Resurrection Card: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mention turn phase for when card played |
||
Line 22: | Line 22: | ||
If you fail to play a card on the turn directly after your Commander dies, the mod will choose a territory to resurrect your Commander to. | If you fail to play a card on the turn directly after your Commander dies, the mod will choose a territory to resurrect your Commander to. | ||
Playing this card happens during the same [[turn phases|turn phase]] as when cards ware off. | |||
== Settings == | == Settings == |
Latest revision as of 12:49, 5 March 2025
Mod name | Resurrection Card |
Creator | krinid |
Made public on | 2025-02-24[1] |
Category | Experimental |
Tags | #Strategic |
Runs on Warzone version | 5.32+ |
Source code | GitHub |
Resurrection Card

Pieces | Customizable |
Weight | Customizable |
Minimum pieces awarded per turn | Customizable |
Pieces given to each player at the start | Customizable |
This mod adds a Resurrection Card to the game.
If you possess a whole card when your Commander dies, you are not eliminated, and you can play this card at the start of the following turn to resurrect your Commander to a territory of your choice.
You don't need to play the card until your Commander dies.
If you fail to play a card on the turn directly after your Commander dies, the mod will choose a territory to resurrect your Commander to.
Playing this card happens during the same turn phase as when cards ware off.
Settings
Mod Settings
- If the card is only usable when Commander dies (defaults to true).
- Number of pieces to divide the card into (defaults to 10, min 1, max 10).
- Minimum pieces awarded per turn (defaults to 1, min 1, max 10).
- Pieces given to each player at the start (defaults to 1, min 1, max 10).
- Card weight (defaults to 1, min 0.1, max 5).