User contributions for Fizzer
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22 July 2011
- 06:1206:12, 22 July 2011 diff hist +47 N Random warlords Redirected page to Random Warlords and Random Cities current
- 06:1106:11, 22 July 2011 diff hist +47 N Random cities Redirected page to Random Warlords and Random Cities current
- 06:1106:11, 22 July 2011 diff hist +172 Normal Distribution No edit summary
- 06:0706:07, 22 July 2011 diff hist 0 Random Warlords and Random Cities No edit summary
- 06:0706:07, 22 July 2011 diff hist +76 Random Warlords and Random Cities No edit summary
- 06:0606:06, 22 July 2011 diff hist +897 N Random Warlords and Random Cities Created page with "Many map designers include a Warlords distribution and Cities distribution manually by picking the territory in each bonus themselves. For most games, this is preferred since the..."
- 06:0606:06, 22 July 2011 diff hist +1,397 N Normal Distribution Created page with " All maps have a "full distribution" option that includes all territories, but map creators can also supply additional distribution options for their map. A distribution is simpl..."
- 06:0406:04, 22 July 2011 diff hist +50 Manual Distribution No edit summary
- 06:0406:04, 22 July 2011 diff hist +1,069 N Manual Distribution Created page with "Manual distribution (as opposed to automatic distribution) refers to games where the game creator elects to let players choose where they want to start. Each player picks territo..."
- 06:0406:04, 22 July 2011 diff hist +812 N Initial Territory Distribution Created page with "There are three fundamentally different ways that WarLight maps can be distributed when the game starts: * Normal Distribution: In a normal distribution, a subset of the av..."
- 06:0206:02, 22 July 2011 diff hist +2,585 N Fog Created page with "Fog is a way of controlling how much of your opponents empires you can see. In all fog levels, you can always see your own territories. WarLight supports six levels of fog: No Fo..."
- 05:5505:55, 22 July 2011 diff hist +2,251 N Booting Created page with "If a player does not take their turn in a timely fashion, they can be booted out of the game so that the game can continue. The game creator can set a "boot time" when creating..."
- 05:5205:52, 22 July 2011 diff hist +1,194 N Multi Attack Created page with "In a normal game, each army can only be given one order per turn. For example, the same army cannot attack from A to B then attack from B to C in the same turn. When Multi-Atta..."
- 05:5105:51, 22 July 2011 diff hist +1,334 N Attack Only and Transfer Only Created page with "Attack Only and Transfer Only are advanced options for customizing how your attacks happen. "Attack or Transfer" is the default option that you will use most of the time. This ..."
- 05:5005:50, 22 July 2011 diff hist −7 Hotkeys No edit summary
- 05:4905:49, 22 July 2011 diff hist +1,773 N Hotkeys Created page with "WarLight supports a few hotkeys to make navigating the UI easier. Once you get used to the game, these can make playing easier. =Phase Manipulation= * A - While building your ..."
- 05:4605:46, 22 July 2011 diff hist +2,574 N Move Order Created page with " WarLight will always execute your orders in the order that you supply them. In the Orders panel on the right, you can re-arrange your orders by clicking on them and using the up..."
- 05:4405:44, 22 July 2011 diff hist +714 N Sanctions Card Created page with "The Sanctions card reduces the income of another player. When playing a Sanctions card, you can pick any player as the target. Sanctions can be configured to reduce their targe..."
- 05:4305:43, 22 July 2011 diff hist +23 Diplomacy Card No edit summary
- 05:4305:43, 22 July 2011 diff hist +643 N Diplomacy Card Created page with " The Diplomacy card enforces peace between two players for a variable number of turns. While peace is enforced, neither player will be able to attack the other. The card takes ef..."
- 05:4305:43, 22 July 2011 diff hist +32 Luck Modifier No edit summary
- 05:4205:42, 22 July 2011 diff hist +37 Combat Basics No edit summary
- 05:4205:42, 22 July 2011 diff hist +32 Combat Basics No edit summary
- 05:4205:42, 22 July 2011 diff hist +698 N Gift Card Created page with " The gift card allows you to give one of your territories away to another player. This is most useful in team games, where you can give your teammate access to a completely diffe..."
- 05:4105:41, 22 July 2011 diff hist +1,165 N Airlift Card Created page with " The airlift card allows you to transfer your armies long distances. Each time you play one, you can do a single transfer from any of your territories to any other territory of y..."
- 05:4005:40, 22 July 2011 diff hist +1,368 N Order Delay Card Created page with "The Order Delay card will cause all orders that you issue below the card to happen after your opponent's. You can issue attack/transfer orders both before and after the card, so ..."
- 05:3905:39, 22 July 2011 diff hist +47 Order Priority Card No edit summary
- 05:3905:39, 22 July 2011 diff hist +23 Blockade and Emergency Blockade Cards No edit summary
- 05:3905:39, 22 July 2011 diff hist +23 Spy, Reconnaissance, and Surveillance Cards No edit summary
- 05:3905:39, 22 July 2011 diff hist −5 Reinforcement Card No edit summary
- 05:3705:37, 22 July 2011 diff hist +29 Reinforcement Card No edit summary
- 05:3605:36, 22 July 2011 diff hist +1,231 N Order Priority Card Created page with "The Order Priority card will allow you to get the first move for the next turn. After playing an Order Priority card, your first order will happen before your opponent's first or..."
- 05:3405:34, 22 July 2011 diff hist +31 Blockade and Emergency Blockade Cards No edit summary
- 05:3205:32, 22 July 2011 diff hist +2,813 N Blockade and Emergency Blockade Cards Created page with "=Abandon Card= http://warlight.net/Images/AbandonHelp.png The abandon card will change one of your territories to a neutral and increase the number of armies on that territory...."
- 05:1105:11, 22 July 2011 diff hist +385 Main Page No edit summary
- 05:0805:08, 22 July 2011 diff hist +851 N Spy, Reconnaissance, and Surveillance Cards Created page with "In a fog game, these cards allow you to view territories through the fog. Simply play it, choose the destination, and next turn you will see those territories as well as any atta..."
- 05:0705:07, 22 July 2011 diff hist −10 Reinforcement Card No edit summary
- 05:0605:06, 22 July 2011 diff hist +2,443 N Reinforcement Card Created page with "The reinforcement card supports two modes: fixed and progressive. =Fixed= Fixed reinforcement cards are simple: simply play one to be given a specific number of extra armies to..."
- 05:0205:02, 22 July 2011 diff hist +425 Cards No edit summary
- 05:0105:01, 22 July 2011 diff hist +1,092 N Card minimums Created page with "In games where you receive more than one piece of card per turn, game creators can use minimums to help control how pieces are dished out. When a game creator sets a minimum on..."
- 05:0005:00, 22 July 2011 diff hist +566 N Card weights Created page with "When a game has multiple types of cards included, game creators can control how common each type is by defining different weights. Weights are relative to eachother. That is..."
- 04:5904:59, 22 July 2011 diff hist −8 Cards No edit summary
- 04:5904:59, 22 July 2011 diff hist +1,378 N Cards Created page with "=Cards= Cards can be played to accomplish a variety of tasks. The game creator can pick which cards will be available in their game, so be sure to check the game settings to kno..."
- 04:5104:51, 22 July 2011 diff hist +27 N Combat basics Redirected page to Combat Basics current
- 04:4604:46, 22 July 2011 diff hist +2,291 N Luck Modifier Created page with "=Luck Modifier= When a game is created, members have the option to control how much that luck will affect the game. They can pick an amount from 0% to 100%. =Details= To under..."
- 04:4204:42, 22 July 2011 diff hist +4 Combat Basics No edit summary
- 04:4104:41, 22 July 2011 diff hist +2,200 N Combat Basics Created page with "=Attack System= The attack system is very simple. Each army that attacks has a 60% chance at killing one defending army. If all the defending armies are killed, the territory is..."
- 04:3904:39, 22 July 2011 diff hist −20 Main Page No edit summary
- 04:3804:38, 22 July 2011 diff hist +39 Main Page No edit summary
- 04:3404:34, 22 July 2011 diff hist −398 Main Page Replaced content with "The WarLight Wiki is a work-in-progress."