Gift Card: Difference between revisions
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Gifted armies can't be ordered to do anything in the turn |
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Gift Cards happen after deployments and [[airlift]]s, but before attacks. This means it's okay to airlift into or out of a territory you are gifting on the same turn. However, you should not [[Abandon Card|abandon]] a territory you are gifting in the same turn, since it will cause the gift to fail. | Gift Cards happen after deployments and [[airlift]]s, but before attacks. This means it's okay to airlift into or out of a territory you are gifting on the same turn. However, you should not [[Abandon Card|abandon]] a territory you are gifting in the same turn, since it will cause the gift to fail. | ||
Although technically the one player giving the land can order moves from it, these ordered moves have no effect and the given armies are totally passive during the turn when they are gifted. | |||
==See also== | ==See also== |
Revision as of 00:47, 10 September 2011
The Gift Card allows you to give one of your territories away to another player. This is most useful in team games, where you can give your teammate access to a completely different part of the map.
All armies on the target territory will also be transferred to the target player.
You may only gift territories to players who are still in the game; eliminated players may not be revived.
Gift Cards happen after deployments and airlifts, but before attacks. This means it's okay to airlift into or out of a territory you are gifting on the same turn. However, you should not abandon a territory you are gifting in the same turn, since it will cause the gift to fail.
Although technically the one player giving the land can order moves from it, these ordered moves have no effect and the given armies are totally passive during the turn when they are gifted.