The interpretation of "Per day" (over "Per season") is correct, and this should be clear by rereading this section of the blog:
– The maximum number of reserve seats is 25, and points-per-win will be reduced if more people play in a single day. This exists to help bigger clans and smaller clans compete on a fair playing field. For example, if your clan has 50 people and they all play Clan Wars in the same day, then each win is worth 0.5 points, since 25 divided by 50 is 0.5. This means there’s no penalty for having people play, but there’s no benefit either as it just reduces the win strength. If your clan has 75 people and 50 people play in a day, each win is worth also 0.5 points, since you have twice as many players participating as a smaller clan. If your clan has 40 people and they all play in a day, then each win is worth 0.625 points (25/40).
The "if more people play in a single day" part is conclusive. The value of a single game is calculated for each clan based on the # of participating players each day
@Stef
My understanding is that you get a roster of 50 players and each day you have more than 25 players your points become [wins]*25/[games played]
edit: actually I reread it and it's less clear every time I do, however I don't see how you arrive at this equation.
Not sure who wrote that equation (couldn't find the original post), but the equation only works when #gamesPlayed is >=25
(#wins) * (scaleFactor), where scaleFactor = 25/#gamesPlayed & #gamesPlayed>=25
Examples:
(A) So when #wins=25 & #gamesPlayed=25, then scaleFactor=1, so #points = #wins*1 = 25
(B) And when #wins=25 & #gamesPlayed=50, then scaleFactor=0.5, so #points = #wins*0.5 = 12.5
**The negative aspect of the above examples is that let's say that in example B 15 wins were achieved in the first 25 games (60% WR), and then 10 wins were achieved in the last 25 games (40% WR), then if the clan just stopped after 25 games, they'd have received 15 points, but b/c they played on and lost more games, they reduce their daily point acquisition to 12.5 points. Thus, there is a risk in playing more games which is a distinct difference from the prior (current) system where playing more is always better. In the new system, one must weigh the potential impact to the clan point intake when play game 26 or beyond
The equation doesn't work for #gamesPlayed<25 b/c this would imply that it still scales the value of each game to increase it when #gamesPlayed<25 but this isn't the case (this would allow for 1 won game to count for the entire 25 points); it's only when exceeding 25 that reduction scaling happens
For #gamesPlayed<25, it's simply #points=#wins, and it's always best to play up to 25 games, as playing less is leaving potential points on the table