This. You can get all the community/uservoice votes together you like, but unless you have a way to convince the boss, it's not gonna happen.
There's no way Fizzer would make an official lotto ring as part of an automated system, it goes against actual playing of the game.
then why people choose SEAD the most?
We've hashed this over a # of times, but primarily among the available templates b/c it's fast & gives most weaker players their highest WR chance. Would Lotto surpass this? Depends, is their SEAD WR <=50%? If so, yea, it's an improvement, but it's still a moot point (see first point above).
And this.
Done some market research. Players want duel lotto because it allows them to receive clan wars rewards for no effort. They don#t even make use of the level ups. They only level up for the sake of levelling up but somehow gain pleasure from that. It's highly suited to Idle players. But Clan Wars should be about competition, not luck.
If it's about competition then we simply shouldn't have CW focused for idle players and idle rewards because players are only just going to play it for the idle rewards
The issue at hand is the collateral damage of promoting unrelated games from each other. The games the same WZ name, similar graphics & same maps, not dissimilar to how checkers and chess are played on the same board. WZI encourages you to play WZC in arenas, daily spins & CW games & ladders to get WZI bonuses, so the result is we get Idle players in WZC arenas and CW games (and even ladders?) who don't care for the game who are looking to get the bonuses yet get out of actually playing the game. But remember that the whole point of arenas and WZI buffs in WZC is to get Idle players interested in WZC, so by giving them a way out of playing WZC altogether (Lotto is not a true WZC experience, it's a workaround to get wins and/or XP and/or gamble coins and if you say differently, you're only fooling yourself) it eliminates the whole point of what's been implemented. It's like if someone were to say "if you do X, I'll give you Y" and in return you respond with "hell yea, I really like Y but how about you find someone else to do that X and just give me Y for nothing?". If you want rewards for nothing, stick to daily spins.
On the other hand, it's hard to fault folks asking for this (Idle rewards w/o being forced to play WZC) b/c the system has been setup this way intentionally to dangle the Idle buff carrot before them to encourage them to play WZC. And similar to when a WZC player sees Idle buffs and goes poking into WZI to see what it's all about, some of the like it & play, but many of them don't and quit playing. Same with Idle players, they try WZC, get wrecked, don't like it, don't want to learn it, isn't what they signed up for, so it ends up being a tax they pay to get their carrots.