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Card ideas: 2025-02-04 14:40:35

Dan
Level 45
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For the Switch Card, the mod “Swap Territories” already exists. There is a more customisable mod, “Swap Territories 2”, but is it not currently public.
Card ideas: 2025-02-04 17:14:07


Rex Imperator 
Level 59
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Where can you find it ?
Card ideas: 2025-02-04 17:16:47


Rex Imperator 
Level 59
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@Alexclusive I already created your "weed card", look at page 3.
Card ideas: 2025-02-04 17:26:55


old yeller 
Level 60
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scorched earth card

in commerce games trade your cities for gold to avoid them taken over.
Card ideas: 2025-02-04 23:33:26

Dan
Level 45
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Where can you find it?
if you did a internet search, you’d find it. I’ve tried to document as much mods that have been published publicly as much as possible. It’ll be a Warzone wiki or GitHub result.

While creating a game, It’ll be under the “Mods” section
Card ideas: 2025-02-16 01:56:55


krinid 
Level 63
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Hey folks, canvassing for some Members as mod testers (have to be a member to join the modded games as I haven't used my 1/week allocation for these). I have 2 mods that need testing right now. Both of these are low key tests, just play ~5 turns to confirm that the mods are doing what they should w/o errors. They worked fine in SP, just need to do the checks in MP now.

1)
Buy Cards v2 - I updated Dabo's mod to support Custom Cards, prices settable by host on distro (MD) or T1 (AD)
https://www.warzone.com/MultiPlayer?GameID=40428687

2)
Stationary Commanders - I'm re-publishing DanWL's mod after he deleted his account
https://www.warzone.com/MultiPlayer?GameID=40422960

I'll have more coming up in the near future. I have 12 custom cards ready for testing, but likely going to break them up into 3-4 custom card packs of related-ish functionality. Nuke, Pestilence, Isolation, Shield, Monolith, Card Block, Card Piece, Tornado, Earthquake, Quicksand, Neutralize, Deneutralize are done. Airstrike, Forest Fire, Card Hold, Conceal, Phantom & Portal will be coming soon.
Card ideas: 2025-02-16 03:59:45


Wanna'be Hig
Level 30
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Not So Neutral Card

Play this card to make one Neutral territory turn into an AI on your team. (cannot be used on zones that have had block-aids used on them)
Card ideas: 2025-02-18 12:29:33


Babydalorian
Level 58
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Uprising card

2 armies (or a freely definable number before the start of the game) attack a territory of your choice anywhere on the map. So even if it's 1 army must stand guard, it would become neutral afterwards.
If there are more armies than 1 the card would only reduce them by 1 I guess.
Card ideas: 2025-02-18 12:34:08


Babydalorian
Level 58
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Anti AI card

In a team game where your team mate gets booted and turned into an AI you play it to get all the AI's territories as your own.
Card ideas: 2025-02-18 12:43:04


Babydalorian
Level 58
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Bomb bonus

bombs a whole bonus instead of just one territory.
eg For the times some smug player takes Asia on small earth for example ;-)
Card ideas: 2025-02-18 15:54:00


krinid 
Level 63
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@Babydalorian
Bomb bonus

bombs a whole bonus instead of just one territory.
eg For the times some smug player takes Asia on small earth for example ;-)

in my upcoming mod release, the Earthquake card does damage to an entire bonus for a number of turns (configurable)

I'll be posting an FFA for it in the near future



Edited 2/18/2025 22:58:14
Card ideas: 2025-02-18 16:12:30


TR-8R 
Level 62
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Survival card:
Whatever territory you choose with this card, no matter how large of attacks are made, your last army will survive and you will retain the territory that turn
Card ideas: 2025-02-18 22:30:19


krinid 
Level 63
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@TR-8R
Survival card:
Whatever territory you choose with this card, no matter how large of attacks are made, your last army will survive and you will retain the territory that turn

in the upcoming mod release, there is a "Monolith" unit spawned by playing a card that does 0 damage, absorbs 0 damage, protects 0 units, but cannot be killed/destroyed and thus the territory cannot be captured as long as it remains (has a configurable duration)



Edited 2/18/2025 22:57:44
Card ideas: 2025-02-18 22:57:24


krinid 
Level 63
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@Babydalorian
Uprising card

2 armies (or a freely definable number before the start of the game) attack a territory of your choice anywhere on the map. So even if it's 1 army must stand guard, it would become neutral afterwards.
If there are more armies than 1 the card would only reduce them by 1 I guess.
In my upcoming mod release, there will be a Tornado card which lets you target any territory on the map and does a configurable amount of set damage for a configurable # of turns.

It doesn't make the territory go neutral (I could consider that), but it would kill the OMS army and make it go to 0.

Card ideas: 2025-02-18 22:59:25


krinid 
Level 63
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@old yeller
scorched earth card

in commerce games trade your cities for gold to avoid them taken over.
This is a great idea! I'm adding this to my list
Card ideas: 2025-02-19 21:21:38


(ง︡'-'︠)ง let's fight!! 
Level 62
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Stealth Card

Your territories turn into neutral colour for X turns.
Card ideas: 2025-02-20 03:08:03


old yeller 
Level 60
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that’s good let’s fight
Card ideas: 2025-02-20 03:44:41


alexclusive 
Level 65
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Messiah card
Your commander is reborn after it has been killed.
Card ideas: 2025-02-20 03:56:54


krinid 
Level 63
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@ (ง︡'-'︠)ง let's fight!!
Stealth Card

Your territories turn into neutral colour for X turns.

This exists in my upcoming mod release, called the "Neutralize" card



I've also showed its partner card Deneutralize
Card ideas: 2025-02-20 04:03:55


krinid 
Level 63
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@alex
Messiah card
Your commander is reborn after it has been killed.
Is the idea that you have to play the card on the right turn, estimating when you're going to be killed in order to activate the effect?

I think someone suggested this earlier, but the criteria was to just hold the card, as long as you have it in hand at time of death, commander revives elsewhere

It's an interesting idea, I'm done to do it ... but not sure "Messiah" is the right name for it, lol; I can just see the card pic of Jesus on a cross and everyone complaining to Fizz about religious overtones

Maybe the Jon Snow card (;

I think someone else just called it "Revive" or something similar

Technically speaking, at least at this point in time with WZ, this wouldn't be a "revival" of the commander, it would be annulling the order that kills the commander (b/c once it's dead, you're out, period, no way to alter it, no way to get back into the game) and then either just continue with the commander happy and proud, or move it somewhere else on the map; but it would function as a revival from a gameplay perspective; could even pop up a "your commander died on territory X! but has mysteriously been resurrected on territory Y"
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