This is what Fizzer said in post #1 on here:
I think it is time to bring these two templates up to date with the rest of the site and make them pure skill. However, doing this would change the auto games and ladders, so I'd like to hear everyone's thoughts on the subject.
He asked for community opinion, but he never stated how that would be used (whether it would sway him)
Then said this a couple pages in:
I agree, I like the risk management aspect too. Deciding whether to attack a 2 with 3 or 4 adds strategy to the game and is fun. But at the same time, WarLight has been moving towards no-luck settings as a whole, and the risk management that comes from randomness might have to be a casualty of that (at least, as far as the ladders go.)
There is still risk management even in 0% SR, it's just a different kind of risk management.
Edited 9/28/2015 23:54:45