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Warlight: Evolution 2.0 General Thread: 2019-11-17 22:50:13

Erate Deight
Level 60
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Guess I'll share this here, https://docs.google.com/document/d/1HVsVlJF-oRyXLL5TEjI9wtyWM_xKohFCM0_IyaxgtUA/edit?usp=sharing, I made a document with all the RP related to my nations, With dates and turn numbers.

EDIT: So I'm an idiot and forgot to get a sharing link, So now everybody should be able to view it.

Edited 11/18/2019 04:25:58
Warlight: Evolution 2.0 General Thread: 2019-11-18 12:48:17


Dullahan
Level 49
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New game is up
Warlight: Evolution 2.0 General Thread: 2019-11-19 17:47:27


Dullahan
Level 49
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Another game is up

Edited 11/19/2019 17:47:36
Warlight: Evolution 2.0 General Thread: 2019-11-25 11:09:56


Dullahan
Level 49
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All games are ongoing as of now

Edited 11/25/2019 11:10:10
Warlight: Evolution 2.0 General Thread: 2019-11-26 06:54:07

Erate Deight
Level 60
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I think some things in my document might not be dated correctly, So feel free to tell me if you find any. Also should I add ingame dates?
Warlight: Evolution 2.0 General Thread: 2019-11-29 00:57:46


Mista Sista
Level 57
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Bump:

Remember to update the document, guys.
Warlight: Evolution 2.0 General Thread: 2019-12-02 03:03:13


Dullahan
Level 49
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Due to complications, Late Antiquity W will be remade
Warlight: Evolution 2.0 General Thread: 2019-12-04 17:15:01


Dullahan
Level 49
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New game is up
Warlight: Evolution 2.0 General Thread: 2019-12-06 01:25:07


Based Stickperson
Level 54
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Recommendations:
Region/Continent Specific Maps (ex. Bronze Age Collapse if possible)

Questions, Qualms, and Quarrels:
Why not incorporate cities? It seems like the perfect way to represent development, in one game as well. Better yet you could just add the # of cities to the current map's income (factoring stability somewhere in that equation I guess).
Warlight: Evolution 2.0 General Thread: 2019-12-06 05:57:57

Erate Deight
Level 60
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The city system is kinda flawed though because your income will grow too fast, If you get enough income to build one city per turn, You can continually build one city per turn forever.
Warlight: Evolution 2.0 General Thread: 2019-12-06 22:16:28


Dullahan
Level 49
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I agree. I originally used cities as a form of value, but I eventually realized the folly in doing so.
Warlight: Evolution 2.0 General Thread: 2019-12-06 23:22:25


Zhang Liao
Level 62
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For this series of games, I would agree that including cities would result of growing income really fast, but you don't have to get rid of the commerce entirely, it's a useful option for anyone who want to deploy troops at a later time, which I liked.
Warlight: Evolution 2.0 General Thread: 2019-12-07 04:43:39


Dullahan
Level 49
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Generally, I think the commerce system is flawed in ways I don't have the time to get into.
Warlight: Evolution 2.0 General Thread: 2019-12-09 02:58:34


MadShrimp
Level 54
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https://ibb.co/5KhJXYh Link to a map of the western game
Warlight: Evolution 2.0 General Thread: 2019-12-11 21:07:27


Dullahan
Level 49
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announcement: A game centered on africa will occur in the next age
Warlight: Evolution 2.0 General Thread: 2019-12-16 17:41:34


Dullahan
Level 49
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Part 2 for asia is up
Warlight: Evolution 2.0 General Thread: 2019-12-19 20:18:47


Dullahan
Level 49
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I'll finally be working on the centers of power map. Only west because the east always ends up as a shitshow for reason I don't understand.
Warlight: Evolution 2.0 General Thread: 2019-12-19 21:06:29


Dullahan
Level 49
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I might need some help with where the rus'san and kievan cities are at
Warlight: Evolution 2.0 General Thread: 2019-12-20 01:17:31


MadShrimp
Level 54
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Russ in Saratov (formerly Veldir) is the largest city followed closely by Volgograd in Volgograd. The southern Volga region is the richest and most densly populated of part of the empire. From our century or so of monopoly of eastern trade I'd imagine Krasandar grew into a large port city, being the main outlet of eastern goods to the western world. I'd imagine at least one large city in the northern region of the empire, probably in Yaroslavl
Warlight: Evolution 2.0 General Thread: 2019-12-20 01:51:55


goodgame
Level 57
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I think now I have enough time to be introduced to this. Is it too late to join?
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