0% straight round makes things like this happen:
https://www.warlight.net/MultiPlayer?GameID=9245384
It makes picking way less interesting.
I do not think any picks on that map compete with that triple pick. The only way to win was to predict the triple pick and steal part of it.
That is not true though. Suppose he had picked something like SEA, CA, quad Africa? He would have had direct counter and that changes the game big time. Furthermore, N Af and S Af could have both been used in the triple. you could have ended up with each of you getting 2 picks in Africa quite easily.
To say the triple is the only option is dumb though. Even if I were to agree with that, why does that make the game less dynamic? As I said, you could have split that. Either way, I don't see how it makes the game less strategic. Taking away 3v2 fails doesn't mean there is less complexity. You replace risk management with more leftover management. it is just a different kind of strategy (for better or worse is each person't opinion).
Edited 8/20/2015 16:21:09