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Warlight: Evolution 2.0 General Thread: 2019-12-20 02:00:11


Dullahan
Level 49
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not at all. Does northern china sound appealing?
Warlight: Evolution 2.0 General Thread: 2019-12-20 02:06:55


goodgame
Level 57
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Before I answer that, could I have a general overview of the in game world so far?
Warlight: Evolution 2.0 General Thread: 2019-12-20 02:43:41


Mista Sista
Level 57
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Check the first message. It should have all the games
Warlight: Evolution 2.0 General Thread: 2019-12-20 02:44:27


Mista Sista
Level 57
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Late antiquity E pt 2 has been postponed.
Warlight: Evolution 2.0 General Thread: 2019-12-20 04:01:40


goodgame
Level 57
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Northwest China seems fine to me.
Warlight: Evolution 2.0 General Thread: 2019-12-20 11:07:49

placeholder
Level 6
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timed out for 1 day
Warlight: Evolution 2.0 General Thread: 2019-12-20 14:08:19


Dullahan
Level 49
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new game is out
Warlight: Evolution 2.0 General Thread: 2019-12-22 20:29:11


goodgame
Level 57
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Bumping up the thread.
Warlight: Evolution 2.0 General Thread: 2020-01-05 18:24:10


Dullahan
Level 49
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Any ideas for what to call the period that takes place in 200-500 AD?
Warlight: Evolution 2.0 General Thread: 2020-01-05 20:50:02


goodgame
Level 57
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Maybe early dark ages?
Warlight: Evolution 2.0 General Thread: 2020-01-06 21:35:26


Dullahan
Level 49
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I've decided to create a new era for all games titled "Warm Period"

It will take place from 200 CE to 400 CE

Edited 1/6/2020 21:38:24
Warlight: Evolution 2.0 General Thread: 2020-01-06 21:55:12


Viking1007
Level 60
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why is it called "Warm Period?"
Warlight: Evolution 2.0 General Thread: 2020-01-06 21:58:25


Dullahan
Level 49
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https://en.wikipedia.org/wiki/Roman_Warm_Period

I suppose late warm period would be more accurate
Warlight: Evolution 2.0 General Thread: 2020-01-07 23:31:09

Electro94
Level 30
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I am intrigued. When will the map be finished for it?
Warlight: Evolution 2.0 General Thread: 2020-01-08 01:30:19


Dullahan
Level 49
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Once all games end, I will try to release them at the same time as each other
Warlight: Evolution 2.0 General Thread: 2020-01-11 00:59:56


Dullahan
Level 49
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Announcement: I will be making a map that shows the trade routes and commodities of the world to further aid the roleplay of the series. It will be a separate map from the centers of power map. More details will be posted when completed.
Warlight: Evolution 2.0 General Thread: 2020-01-11 04:46:19


goodgame
Level 57
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Will the map include a description of generally who trades with who and how much?
Warlight: Evolution 2.0 General Thread: 2020-01-11 17:14:24


Dullahan
Level 49
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I will keep it one layer and add trade routes (with cities as nodes). It won't be so much who is trading with who but what the current trade situation is. If someone roleplays the destruction of a node, I'll remove it and replace it with another (unless otherwise stated). Also calculating how much is transported is overkill. That's up to the players, not me.
Warlight: Evolution 2.0 General Thread: 2020-01-11 17:49:30


Dullahan
Level 49
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I've decided that landmarks (libraries, schools, banks, monuments, etc) are to be included. This is so you can pinpoint strategic spots easily.
Warlight: Evolution 2.0 General Thread: 2020-01-11 21:08:51


Dullahan
Level 49
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https://drive.google.com/open?id=1nQ4lX6qMPKMRQwOt2fCtEK5-EnGUTdi9&usp=sharing

Here is the link. You can look over as I edit it more. Suggestions welcome.

I won't be uploading the link to the document until it's somewhat finished.

Things I will add:
Natural resources
Trade Routes (land & sea)
Luxury resources
Monuments, Temples, Towers, etc
Significant institutions (libraries, schools, banks, etc)
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