Mods: Difference between revisions
Line 19: | Line 19: | ||
Mod compatiblity: | Mod compatiblity: | ||
<ul> | <ul> | ||
<li>Mods that are not meant to be used in conjunction with any other mods are marked with {{Color2|FF0000}}.</li> | |||
<li>Mods that are compatible with all order mods are marked with {{Color2|00FF00}}.</li> | <li>Mods that are compatible with all order mods are marked with {{Color2|00FF00}}.</li> | ||
<li>Mods | <li>Only one mod can use a popup system at the same time. Mods where core functionality is lost because of this technical limitation are marked with {{Color2|8F9779}}. | ||
<li>Mods that may cause conflict with other mods due to changing the size of [[wastelands]] are marked with {{Color2|94652E}} and mods that read wasteland size are marked with {{Color2|C19A6B}}.</li> | <li>Mods that may cause conflict with other mods due to changing the size of [[wastelands]] are marked with {{Color2|94652E}} and mods that read wasteland size are marked with {{Color2|C19A6B}}.</li> | ||
</ul> | </ul> | ||
Line 34: | Line 35: | ||
=== Standard Mods === | === Standard Mods === | ||
* [[Advanced Diplomacy Mod V4]] | * [[Advanced Diplomacy Mod V4]]<!-- {{Color2|8F9779}} (there are other issues, not fully reviewed yet) --> | ||
* [[Airports]] | * [[Airports]] | ||
* [[AI's don't play cards]] | * [[AI's don't play cards]] | ||
Line 52: | Line 53: | ||
=== Experimental Mods === | === Experimental Mods === | ||
* [[(Beta) BetterCities and group chat]] | * [[(Beta) BetterCities and group chat]]<!-- {{Color2|8F9779}} the "Better Cities" feature has other issues, not fully reviewed yet --> | ||
* [[(Beta) Factions]] | * [[(Beta) Factions]] | ||
* [[Advanced Card Distribution (CS+)]] | * [[Advanced Card Distribution (CS+)]] | ||
Line 124: | Line 125: | ||
* [[Random settings generator]] | * [[Random settings generator]] | ||
* [[Random Starting Cities]] {{Color2|00FF00}} | * [[Random Starting Cities]] {{Color2|00FF00}} | ||
* [[Read Game Settings]] | * [[Read Game Settings]] {{Color2|8F9779}} | ||
* [[Reverse Income]] | * [[Reverse Income]] | ||
* [[Reversed Bonus Armies Per Territory]] | * [[Reversed Bonus Armies Per Territory]] |
Revision as of 16:09, 18 February 2024
Mods are a way of modifying/expanding the Warzone core gameplay beyond what is possible using the built-in configuration options. Modded games can be created only by members, however you may ask a member to create a game for you.
Mods are easy to use! When joining a game with mods, Warzone automatically downloads the mod. No installation is required. Simply join or create a game that has mods enabled. Since no installation is required, mods are fully supported on all Warzone platforms, including Android and iOS!
Some mods have a menu where users can interact with the mod. To open this menu, from a game go to Game > Mod: <mod name>.
Mod Categories
Mods have 4 main categories:
- Promoted - mod available for public use. Can be used in Quickmatch or tournaments.
- Standard - mod available for public use. Can be used in Quickmatch or tournaments.
- Experimental - mod available for public use (may have bugs; 'rarely' used)
- Development -
- Non-public - mod still being made. Allows for multiplayer testing. Mod code obtained from GitHub (how mods run normally).
- Local - mod still being made. Code runs from local files for use in single-player only.
List of published mods (not exhaustive)
Please note some mods may have bugs. Contact the mod developer (by Discord, private message or using the forum) to report a bug. Note that if a mod takes more than 10 seconds to run, a crash message will appear. This would only happen if using a map that is too big (in terms of number of territories or bonuses).
Mod compatiblity:
- Mods that are not meant to be used in conjunction with any other mods are marked with #FF0000.
- Mods that are compatible with all order mods are marked with #00FF00.
- Only one mod can use a popup system at the same time. Mods where core functionality is lost because of this technical limitation are marked with #8F9779.
- Mods that may cause conflict with other mods due to changing the size of wastelands are marked with #94652E and mods that read wasteland size are marked with #C19A6B.
Promoted mods
- Buy Neutral #00FF00
- Diplomacy
- Gift Armies #00FF00
- Gift Gold #00FF00
- Picks Swap #00FF00
- Randomized Bonuses
- Randomized Wastelands #94652E #C19A6B
Standard Mods
- Advanced Diplomacy Mod V4
- Airports
- AI's don't play cards
- AIs don't deploy
- Buy Cards #00FF00
- Commerce Plus
- Diplomacy 2
- Essentials #00FF00
- Late Airlifts
- Limited Attacks
- Limited Multiattacks
- Meteor Strike
- Neutral Moves #00FF00
- Safe Start
- Swap Territories
- Take Turns
Experimental Mods
- (Beta) BetterCities and group chat
- (Beta) Factions
- Advanced Card Distribution (CS+)
- Advanced Card Distribution (per player)
- AIs don't attack
- Army Caches
- Army Recruiter
- Artillery Strike
- Better don't fail an attack
- Bomb Card+
- Bonus Airlift
- BonusValue QuickOverrider
- Capitalist
- Capture The Flag
- Card Caches
- CivLight
- Connected Commanders
- Connected Territories
- ConstructionWorker Unit
- Custom Card Package
- Custom Card Package 2 #00FF00
- Decoy Card
- Deployment Limit
- Diplomat
- Don't lose a territory
- Dragons
- Draw Resolver
- Dreadful Hypothermia 4
- Dynamic Bonuses
- Encirclement
- Expansion+
- Extended Randomized Bonuses
- Extended Winning Conditions
- Force Vote to End #00FF00
- Forts
- FreeExpansion
- Gift Armies 2 #00FF00
- Gift Gold Ultra 2 #00FF00
- Goldmines (Commerce+)
- Highest Income Disadvantage
- Hospitals
- Host spies on and can eliminate players #00FF00
- Hybrid Distribution #00FF00
- Hybrid Distribution 2 #00FF00
- I.S. Character Pack ( Antiquity )
- I.S. Character Pack ( Ship Props )
- I.S. City Manager
- I.S. Terrain & Navel Mod
- Income Threshold
- Informations for spectators
- INSS Bonuses
- Late Gifts
- Late Wastelands #C19A6B
- Local Deployment Helper (V2)
- Locked Down Regions
- Lotto Mod - Instant Random Winner
- Map testing - territory connections #FF0000
- Medics
- Meteor Strike 2
- Mighty Commanders
- More_Distributions #C19A6B
- No income for odd/even number of territories
- No Wrapped Attacks
- One Way Connections
- Orders Cost Income
- Player Manager
- Portals
- Press This Button
- Priests
- Private Notes #00FF00
- Random settings generator
- Random Starting Cities #00FF00
- Read Game Settings #8F9779
- Reverse Income
- Reversed Bonus Armies Per Territory
- Runtime Wastelands
- Spawnbarriers #00FF00
- Special units are Medics
- Spectator Mode
- Stack Limit
- Stationary commanders
- Structures Distribution (CS+) #00FF00
- Surveillance Card+
- Swap Territories 2 #00FF00
- Tanks #00FF00
- TerritoryLimit
- Transport Only Airlift
- Villages
- VillagesV2
- Wastelands+ #94652E #C19A6B
- Weaken blockades
- Where Am I? #00FF00
Create your own Mod
See the Mod Developers Guide for details on how to get started making your own mod.
Restrictions
Single-player modded games are always free for members. Likewise, multi-player games where all players are members are also free. Members can create a modded game for non-members by using the special "Allow non-members to join" check-box on the mods page. Using this special checkbox is free once per week to members, (restarts Monday), but after that it will cost a small fee (2 coins per player, member or not, in the game). This fee exists since mods can run on the server, and modded games are significantly more CPU-intensive for the Warzone server to run than non-modded games.