CardPack - Disasters: Difference between revisions
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This card causes a tornado to develop on a territory, causing damage to it for a duration of turns. The duration of the tornado is designed to be at least 1 or -1. -1 is special value that means the tornado lasts until the end of the game. The strength of the tornado reduces the amount of armies on the territory. | This card causes a tornado to develop on a territory, causing damage to it for a duration of turns. The duration of the tornado is designed to be at least 1 or -1. -1 is special value that means the tornado lasts until the end of the game. The strength of the tornado reduces the amount of armies on the territory. | ||
Tornadoes are applied at the end of each turn. | Playing this card happens during the same [[turn phases|turn phase]] as [[Gift Card]]s. Tornadoes are applied at the end of each turn. | ||
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The damage modifiers are multiplies. 1.5 multiplies by 150% (increases number of armies by half the number of current armies); 0.5 multiplies by 50% (halves number of armies); 1 means no change. | The damage modifiers are multiplies. 1.5 multiplies by 150% (increases number of armies by half the number of current armies); 0.5 multiplies by 50% (halves number of armies); 1 means no change. | ||
Playing this card happens during the same [[turn phases|turn phase]] as [[Gift Card]]s. | |||
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This card causes an earthquake to develop on a bonus, damaging each territory in the bonus for a duration of turns. The strength of the earthquake reduces the number of armies on each territory by that number of armies. | This card causes an earthquake to develop on a bonus, damaging each territory in the bonus for a duration of turns. The strength of the earthquake reduces the number of armies on each territory by that number of armies. | ||
Earthquakes are applied at the end of each turn. | Playing this card happens during the same [[turn phases|turn phase]] as when new cards are received. Earthquakes are applied at the end of each turn. | ||
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Latest revision as of 12:29, 5 March 2025
Mod name | CardPack - Disasters |
Creator | krinid |
Made public on | 2025-03-01 |
Category | Experimental |
Tags | #Strategic |
Runs on Warzone version | 5.32.0.1+ |
Source code | GitHub |
This mod adds 4 custom cards to the game: Tornado Card, Quicksand Card, Earthquake Card and the Forest Fire Card.
Cards
Tornado Card
This card causes a tornado to develop on a territory, causing damage to it for a duration of turns. The duration of the tornado is designed to be at least 1 or -1. -1 is special value that means the tornado lasts until the end of the game. The strength of the tornado reduces the amount of armies on the territory. Playing this card happens during the same turn phase as Gift Cards. Tornadoes are applied at the end of each turn. |
Tornado Card ![]()
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Quicksand Card
This card transforms a territory into quicksand for a duration of turns. This prevents special units from moving off the territory, take increased damage from attackers and do reduced damage to attackers. Game creators can customize:
The damage modifiers are multiplies. 1.5 multiplies by 150% (increases number of armies by half the number of current armies); 0.5 multiplies by 50% (halves number of armies); 1 means no change. Playing this card happens during the same turn phase as Gift Cards. |
Quicksand Card ![]()
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Earthquake Card
This card causes an earthquake to develop on a bonus, damaging each territory in the bonus for a duration of turns. The strength of the earthquake reduces the number of armies on each territory by that number of armies. Playing this card happens during the same turn phase as when new cards are received. Earthquakes are applied at the end of each turn. |
Earthquake Card ![]()
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Forest Fire Card
This card is under development. |
Forest Fire Card ![]()
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