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Clan Size: 2024-05-24 12:05:41

Glory to Czechland
Level 55
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If a noob joins your CW roster, just kick him from the clan.
That is what Fizzer wanted when he made CW, didn't he?
Clan Size: 2024-05-24 12:06:30


Doctor K 
Level 61
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I am in favor of Flexus moving his clan to Uncapped Status, because then we could all get our Alts in there to spy on his activities. Bwuahahaha

Edited 5/24/2024 12:06:45
Clan Size: 2024-06-10 12:32:15

Hyponatremia
Level 60
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I read this thread and there's been some really great discussions here! I'm glad it's not locked so I can add my two cents...

Some people have mentioned the consequences that would arise if we revoked the unlimited slots for old clans. This would be bad bad bad bad.

A tiered system based on achievements or a pay to win sort of system for clan slots could be fun (I think achievement based is cooler), but it wouldn't be fair to have that with new clans and not old.

My conclusion is that we just remove the limit for all clans or we increase the limit for new clans and leave it at that.

Edited 6/10/2024 12:32:55
Clan Size: 2024-06-10 22:55:08


Bodski 
Level 61
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I think that we have a small number of priorities (in order of importance):

1. Convince Fizzer of the benefits of large Clans

- over 1,000 Players who are part of a Clan but do not play Clan Wars or Clan League show there is clear demand;
- one example of what these Players enjoy is the HTL (Harmony) which could not happen in a smaller Clan, there are doubtlessly many other examples

2. Increase the default 40 Player cap

- e.g. to 50 Members so that CW Players can rotate without continual need for Clan boots

3. Implement a mechanism for Clans to select their CW Team rather than 1st to sign-up

- this addresses mis-management issues arising from both accident and malice

4. Devise a mechanism for Clans to grow

- achievements and/or payment




Are there any other priorities I have missed ?

Edited 6/10/2024 22:56:23
Clan Size: 2024-06-10 23:01:32

(deleted) 
Level 63
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Clans should be able to grow to indefinitely. Could be in increments of X. Where adding X more players costs same amount as creating a new clan (which has X members).

The only reason I can think of Fizzer to go ahead with large clans is due to money made, rather than how large clans tend to fall apart after a while.
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