There are 3 templates, of those MH players you see sitting to play the only one with 2v2 ladder skills is me, at top 10 with 1 run. I'd be wasted by any Masters pair there, so i just don't play that 2v2 and neither do the rest of my clan mates. The other is commanders LD which is either a quick win/loss if someone messes up picks or you're looking at 45mins++ of constant clicking and local deploy. There are 2 GG and a Masters there, so that would be 3 long games that we're quite happy to just not play that template!
From Masters side, probably about the same considerations knowing that if they choose 2v2 and find an MH pair the game will take 45mins++... or they play commanders LD and take 45mins++
So we're all squashed into SE1W
What I actually take away from this is that everyone struggles each timeslot to find a template they (a) like, (b) can win on. Does anyone actually like the way CW is setup right now with the timeslots and the template choices?
(b) is everyone's own problem to deal regardless if it be choosing what you're good at or avoiding what you are actually good but others are better, but (a) is fixable. We've talked about it in other threads also challenging the timeslots and players having to make serious effort to play during the timeslots. TLDR from those threads, my suggestion is make the timeslots hourly and just post every template all at once, and have a checkbox to "slide down if no opponent is found", so there is an order of templates that starts at the bottom with SEAD, SE1W, SECB, S1v1... and if you don't check the box, you don't get a game, no free win. If you do check the box and don't get an opponent, your template changes as far down the list as is necessary to get to SEAD to get you a game. Or just make it like QM and you select which templates you're okay to be matched on (but it still "slides down the list").
It certainly sounds like no one wants to play the 45 min CW template games and only choose them to satisfy condition (b) because there's nothing that meets both (a) and (b). So why are they even templates in rotation? Players should be able to play what they like, not forced to choose from the available poor templates. I've foregone playing CW at all some days b/c the timeslots I could make had what I consider to be crap templates (those 45 min ones). Include all the templates, let people play what they want, and then you'll see what people actually like. Pulling stats showing that people actually choose template X over 2v2 is not an accurate stat, b/c it's only chosen b/c there's no better option, and for many, it's either choose that crap template, or don't play CW that day.
Oh yea, and round robin matching. Every clan plays every clan as much as is possible.
I think these changes would fix the too-much-effort-to-play everyday problem, and also all the matchmaking fuss.
Maybe that wasn't so TLDR. My bad.