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WarLight 3.0: Win money from WarLight games!: 2014-12-01 19:03:59


[WM] Gnuffone 
Level 60
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what is wrong with the pro have almost all the coins? why shouldn't they? i don't understand why we should prevent it..
WarLight 3.0: Win money from WarLight games!: 2014-12-01 19:17:00


ps 
Level 61
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gnuffone: that's couz you're only thinking on how you'll get rich after this update :) instead think about how no one of skill below top 20 will really want to play the game with coins if they know they'll very likely only be facing guys with high skill who won't give them any chance. not much fun in that for them, no incentive to keep playing with coins, so they will stop and you'll be facing sze and myhand all the time. there needs to be a balance to keep fresh blood interested in honing their skills that's all.

Edited 12/1/2014 19:18:36
WarLight 3.0: Win money from WarLight games!: 2014-12-01 19:20:43


Richard Sharpe 
Level 59
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A balance that will be very difficult to establish, if not downright impossible.

About the only method I can think of is allowing for disparate wagering, much the same way professional sports matches are given odds to balance the betting. The stronger player has to put up a higher stake when facing a lesser opponent. For example, if I were to play Gnuff I would put up the standard $0.80 while he would have to put up $2.40 due to his superiority (effectively giving him 3-1 odds)
WarLight 3.0: Win money from WarLight games!: 2014-12-01 19:41:47


[WM] Gnuffone 
Level 60
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yeah the 3-1 or 2-1 odds same more fair.

I am sure lot of players will still try to beat the good players.

Ofc, i am back to play just for make money, so yeah, i want maximize the time i spend there.
WarLight 3.0: Win money from WarLight games!: 2014-12-01 19:55:32


ChrisCMU 
Level 61
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Why have divisions in college football while we are at it? Let's just let division 3 schools (which don't even have a 1 star recruit) play against powerhouse schools with dozens of 5 start recruits).

I am sure there are comparable imbalances in European Soccer leagues if you were to do away with them as well.


Richard Sharpe is right, if you don't do match making, you need to weight the odds. 3-1 and 2-1 is nothing. In reality, I should be getting like 10-1 playing you Gnuff (probably more). Random noob should get like 200-1 on you. The trouble there is until you have a well established rating that has big flaws. For example, let's say Gnuff has been playing for months and Dreuj comes back and joins. Should he get 200-1 odds on Gnuff just because his rating has not been established?

Edited 12/1/2014 19:57:27
WarLight 3.0: Win money from WarLight games!: 2014-12-01 20:46:05


Darkpie 
Level 61
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Then I'll just join this with a fresh alt after a while and get sweet odds against everyone yippie!


Seriously.. We are talking about real money here, ofc the better players should end up with more money. I can't believe you are even suggesting things like this lol
WarLight 3.0: Win money from WarLight games!: 2014-12-01 21:05:19


ChrisCMU 
Level 61
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That is completely fair. I am just saying if that is the system, you will eventually see most players not use it (or not at all, depending on the free coins). If the intent is to make this sustainable, and fund the servers for the site, you have to have lasting appeal to the majority.

Maybe the answer is alter the rake amounts based on rating? You do matchups based on the ratings, but the higher rated players have less of a rake on their games. So the 'noobs' can still compete, but the site takes a higher percentage.
WarLight 3.0: Win money from WarLight games!: 2014-12-01 21:05:44

Ruthless Bastard 
Level 62
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Fish vs shark debate is a very important.

"Game of skill" sites need fish to survive. If its setup where the sharks eat the fish faster than the site can attract new fish the games dry up former sharks become the fish and soon warlight for money will be as popular as chess for money websites.

matchmaking and odds could be really helpful. Even poker sites have newb only games.

I like the idea of implementing some form of odds system. There probably wont be enough players to do effective match-making. Fish also like playing lotteries, Fish would line up to play gnuff 1v1 if he's laying them 200-1. The problem is that fish might not really be a fish.

here's a way of doing odds while also making it not worthwhile to create a new account and pretend to be a fish.

1st game 1-1 odds
2nd game winner gives 1.5-1 odds
if they win again the 3rd game is 2-1
4th game 2.5-1
5th game 3-1
6th game 4-1
and so on
once the streak is broken they go back to 1-1

This will keep the fish in the game. The more the fish lose the better odds they start getting from the people who beat them. This will keep them coming back for more and more.

Edited 12/1/2014 21:08:32
WarLight 3.0: Win money from WarLight games!: 2014-12-01 21:11:55


[WM] Gnuffone 
Level 60
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What darkpie say is right.
I can't believe you are suggesting a way to limit better player to make money.
Ofc top player aren't going to play each others and isn't fair 2-1 3-1 4-1 etc based on the streak.
The fair thing is let the game be free of match making.
WarLight 3.0: Win money from WarLight games!: 2014-12-01 21:18:27


szeweningen 
Level 60
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Yeah, cutting the discussion short, betting disparity will never happen, nor is it "fair" to anyone. Possibilities to game the system are just endless. If you find a poker site that'll give me as a noob player odds against the "pros", let me know.

When there is fish vs shark debate the only thing to consider is the influx of new players. If there are enough players, quantity by itself will make it sustainable. Most players cannot perceive skill well enough to differentiate between good/great/top players, so I'd expect ego of newcomers feed them, at least for a while. If there are enough average players in the mix, even if they lose long-term (which is unavoidable for most players) they'll have enough wins to psychologically motivate themselves to play.
WarLight 3.0: Win money from WarLight games!: 2014-12-01 21:27:23


[WM] Gnuffone 
Level 60
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I like szew answer!!!
WarLight 3.0: Win money from WarLight games!: 2014-12-01 22:41:40


Darkpie 
Level 61
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Stahp it.. This will be a game of skill where we bet real money, any system that doesn't result in the most skilled players winning the biggest amounts of money is bullshit.


I agree that keeping alot of players (and attracting new ones) in this "arena" is important, but what some ppl are suggesting is ridiculous.


That being said, I like the idea of playing games with odds like Richard describes:

About the only method I can think of is allowing for disparate wagering, much the same way professional sports matches are given odds to balance the betting. The stronger player has to put up a higher stake when facing a lesser opponent. For example, if I were to play Gnuff I would put up the standard $0.80 while he would have to put up $2.40 due to his superiority (effectively giving him 3-1 odds)


To be clear, I mean that this would be a nice feature to have if we are able to make customized personal challenges against eachother.

Edited 12/1/2014 22:52:36
WarLight 3.0: Win money from WarLight games!: 2014-12-01 23:00:38

Ruthless Bastard 
Level 62
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@ Gnuff

I can't believe you are suggesting a way to limit better player to make money.
Ofc top player aren't going to play each others and isn't fair 2-1 3-1 4-1 etc based on the streak.
The fair thing is let the game be free of match making.


trust me my suggestions are to make it possible for good players to win more money not less.
Youll win a lot more money with a pool full of fish vs a pool with just you szwen and timinater swimming around. With rake all 3 of you will lose in the long run.


@ szeweningen


Yeah, cutting the discussion short, betting disparity will never happen, nor is it "fair" to anyone. Possibilities to game the system are just endless. If you find a poker site that'll give me as a noob player odds against the "pros", let me know.

When there is fish vs shark debate the only thing to consider is the influx of new players. If there are enough players, quantity by itself will make it sustainable. Most players cannot perceive skill well enough to differentiate between good/great/top players, so I'd expect ego of newcomers feed them, at least for a while. If there are enough average players in the mix, even if they lose long-term (which is unavoidable for most players) they'll have enough wins to psychologically motivate themselves to play.


Im not sure which of the many ideas youre responding to, but my idea dpesnt have this hole. Lets say im at a poker site with my idea and you join as a noob. Our 1st game is 1-1 you would have no hidden edge against me.

If fizzer does nothing to hold on to the fish he has he'll need to spend millions of dollars in advertising to keep the fish count high. If he doesnt we'll end up in that scenario above where its just you gnuff and timinator swimming in the pool. This isnt poker remember where short term luck can last a long time. Warlight is more comparable to chess, how many successful money chess sites are there?

Edited 12/1/2014 23:06:08
WarLight 3.0: Win money from WarLight games!: 2014-12-01 23:05:15


ChrisCMU 
Level 61
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Yeah, poker sights attract new fish by giving them free chips to start out. They also have the luck factor, so it is still possible to out draw a much better player. In WL setup, there is basically no chance of a noob not going broke very fast if matched against everyone else that still has chips.

I sympathize with the notion that it should just be best get the most without any formulas, but as we are saying, that is not sustainable unless Fizzer keeps giving handouts. If he's willing to give back a portion of his net every so often, then he can keep the system afloat without doing a matchup formula, odds, etc. The bad players will still lose their handout to the elite's. But without something, it will be the elite's simply losing chips to the house over time and no influx of new chips.

Edited 12/1/2014 23:09:15
WarLight 3.0: Win money from WarLight games!: 2014-12-01 23:38:01


szeweningen 
Level 60
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@ Ruthless Bastard

Let's make a small calculation, let's count what should be the expected win rate for me long-term in order to be profitable. Since 0% is not profitable, 100% is profitable and the function of long-term profit is rising with win-rate, thus we have a break-even point. There is a 10% rake, so I'll need roughly 55% win rate without your system. Now, what happens with your system? Let x be my long term win rate, 0<x<1, P(x) is the probability of winning n-games in a row. For simplicity I'll use more round numbers of 1$ buy-in where 0.2 is the rake. Also for simplicity n-th game n to 1 odds (it'll work similar with any linear transformation)

First game I earn 1.8*x, so obviously I need 1.8*x>1, but that is not enough. What is my income on n-game streak?
P(n)*(1.8+2.7+...+(n+1)*0.9)-(n+1)-n(n+1)/2=x^(n)*0.9*((n+1)(n+2)/2-1)-(n+1)(n/2+1)

Oh wait, that's negative for any x for sufficiently large n? Yep, with your system there will come a point where 100% win rate is not profitable for me. How come? Easy, 10% rake exceeds my possible win. If you'd want to modify it there are options you could try, but overall all of them would make it practically impossible for anyone to make a profit... bar Fizzer of ourse :)
WarLight 3.0: Win money from WarLight games!: 2014-12-01 23:42:27

Ruthless Bastard 
Level 62
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@ Sze

Thats wrong youre not going to play everyone to a loss. The turn over rate on these types of sites are huge. Players come and go at insane numbers. You could beat a player 10 in a row and never see them again. Most likely youll beat 100's of players 1-3 times in a row then never see them again. This is with a system that tries to hold onto fish, without this system there just wont be any fish.

Your odds are individual to every player. So if you beat me 10 in a row than play gnuff you and gnuff will be 1-1 when you get back to me youll be laying me some nice odds. if i quit because everyone is beating me youll never see me again and have 10 games profit off me.

Also the more fizzer makes the more he can give back or use on advertising to keep the fish pool high. There are a lot of poker players who dont make any money at the tables, but they profit because of rakeback, the site gives back some of their rake if they play at a high volume. Its an incentive system that works very well.

Edited 12/1/2014 23:52:43
WarLight 3.0: Win money from WarLight games!: 2014-12-01 23:51:26


szeweningen 
Level 60
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@ Rutjless Bastard

Yes, that might be the case, however putting a system like that has an inherent huge risk, especially if in the beginning there are not that many players. the fact that I might not be paired up with someone I beat 10-0 is another way of saying I might be forced to put up 10$ and if I win I get 9,9 back, if I lose I get 0. I agree that odds might be ok as an additional features in challenges, however for an automated system I heavily doubt it'll work, especially for an early build. If we had millions playing already, it might be viable, but still, it's an awful lot of risk to take.



I guess your system might work if the odds would increase very slowly AND would have a cap. True, it's not the case I'll play everyone to a loss, but long-term I should account for that.

Edited 12/1/2014 23:53:49
WarLight 3.0: Win money from WarLight games!: 2014-12-01 23:57:50

Ruthless Bastard 
Level 62
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@ szwe

If we play $1 a game and you win 10 games youre up $10 less 10 cents a game rake. so youre up $9 if you lose the 11th game you have to pay me $8 + the 10 cents rake. So after 11 games you only make $.90 However when you factor in all the players who quit before they beat you you could have some nice profits. (assuming we end up betting more than $1 a game)

we played 11 games so the house took $2.20 so we can calculate how much i lost going 1-10
house = $2.2
you = $.9
me = -$3.1

thats not that bad as a fish i might deposit more money and slowly lose all my money. Vs getting crushed saying F*** It and quitting for good.

EDIT
my bad my original odds were for 5% rake odds below are for 10% rake.
1-1
1.25-1
1.5-1
1.75-1
2-1
3-1
4-1
and so on

oh and if you change limits the odds are separate.
so if you win 10 in a row at $1 games you will give me 8-1 on our next match

if we didnt play any $1000 games and we played one while you held that streak at $1 you would give me 1-1 not 8-1. So i cant hustle you at $1 than rob you at $1000.


This may seem like a lot of trouble, but any fool proof system wont be easy. No system and warlight for money will be a ghost-town.

Edited 12/2/2014 00:15:37
WarLight 3.0: Win money from WarLight games!: 2014-12-02 00:03:23

MCMacDaddy
Level 57
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i could use these wins for lunch money..jk. I cold buy chaos helicopters or gem for my Clash of Clans village!I have one minor suggestion: can the money be in the use of Apple cards or google play cards not Paypal..it is difficult with all of that paper work to be able to "pay" for stuff. Play music or book cards would be much appreciated.

Edited 12/2/2014 00:09:22
WarLight 3.0: Win money from WarLight games!: 2014-12-02 00:13:45


szeweningen 
Level 60
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If we play $1 a game and you win 10 games youre up $10 less 10 cents a game rake. so youre up $9 if you lose


That is not correct, the rake is not 10 cents, it's 10%. If I have to put up 2$ against 1$, the rake goes up from 20 cents with 2 dollars to 30 cents for 3 dollars.
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