Mods: Difference between revisions
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* Promoted - mod available for public use. Can be used in [[Quickmatch]] or [[tournaments]]. | * Promoted - mod available for public use. Can be used in [[Quickmatch]] or [[tournaments]]. | ||
* Standard - mod available for public use. Can be used in [[Quickmatch]] or [[tournaments]]. | * Standard - mod available for public use. Can be used in [[Quickmatch]] or [[tournaments]]. | ||
* Experimental - mod available for public use ( | * Experimental - mod available for public use (may have bugs; 'rarely' used) | ||
* Development - | * Development - | ||
** Non-public - mod still being made. Allows for multiplayer testing. Mod code obtained from GitHub (how mods run normally). | ** Non-public - mod still being made. Allows for multiplayer testing. Mod code obtained from GitHub (how mods run normally). |
Revision as of 02:33, 22 November 2023
Mods are a way of modifying/expanding the Warzone core gameplay beyond what is possible using the built-in configuration options. Modded games can be created only by members, however you may ask a member to create a game for you.
Mods are easy to use! When joining a game with mods, Warzone automatically downloads the mod. No installation is required. Simply join or create a game that has mods enabled. Since no installation is required, mods are fully supported on all Warzone platforms, including Android and iOS!
Some mods have a menu where users can interact with the mod. To open this menu, from a game go to Game > Mod: <mod name>.
Mod Categories
Mods have 4 main categories:
- Promoted - mod available for public use. Can be used in Quickmatch or tournaments.
- Standard - mod available for public use. Can be used in Quickmatch or tournaments.
- Experimental - mod available for public use (may have bugs; 'rarely' used)
- Development -
- Non-public - mod still being made. Allows for multiplayer testing. Mod code obtained from GitHub (how mods run normally).
- Local - mod still being made. Code runs from local files for use in single-player only.
List of published mods (not exhaustive)
Please note some mods may have bugs. Contact the mod developer (by Discord, private message or using the forum) to report a bug. Note that if a mod takes more than 10 seconds to run, a crash message will appear. This would only happen if using a map that is too big (in terms of number of territories or bonuses).
Promoted mods
Standard Mods
- Advanced Diplomacy Mod V4
- AI's don't play cards
- AIs don't deploy
- Buy Cards
- Commerce Plus
- Diplomacy 2
- Late Airlifts
- Limited Attacks
- Limited Multiattacks
- Neutral Moves
- Safe Start
- Swap Territories
- Take Turns
Experimental Mods
- (Beta) BetterCities and group chat
- (Beta) Factions
- Advanced Card Distribution (CS+)
- Advanced Card Distribution (per player)
- AIs don't attack
- Airports
- Army Caches
- Army Recruiter
- Artillery Strike
- Better don't fail an attack
- Bomb Card+
- Bonus Airlift
- BonusValue QuickOverrider
- Capitalist
- Capture The Flag
- Card Caches
- CivLight
- Connected Commanders
- Connected Territories
- ConstructionWorker Unit
- Custom Card Package
- Custom Card Package 2
- Decoy Card
- Deployment Limit
- Diplomat
- Don't lose a territory
- Dragons
- Draw Resolver
- Dreadful Hypothermia 4
- Dynamic bonuses
- Encirclement
- Essentials
- Expansion+
- Extended Randomized Bonuses
- Extended Winning Conditions
- Force Vote to End
- Forts
- FreeExpansion
- Gift Armies 2
- Gift Gold Ultra
- Goldmines (Commerce+)
- Highest Income Disadvantage
- Hospitals
- Hybrid Distribution
- Hybrid Distribution 2
- I.S. Character Pack ( Antiquity )
- I.S. Character Pack ( Ship Props )
- I.S. City Manager
- I.S. Terrain & Navel Mod
- Income Threshold
- Informations for spectators
- INSS Bonuses
- Late Gifts
- Late Wastelands
- Local Deployment Helper (V2)
- Locked Down Regions
- Lotto Mod - Instant Random Winner
- Map testing - territory connections
- Medics
- Meteor Strike
- Mighty Commanders
- More_Distributions
- No income for odd/even number of territories
- No Wrapped Attacks
- One Way Connections
- Orders Cost Income
- Portals
- Press This Button
- Priests
- Random settings generator
- Random Starting Cities
- Read Game Settings
- Reverse Income
- Reversed Bonus Armies Per Territory
- Runtime Wastelands
- Spawnbarriers
- Special units are Medics
- Spectator Mode
- Stack Limit
- Stationary commanders
- Structures Distribution
- Surveillance Card+
- Swap Territories 2
- Tanks
- TerritoryLimit
- Transport Only Airlift
- Villages
- VillagesV2
- Wastelands+
- Where Am I?
Create your own Mod
See the Mod Developers Guide for details on how to get started making your own mod.
Restrictions
Single-player modded games are always free for members. Likewise, multi-player games where all players are members are also free. Members can create a modded game for non-members by using the special "Allow non-members to join" check-box on the mods page. Using this special checkbox is free once per week to members, (restarts Monday), but after that it will cost a small fee (2 coins per player, member or not, in the game). This fee exists since mods can run on the server, and modded games are significantly more CPU-intensive for the Warzone server to run than non-modded games.