+1 on this from JK_3. I originally was thinking just the territory search (equivalent of hotkey "Y" in WZC games, for which the code is already present, just disable the player info part), but searching for recipes, etc, is a brilliant addition!
A search function to search visible territories/bonuses for items/buildings/caches:
If you lost a recipe that is hiding somewhere in 2000 fog busted terr on a map with 700 bonuses, you have to look forever and then do it all over again cause you missed it the first time...
A complete list of visible items on the map (including those already captured and those not captured yet) could be LVL 1 AP advancement, while the actual search function could be a LVL 2.
Dont make them too overpriced, like 75 to unlock, 50 to upgrade would be fair I think.
And +1 on this from K-Train, but add "per day/week" as well. I find myself doing *3600 & *3600*24 & 3600*24*7 calculations all the time.
It would be nice to toggle between seeing units based on how many are generated 1) per second, 2) per minute, 3) per hour. I know it's an easy enough calculation (3600 seconds per hour), but it would be convenient to have a better sense of how long I need to wait until I have enough to capture a given territory.
Perhaps this could happen in the upper right where you can currently mouse-over to see total armies generated.