would you like to see?: 2020-12-09 17:13:12


K-Train 
Level 59
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Not sure if this has been mentioned yet, but...

A sum of how much ore is mined for all the mines combined. E.G. If I have three mines, one is 5 copper per second, another 3, another 2, somewhere it just says Copper = 10/sec

Especially when the color schemes are very similar (aluminum and silver) and there are so many mines, it would be nice to have the sums listed somewhere, maybe on the Ore tab.

Copper = 10/sec
Tin = 8.8/sec
Iron = 5/sec
Zinc = 2.1/sec
etc...
What statistics would you like to see?: 2020-12-09 17:16:51


Splat 
Level 64
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That's already a thing. At some point in the past, Fizzer added a statistics advancement in the AP menu. If you have level 2 of this advancement, there'll be a button at the top of the mines menu that gives you exactly what you just requested.
What statistics would you like to see?: 2020-12-10 18:00:47


Z 
Level 64
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It’d be cool to see resource consumption rate next to production rate.

For example, I could see that I am producing 32 iron/sec, but I am consuming 67 iron/sec.

Same for bars/items as well.
What statistics would you like to see?: 2020-12-10 21:42:26


K-Train 
Level 59
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Splat,

Gotcha. Sorry about that. I just got to the level 2 advancement and saw that. Boy, what a great idea! :)
What statistics would you like to see?: 2020-12-13 01:58:12


colossus
Level 36
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Exact amount instead of round to thousands or millions of
Army
Money
Ore
Etc.
What statistics would you like to see?: 2020-12-13 23:09:00


Jb
Level 57
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I like Z's idea a lot:


It’d be cool to see resource consumption rate next to production rate.

For example, I could see that I am producing 32 iron/sec, but I am consuming 67 iron/sec.

Same for bars/items as well.


Maybe as an addition to level 4 statistics (or a level 5), the same way "Stats" are shown on the smelters tab, but with the ore generation on the mines tab.
- downvoted post by Pulsey
What statistics would you like to see?: 2020-12-14 17:44:06


France
Level 53
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make hospitals more useful, I had gained a hospital, and learned it was pretty much useless cause it only extends 4 squares.
What statistics would you like to see?: 2020-12-14 17:45:40


Z 
Level 64
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Hospital affects whole map. It gives double bonus within 4 squares.

They are rather weak though.
What statistics would you like to see?: 2020-12-14 22:18:49


Timinator • apex 
Level 67
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i'd be cautious with such a statement.
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