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Manager's League Season 1 - Division A/B Scores: 2016-04-11 13:47:27


♆♆♆ RedBloodyKiller ♆♆♆
Level 59
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damn but at least we have the best team icone in here
Manager's League Season 1 - Division A/B Scores: 2016-04-11 14:01:04


PhucilliJerry
Level 62
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GE, thanks for the stats!

You are correct on the Division B 1v1 ME WR tourney, a 3 way tie is unpossible.

If DR. Love beats Zappyelf he takes it. If Zappyelf wins then my game with japan77 decides it for either myself or Zappyelf.
Manager's League Season 1 - Division A/B Scores: 2016-04-11 15:21:56


Luna {TJC}
Level 57
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Very great update , the conclusion of 1v1 ME WR will be Interesting.
Manager's League Season 1 - Division A/B Scores: 2016-04-11 15:36:09


Onoma94
Level 61
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FC Nazwa will definitely pick up from there, when team games will start to finish. :p
Manager's League Season 1 - Division A/B Scores: 2016-04-11 15:47:54


Sułtan Kosmitów
Level 64
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What happend to Jingo?! I thought it will get 1st or 2nd.
Manager's League Season 1 - Division A/B Scores: 2016-04-11 15:58:52


Waka 
Level 58
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as far i see right now the problem in Jingo is just Dan who is underperforming with a 2-7 right now closely followed by Darkpie who is 1-3 on 1v1
Manager's League Season 1 - Division A/B Scores: 2016-04-11 16:07:09


Onoma94
Level 61
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Darkpie got booted from two of his games.
Manager's League Season 1 - Division A/B Scores: 2016-04-11 17:54:26


Great Expanse 
Level 60
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Division A: Week 3 UPDATE:




Things have changed slightly since I created these graphs, I will update the image in the first post later. But lets focus on the current race.



At this point, the race for relegation is between Random Players and Legends of Light as Spuds, WTF and Warsenal WC cannot be relegated (currently Warsenal has 57 points, not the 49 in the table). Robot Unicorns, the slowest team so far, will likely not be relegated but we must wait and see. But looking at the numbers, the winner for the first season is going to be Spuds. Their lead over WTF and Warsenal WC in points is sizeable. With so few games left for Spuds, a late season stumble is looking less and less likely.

Its funny because right now the predictions for the teams haven't panned out at all. The two perceived front runners Robot Unicorns and Legends of Light are either very far back or mathematically eliminated from winning. Spuds, which no one seemed to have a clue where they would place is nearly running away with it. Warsenal WC is placing strong, not strong enough to win, but definitely not in 5th or 6th place. WTF has surged massively as can be seen in the Points Growth and Win Rates graphs. Where they place will be interesting to watch.




Booting:

Now onto the main topic of this post that has become kind of a problem. As I wrote yesterday, I observed only sporadic boots in Division B games which is understandable. But as of right now I have observed 53 boots across all the games completed so far. Yes 51 boots. Its getting ridiculous now. And from what I've observed it is a pervasive issue but some are more responsible then others.



Looking at the boots per team, it makes sense why Legends of Light and Random Players are floundering since their teams are riddled with boots from various players. But look at Warsenal WC where two players have been booted 13 times between them: dodo commander and andy903. Andy903's 1v1 games are at an end but dodo commander's continued booting will hamper the team's ability to win 2v2 games. While getting booted doesn't guarantee a loss, most games where a time is booted did result in a loss for the team. It isn't just that a player like dodo commander gets booted, its that they then come back and get booted again and again in the same game! My assessment of Warsenal WC is that the team is performing quite well but that two players are acting as anchors.

This also shows how solid Spuds as a team is, that they have had only one boot when compared to 3 teams with double digit number of boots really shouldn't be a surprise. This isn't that hard.

But there are always extenuating circumstances, players like Glamourous semi-retire and that does put a damper on a team's ability to succeed but are this many players retiring? Other teams understand player situations better them myself but

A simple solution to this is to enable vacations but as Master of the Dead has said to me vacations are probably one of the worst things to happen to a league like this one. When using a system where the group can only move as fast as the slowest person, it makes sense why vacations aren't allowed in Manager's League.

From the manager's perspective, maybe a new rule that a player with a boot rate about x% is automatically removed from the league in the subsequent season. Just a thought.

But to me the weirdest part of all of this is that the number of boots is so different between divisions. If this was an issue of vacations, then a similar effect should be observed in Division B but its isn't. To me it is the players in Division A that are the cause and there is no obvious solution.

Edited 4/11/2016 17:57:18
Manager's League Season 1 - Division A/B Scores: 2016-04-11 18:00:58


Buns157 
Level 68
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You missed a couple of boots, not that it matters.

I don't think its necessary to have an auto remove for a high boot rate, the managers should weigh how reliable the player is compared to their price and skill. This should be done before buying any player.
Manager's League Season 1 - Division A/B Scores: 2016-04-11 18:03:16


Timinator • apex 
Level 67
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Fun side-fact:
Spuds won their only game one of their players got booted :P

Edited 4/11/2016 18:06:22
Manager's League Season 1 - Division A/B Scores: 2016-04-11 20:06:49


Cloud Strife
Level 61
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Things I'm not surprised with:

Division A - Spuds winning the league...people forget : we have Laku. Randomers having to fight hard to stay in division (that was the plan,I presume, saving nonhams).

Division B: - The Force challenging for promotion spot. Ventus doing the same thing (though being very underrated for some reason).


Things I'm surprised with :

Division A - LoL team relegation battle - this is the biggest surprise of the league...Summer boots played a major part I feel but the whole team is underperforming. Warsenal runner-up so far.

Division B - Cat attack punching above their weight so far. Nazwa underperfoming. Jingo...well, Jingo's the LoL of the B.
Manager's League Season 1 - Division A/B Scores: 2016-04-11 21:15:33


indibob
Level 61
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ok, time to get shot down, but i really can't resist...

Seems obvious to me why there's a differential between the boots in A division compared to the B Division.

The A division is generally populated by players who moreso than others have lost interest in warlight. Lost interest in the way of finding no real drive to be here. They have probably gotten as good as they are going to, complacency sets in and no real ambition left for them here.

In contrast, the B Division players are mostly those who are still striving to reach the levels of the A players. They are still widely enthusiastic as that goal looms before them.

If you look at the number of games the players in Division A are currently in compared to those in Division B i think you'll find that would add to the apathy assumption. you would assume the less games someone is in, the less chance of them booting from them, but that doesn't seem to be the case. I just think there's less desire to log on at all.

Another reason for this phenomenon i'm guessing and what will i'm sure get me in trouble here is complacency. The settings for all 1v1 games were set to WR... why? To pander to the top players, so that they don't have to concentrate too much, they feel comfortable with those settings and feel they have a built in advantage through experience playing them.
Yes, those players would likely bitch if they had to play Huruey's castle with LD or RoR with multi..but they would have to concentrate, likely still be far better than average players, but the challenge for them to master those settings would be there and im guessing provide more incentive to take these games seriously

I know the league wouldn't even exist if settings like that were used, since a lot of players would refuse to play and i'm not suggesting that they should, i'm just giving my impression of why i think boots come disproportionately from the top players
Manager's League Season 1 - Division A/B Scores: 2016-04-11 21:29:49


master of desaster 
Level 66
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I agree on the boot part. Many good players left the ladders and have no incentive to stick around. Claiming wr is the reason for it is bullshit.

New templates make stuff more interesting? I agree! Quina, british raj, lotr as well as pangea get rarely used and are therefore exactly what you are asking for in your 3rd paragraph. Also i'd rather blaim teamgames for the boots than 1vs1
Manager's League Season 1 - Division A/B Scores: 2016-04-12 00:03:22


Deadman 
Level 64
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The A division is generally populated by players who moreso than others have lost interest in warlight. Lost interest in the way of finding no real drive to be here. They have probably gotten as good as they are going to, complacency sets in and no real ambition left for them here.

In contrast, the B Division players are mostly those who are still striving to reach the levels of the A players. They are still widely enthusiastic as that goal looms before them.

If you look at the number of games the players in Division A are currently in compared to those in Division B i think you'll find that would add to the apathy assumption. you would assume the less games someone is in, the less chance of them booting from them, but that doesn't seem to be the case. I just think there's less desire to log on at all.

I completely agree.


Another reason for this phenomenon i'm guessing and what will i'm sure get me in trouble here is complacency. The settings for all 1v1 games were set to WR... why? To pander to the top players, so that they don't have to concentrate too much, they feel comfortable with those settings and feel they have a built in advantage through experience playing them.
Yes, those players would likely bitch if they had to play Huruey's castle with LD or RoR with multi..but they would have to concentrate, likely still be far better than average players, but the challenge for them to master those settings would be there and im guessing provide more incentive to take these games seriously

Have you even watched the 1v1s? There are two templates on 1v1 0% WR. The other two 1v1s were on 0% SR.
We've tried our best to deviate from the most commonly used templates by adding diverse maps like British Raj, Qina, LotR and Pangea which aren't played as much as the others. The 2v2s both featured different settings which are rarely played. The next season is going to have new templates again.

Given that the boots are mainly just in Group A I think your initial point about complacency makes more sense. Motivation seems to be the problem, not the templates.
Manager's League Season 1 - Division A/B Scores: 2016-04-12 00:43:08


indibob
Level 61
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yep, apologies. I missed that Qina and Greece were SR
Were they swapped at some point?
Manager's League Season 1 - Division A/B Scores: 2016-04-12 01:10:23

Red Λrmy 
Level 58
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No, I don't think they were swapped/changed.

A very insightful update btw. I hadn't noticed there'd been that many boots.

Edited 4/12/2016 01:14:21
Manager's League Season 1 - Division A/B Scores: 2016-04-12 03:07:57

[wolf]japan77
Level 57
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FC Nazwa place our worst players on 1v1 and our better ones on team games, that's why I'm on the 1v1 lineup.

So you can expect a late season push.

Edited 4/12/2016 03:08:13
Manager's League Season 1 - Division A/B Scores: 2016-04-13 07:08:31


[EIC] Cade
Level 45
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Ventus is also going to do well in the late season especially in our 3v3's with Pulsey and the crew.
Manager's League Season 1 - Division A/B Scores: 2016-04-13 08:09:15


Prabster Realm
Level 58
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FC Nazwa wont disappoint ya all on the 3v3 sector and 2v2 thou
as for 1v1 according to the stats we saw indi had a tough division along with mine .
there were 3 well players along with 3 average performing players.
For me im an averge performer although i lose to 3 well players i would still be able to secure 2 wins for the team if I were to defeat the average players.
Looking at that format i think F.c Nazwa has balanced the players well
its better to have a low purchased member to lose to a high purchased player rather than having a high purchased player being defeated by a high purchased player or low purchased one

Edited 4/13/2016 08:10:27
Manager's League Season 1 - Division A/B Scores: 2016-04-13 09:05:50


hedja 
Level 61
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the challenge for them to master those settings would be there and im guessing provide more incentive to take these games seriously

The rest of what you say I agree with, but with top players there is no feel to want to master strange settings which aren't as strategic (generally thought of as strategic), so instead of trying to master them and spending more time on them even less care would be taken and then just random moves made and the excuse "I never wanted to play this setting" or "I have no idea what I'm doing" would come up.

Boots are a shame but MotD made it very clear when the managers were picking players that we had to keep in mind booting, since we not only do you lose games you also lose money for not completing the game.

I am pleasantly surprised with how the overall tournament has panned out for Spuds - the result isn't as strange as people think, I would say out of the 25 games that have finished the only results I have had that are really against the odds are ps going 4-0 and my 3v3 team going 3-0. However if you really think about it ps isn't actually that bad (since he is actually just puppeted by Laku) and is a player who in a league like this will play to his full potential and think a lot about his games (which you need to on Qina) whereas other "better" players will take it more relaxed and spend only a couple minutes looking at picks and moves.
The 2-0 in the 3v3 I am very surprised at, I was initially hoping for my team go to 1-4, since maybe against one of the teams they managed to pull off a nice upset - but it turns out that they are much better than everyone initially anticipated and secured 3 good wins (the summer game was in their favour by the time the boot happened).

It will be interesting to see what this season has done to influence player buying/selling between the next two seasons - especially those teams without enough money to buy new players to replace people prone to boots, and since they cant really sell the booted players on (since no one will want them) it seems only KKND has done it right to give himself a lot of space for next season to recreate his team.
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