why not make the cap one which has no impact
The cap has to prevent mega clans, if the cap has no impact, it might as well not exist at all.
300 is better than 500 because its lower. 300 is still too much (but cant go below that without breaking Harmony), stefano would be right that 150 is a good number, and i'll increase it to 200 to allow for a few players going inactive.
Less is more, WZ has been focusing more and more around an ever shrinking number of clans ever since I started playing.
Anything that isn't Div A, B or top 5 in CW is so small and limited that anyone that is looking for a good clan will quickly leave it for one of the ~15 notable clans around.
There are 747 clans, and only 2% is clans that an above average player would consider joining. The rest is just crap, and will stay crap, unless we forcibly break the feedback loop that causes mega clans.
Diversity is good for communities.
One major issue we have is players sign up and do not play
The fact that you can't get a CW roster together shows that as clans get too big, communication falls apart. I.m.o TLA already has this issue at 150 members, where some people just cannot be reached.
400 members in 1 clan = less money than 40 members in 10 clans
This isnt about money, Fizzer sells idle powers to make money, what he earns on clans is neglectable in that regard, regardless of how much clans he sells.
Edited 5/13/2024 13:58:57