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Warlight: Evolution 2.0 General Thread: 2020-01-12 22:30:38


goodgame
Level 57
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How do you stop the map from automatically zooming in when you select a location, if you can?
Warlight: Evolution 2.0 General Thread: 2020-01-14 06:09:23


MadShrimp
Level 54
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I roleplayed the construction of a wonder called "the gates of Valislav" at the southern end of the Darial Gorge, be cool if that was added
Warlight: Evolution 2.0 General Thread: 2020-01-17 02:12:34


Dullahan
Level 49
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Just leaving a note for myself: Feudal society is an inevitable phenomenon in northern Europe (relative to classical civilization)
Warlight: Evolution 2.0 General Thread: 2020-01-17 03:01:45


goodgame
Level 57
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It seems the icons on the map form a bit of a line from Mesopotamia straight to the Moluccas.
Warlight: Evolution 2.0 General Thread: 2020-01-18 01:02:58


Dullahan
Level 49
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A coincidence( or is it?). I haven't added nodes/trade routes yet. Glad you're looking at it :)

Edited 1/18/2020 01:03:37
Warlight: Evolution 2.0 General Thread: 2020-01-18 16:40:32

Electro94
Level 30
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I really like it so far, however I think adding major cities (such as Athens or Kiev) would make it even better.
Warlight: Evolution 2.0 General Thread: 2020-01-18 22:45:12

Hitmarks 
Level 43
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Late Antiquity A - Yucatecs - player Hitmarks


I would like to have merida increased as much as you are allowed to raise up the income (if I remember correctly you said 12 income) and the provinces of guatemala and villahermosa will decline and both will be 2 income!
Warlight: Evolution 2.0 General Thread: 2020-01-21 20:37:39


Zhang Liao
Level 62
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I would like to have the bonus in Belize increase by 2. (Late Antiquity A as the Toltecs)
Warlight: Evolution 2.0 General Thread: 2020-01-21 22:38:15


Dullahan
Level 49
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Late Antiquity A has officially finished.
Warlight: Evolution 2.0 General Thread: 2020-01-21 22:46:39


goodgame
Level 57
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Is the economic map finished, or does more have to be added?
Warlight: Evolution 2.0 General Thread: 2020-01-22 12:02:32


Dullahan
Level 49
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not finished
Warlight: Evolution 2.0 General Thread: 2020-01-23 01:20:53

Electro94
Level 30
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Britannia/Kingdom of Briton - West

I think you should increase the bonuses in Alasopolis (Bristol) by 1 and Briton (London) by 1. Maybe also increase Wales and Southern Scotland by 1 and decrease Ireland by 1.
Warlight: Evolution 2.0 General Thread: 2020-01-25 19:32:44


Dullahan
Level 49
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Suggestions for next game? (all three regions will stick with their own games. Games won't merge until later)
Warlight: Evolution 2.0 General Thread: 2020-01-25 19:40:32


goodgame
Level 57
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Since this game my nation wasn't too outspoken or anything, I don't think much should change other then a little lowering at the southeast border to signify collateral damage from conflict.
Warlight: Evolution 2.0 General Thread: 2020-01-25 19:42:26


Mista Sista
Level 57
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Some nasty plagues. Make it a requirement that every single person roleplay an internal conflict or negative trait of their country that will be difficult to overcome. Roleplaying conflict inside a nation is the weakest part of our games at this point. No country is ever completely unified. Differing opinions, rivals, and religious conflict play an important part in many nations.
Warlight: Evolution 2.0 General Thread: 2020-01-25 19:47:17


goodgame
Level 57
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That's coming from someone who didn't roleplay any internal issues.

Looking at the map, it seems China doesn't really have any economic importance.
Warlight: Evolution 2.0 General Thread: 2020-01-26 18:54:11


Dullahan
Level 49
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I think plagues should hit when a certain level of mobility is reached. Whether it's an empire controlling a crossroad with lax regulations and good security/roads, or a simultaneous golden age for two or more (huge) economic powers (Byzantine empire, Sassanian Empire, Sui dynasty). Justinian's Plague was incredibly deadly, even if it wasn't a globe-spanning pandemic like the Black Death. There shouldn't be an end-all rule for when an epidemic/pandemic should arise, but specific circumstances should dictate it. I'll be paying close attention next game(s).

Also the map is not even close to being finished. China is and will always be an economic powerhouse.

Edited 1/26/2020 19:22:29
Warlight: Evolution 2.0 General Thread: 2020-01-26 22:22:18

Electro94
Level 30
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Unless the Tiburmo-Trangish raze it to the ground.

I mean what?
Warlight: Evolution 2.0 General Thread: 2020-01-26 22:25:48

Electro94
Level 30
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But yeah I agree with the negative roleplay thing. Briton - my western nation - is going to go through some tough times during the rise of feudalism, which will cause trade to die down a little, especially in the North. Briton's economy is greatly influenced by overseas trade.
Warlight: Evolution 2.0 General Thread: 2020-01-30 20:09:06


Dullahan
Level 49
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Late Antiquity W has ended
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