Card Caches: Difference between revisions
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This mod enables players to earn | This mod enables players to earn [[cards|card]] pieces upon capturing territories that have a <strong>Resource Cache</strong> [[structure]] on them. Once a territory that has a Resource Cache receives a normal attack/transfer order that succeeds (like an attack capturing the territory or a transfer being able to transfer), a Resource Cache will be removed and the player who issued the order will receive the card pieces, ready for next turn.<!-- mod doesnt check for IsAttack, only IsSuccessful--> All cards that are enabled in game settings can be earned through capturing Resource Caches. There is no way to disable it for specific cards. Capturing a Resource Cache will never reduce a player's card pieces. | ||
== Settings == | |||
Game creators can customize: | |||
* The number of Resource Caches that spawn at the start (after territory picks in [[manual distribution]]) of the game (defaults to 2, min 1, max 20). They will only be spawned on neutral territories that do not already have any structures on them. No more than 50% of the map's territories will ever have a Resource Cache spawned on them, regardless of the amount of caches to spawn is. If this is set to less than 1, no caches will be spawned. | |||
* The number of card pieces players receive from capturing a Resource Cache (defaults to 5, min 1, max 15). | |||
* If the number of card pieces will give a fixed amount of pieces (defaults to enabled). | |||
** The card pieces ±limit (defaults to 3, min 1, max 10). | |||
All numerical settings can have lower or higher values typed in rather than using the number slider; there is no absolute limit. | |||
== Potential game-breaking bugs == | |||
Combining this mod with [[Neutral Moves]] may cause the game to crash as this mod does not check if the player issuing the attack/transfer order is an actual player. Neutral cannot have it's cards changed because it is not a player as such. | |||
{{Cards}} | {{Cards}} |
Revision as of 15:03, 6 October 2024
Mod name | Card Caches |
Creator | UnFairerOrb76 |
Made public on | 2022-11-09 |
Category | Experimental |
Tags | #Strategic #Diplomacy |
Runs on Warzone version | 5.20+ |
Source code | GitHub |
This mod enables players to earn card pieces upon capturing territories that have a Resource Cache structure on them. Once a territory that has a Resource Cache receives a normal attack/transfer order that succeeds (like an attack capturing the territory or a transfer being able to transfer), a Resource Cache will be removed and the player who issued the order will receive the card pieces, ready for next turn. All cards that are enabled in game settings can be earned through capturing Resource Caches. There is no way to disable it for specific cards. Capturing a Resource Cache will never reduce a player's card pieces.
Settings
Game creators can customize:
- The number of Resource Caches that spawn at the start (after territory picks in manual distribution) of the game (defaults to 2, min 1, max 20). They will only be spawned on neutral territories that do not already have any structures on them. No more than 50% of the map's territories will ever have a Resource Cache spawned on them, regardless of the amount of caches to spawn is. If this is set to less than 1, no caches will be spawned.
- The number of card pieces players receive from capturing a Resource Cache (defaults to 5, min 1, max 15).
- If the number of card pieces will give a fixed amount of pieces (defaults to enabled).
- The card pieces ±limit (defaults to 3, min 1, max 10).
All numerical settings can have lower or higher values typed in rather than using the number slider; there is no absolute limit.
Potential game-breaking bugs
Combining this mod with Neutral Moves may cause the game to crash as this mod does not check if the player issuing the attack/transfer order is an actual player. Neutral cannot have it's cards changed because it is not a player as such.