Super-ascension leaderboard: 2023-08-26 08:04:40 |
L.L.
Level 60
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Increased AP probably wouldn't do anything as it's additive with the SAsc buff and not multiplicitive.
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Super-ascension leaderboard: 2023-08-27 19:04:13 |

Morg'th N H'Throg
Level 63
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So when is the optimal time to go from 25% to +100, I mean of course for those who are not gangsta.
Edited 8/27/2023 19:05:26
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Super-ascension leaderboard: 2023-08-27 19:09:39 |

Morg'th N H'Throg
Level 63
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How many of those 60 would be 25s vs artis and digs.
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Super-ascension leaderboard: 2023-08-27 19:22:40 |

Morg'th N H'Throg
Level 63
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"Around 40 +25% ap (+1000%ap) was to about 30 hours per super. Now with the more plus AP and the starting AP and the extra insanes still about 30 hours per super."
That is very interesting. I figured as much about the insane, once you get the heavy lifters, well 80/20 rule. Didn't know so much about the rest, I'd figure the extra starting AP would take a few hours off your time, but I guess not.
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Super-ascension leaderboard: 2023-08-27 21:03:59 |

TheGreatLeon
Level 61
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I’ll put some numbers behind this conversation to make it more specific.
If you use the krinid distribution (59 of the +25% AP boosts and 140 of the +100 AP boosts), you start with as much as 5 Skip Levels. You need to collect 120,000 AP per super ascension which looks something like Final Earth, Sengoku, Far Land, Old Town, Rise and Fall, Hard Far Land, Hard Old Town, Hard Rise and Fall, Hard Scandi, Hard Copper Creek. That’s 120k AP and a super ascension in just 10 levels. Plus you have maxed Joint Strike for all ten levels.
If you took 199 +25% AP boosts instead, you need to collect 134,000 AP and Hardened Old Town alone gives you 80k. Much better, right? Well… not so fast. You don’t get your first Skip Level advancement until you hit 8600 AP at minimum and that alone takes six levels (Tutorial, Huruey’s Castle, Floating Rocks, War of the Worlds, Ursa, Final Earth) even at a cumulative +4975% AP. Now you can skip one level but it’s still a slog getting to the heavy hitters. And don’t forget you still need to beat Copper Creek at some point as well. It’s going to take roughly 15 levels to super ascend, some of which are played without Joint Strike.
Conclusion: At the ~200 SAsc level there is a clear benefit to the +100 AP bonus. With that said, you need a *lot* of +100 AP bumps to get to Skip Level and I think +25% AP is probably better in the interim. If you’re in it for the *very* long haul, I think switching at roughly forty +25% AP (where you no longer need to replay levels) is ideal. But I suspect if you’re going to stop at 80 SAscs or so that staying the course with +25% AP would be better.
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Super-ascension leaderboard: 2023-08-28 19:47:07 |
L.L.
Level 60
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+1500. The point where krinid said +AP started to become noticable. Do you think so too? Also congrats on 1% to beating the game(a bit late, you alr got that last SAsc)
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Super-ascension leaderboard: 2023-09-02 10:43:48 |
Lord Pal'horde.
Level 62
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Super#0, this is the moment where you begin to play? (and me too). I forget all. Time is strange with idle.
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