Surely Ivan must be getting close to 36000 for just EH now though. With time warps and Ap put into extra Ap then under 15 hrs per SAC is quite realistic.
@LL, Correct, the +AP Adv is negligible. Would bring Ivan's total from +1275% to +1300%, which is barely noticeable, but more importantly takes away AP better used in other Adv's to get immediate benefit while unlocking the next phase to get to P4 and the 100K spend to re-SAsc
Around 40 +25% ap (+1000%ap) was to about 30 hours per super. Now with the more plus AP and the starting AP and the extra insanes still about 30 hours per super.
Total # SAsc's completed: 303 Total # of +1 carryover artifact slot AP Sasc rewards: 55 Total # +25% AP earn SAsc rewards: 59 Total # +20% digging speed SAsc rewards: 49 Total # +100 starting AP SAsc rewards: 140
I was @ 54 +25% AP buffs for most of the time, and I think @ 50, you have enough AP that the key isn't the lack of AP but just getting to the levels that offer enough AP to have enough AP to re-SAsc. I think at 50-ish is the point where 1 Hex finish is enough to SAsc. I think I went to 54 to have enough AP thereafter to be able to snag first over people like Cryptic in WZIB. But the problem isn't be able to clear Hex, it's actually getting to Hex. And by the time you get there, you'll have enough to clear it with less buffs than that.
So you really don't need more than probably 35-40 to re-SAsc ... and but that's for you & your playstyle to figure out. Once you're there, start on the others.
"Around 40 +25% ap (+1000%ap) was to about 30 hours per super. Now with the more plus AP and the starting AP and the extra insanes still about 30 hours per super."
That is very interesting. I figured as much about the insane, once you get the heavy lifters, well 80/20 rule. Didn't know so much about the rest, I'd figure the extra starting AP would take a few hours off your time, but I guess not.
I’ll put some numbers behind this conversation to make it more specific.
If you use the krinid distribution (59 of the +25% AP boosts and 140 of the +100 AP boosts), you start with as much as 5 Skip Levels. You need to collect 120,000 AP per super ascension which looks something like Final Earth, Sengoku, Far Land, Old Town, Rise and Fall, Hard Far Land, Hard Old Town, Hard Rise and Fall, Hard Scandi, Hard Copper Creek. That’s 120k AP and a super ascension in just 10 levels. Plus you have maxed Joint Strike for all ten levels.
If you took 199 +25% AP boosts instead, you need to collect 134,000 AP and Hardened Old Town alone gives you 80k. Much better, right? Well… not so fast. You don’t get your first Skip Level advancement until you hit 8600 AP at minimum and that alone takes six levels (Tutorial, Huruey’s Castle, Floating Rocks, War of the Worlds, Ursa, Final Earth) even at a cumulative +4975% AP. Now you can skip one level but it’s still a slog getting to the heavy hitters. And don’t forget you still need to beat Copper Creek at some point as well. It’s going to take roughly 15 levels to super ascend, some of which are played without Joint Strike.
Conclusion: At the ~200 SAsc level there is a clear benefit to the +100 AP bonus. With that said, you need a *lot* of +100 AP bumps to get to Skip Level and I think +25% AP is probably better in the interim. If you’re in it for the *very* long haul, I think switching at roughly forty +25% AP (where you no longer need to replay levels) is ideal. But I suspect if you’re going to stop at 80 SAscs or so that staying the course with +25% AP would be better.