Can use the off cool down one in battles, without locking the slot, mostly didn't want to give up anything else for 10 days, is why I did it now before something else.
So how do you use those artifacts. Do you swap out the passives every time you encounter a new situation [like discounts for upgrades and merc buying and Alloy values] which ones do you bother to use, which actives do you run. Also would be interested in knowing what you consider the S and A tier artifacts.
Starting a level I switch out every time anything would help. Once I make it to the first markets I can be less carful. For the majority of the clicking I use Army Cache Boost, Cache Boost, and Hospital Boost. I don't run any actives for clearing levels (I use them in battles and at the end of a super).
I think the biggest problem with the game in its current form is that the more advanced you get, the fewer features you use.
First you stop smelting. Then you stop crafting. Then you stop upgrading or using army camps. Around this point you super ascend for the first time but you’re just getting started.
Ivan is now at the point where he doesn’t dig, he doesn’t play 3/4 of the levels so he doesn’t have to upgrade hospitals or worry about tech trees, and he doesn’t use active artifacts other than a blatant abuse of the cooldown + super ascension rules.
At this point, the game is basically just merc camps, army caches (other caches don’t matter) and blank territories, some of which have meaningless symbols on them.
@TheGreatLeon What's better than double TW? Triple TW & double IM & double QS! (; This way you always have at least 1 TW, 1 IM, 1 QS guaranteed to be waiting to be used after a SAsc