Mods: Difference between revisions
No edit summary |
|||
Line 25: | Line 25: | ||
| Color | | Color | ||
| Notes | | Notes | ||
|- | |||
| {{Color2|00FF00}} | |||
| Compatible with all other mods | |||
|- | |- | ||
| {{Color2|FF0000}} | | {{Color2|FF0000}} | ||
| Not meant to be used in conjunction with any other mods | | Not meant to be used in conjunction with any other mods | ||
|- | |- | ||
| | | (unmarked) | ||
| | | May not be compatible with other unmarked; ok with every other non-{{Color2|FF0000}} | ||
|- | |- | ||
| {{Color2|8F9779}} | | {{Color2|8F9779}} | ||
| Uses a popup system; only one mod can use a popup system at the same time | | Uses a popup system; only one mod can use a popup system at the same time | ||
|- | |||
| {{Color2|0000FF}} | |||
| Only include up to one of these; fine with every other group of mods | |||
|- | |- | ||
| {{Color2|94652E}} | | {{Color2|94652E}} | ||
| | | Only include up to one of these; fine with every other group of mods | ||
|} | |} | ||
Line 53: | Line 52: | ||
* [[Picks Swap]] {{Color2|00FF00}} | * [[Picks Swap]] {{Color2|00FF00}} | ||
* [[Randomized Bonuses]] {{Color2|0000FF}} | * [[Randomized Bonuses]] {{Color2|0000FF}} | ||
* [[Randomized Wastelands]] {{Color2|94652E | * [[Randomized Wastelands]] {{Color2|94652E}} | ||
=== Standard Mods === | === Standard Mods === | ||
Line 126: | Line 125: | ||
* [[INSS Bonuses]] | * [[INSS Bonuses]] | ||
* [[Late Gifts]] | * [[Late Gifts]] | ||
* [[Late Wastelands]] {{Color2| | * [[Late Wastelands]] {{Color2|94652E}} | ||
* [[Local Deployment Helper (V2)]] | * [[Local Deployment Helper (V2)]] | ||
* [[Locked Down Regions]] | * [[Locked Down Regions]] | ||
Line 134: | Line 133: | ||
* [[Meteor Strike 2]] | * [[Meteor Strike 2]] | ||
* [[Mighty Commanders]] | * [[Mighty Commanders]] | ||
* [[More_Distributions]] {{Color2| | * [[More_Distributions]] {{Color2|94652E}} | ||
* [[No income for odd/even number of territories]] | * [[No income for odd/even number of territories]] | ||
* [[No Wrapped Attacks]] | * [[No Wrapped Attacks]] | ||
Line 164: | Line 163: | ||
* [[Villages]] | * [[Villages]] | ||
* [[VillagesV2]] | * [[VillagesV2]] | ||
* [[Wastelands+]] {{Color2|94652E | * [[Wastelands+]] {{Color2|94652E}} | ||
* [[Weaken blockades]] | * [[Weaken blockades]] | ||
* [[Where Am I?]] {{Color2|00FF00}} | * [[Where Am I?]] {{Color2|00FF00}} |
Revision as of 17:26, 15 April 2024
Mods are a way of modifying/expanding the Warzone core gameplay beyond what is possible using the built-in configuration options. Modded games can be created only by members, however you may ask a member to create a game for you.
Mods are easy to use! When joining a game with mods, Warzone automatically downloads the mod. No installation is required. Simply join or create a game that has mods enabled. Since no installation is required, mods are fully supported on all Warzone platforms, including Android and iOS!
Some mods have a menu where users can interact with the mod. To open this menu, from a game go to Game > Mod: <mod name>.
Create your own Mod
See the Mod Developers Guide for details on how to get started making your own mod.
Mod Categories
Mods have 4 main categories:
- Promoted - mod available for public use. Can be used in Quickmatch or tournaments.
- Standard - mod available for public use. Can be used in Quickmatch or tournaments.
- Experimental - mod available for public use (may have bugs; 'rarely' used)
- Development -
- Non-public - mod still being made. Allows for multiplayer testing. Mod code obtained from GitHub (how mods run normally).
- Local - mod still being made. Code runs from local files for use in single-player only.
List of published mods (not exhaustive)
Please note some mods may have bugs. Contact the mod developer (by Discord, private message or using the forum) to report a bug. Note that if a mod takes more than 10 seconds to run, a crash message will appear. This would only happen if using a map that is too big (in terms of number of territories or bonuses).
Color | Notes |
#00FF00 | Compatible with all other mods |
#FF0000 | Not meant to be used in conjunction with any other mods |
(unmarked) | May not be compatible with other unmarked; ok with every other non- #FF0000 |
#8F9779 | Uses a popup system; only one mod can use a popup system at the same time |
#0000FF | Only include up to one of these; fine with every other group of mods |
#94652E | Only include up to one of these; fine with every other group of mods |
Promoted mods
- Buy Neutral #00FF00
- Diplomacy
- Gift Armies #00FF00
- Gift Gold #00FF00
- Picks Swap #00FF00
- Randomized Bonuses #0000FF
- Randomized Wastelands #94652E
Standard Mods
- Advanced Diplomacy Mod V4
- Airports
- AI's don't play cards
- AIs don't deploy
- Buy Cards #00FF00
- Commerce Plus
- Diplomacy 2
- Essentials #00FF00
- Late Airlifts
- Limited Attacks
- Limited Multiattacks
- Meteor Strike
- Neutral Moves #00FF00
- Safe Start
- Swap Territories
- Take Turns
Experimental Mods
- (Beta) BetterCities and group chat
- (Beta) Factions
- Advanced Card Distribution (CS+)
- Advanced Card Distribution (per player)
- AIs don't attack
- Army Caches
- Army Recruiter
- Artillery Strike
- Better don't fail an attack
- Bomb Card+
- Bonus Airlift
- BonusValue QuickOverrider #0000FF
- Capitalist
- Capture The Flag
- Card Caches
- CivLight
- Connected Commanders
- Connected Territories
- ConstructionWorker Unit
- Custom Card Package
- Custom Card Package 2 #00FF00
- Decoy Card
- Deployment Limit
- Diplomat
- Don't lose a territory
- Dragons
- Draw Resolver #00FF00
- Dreadful Hypothermia 4
- Dynamic Bonuses
- Encirclement
- Expansion+
- Extended Randomized Bonuses #0000FF
- Extended Winning Conditions
- Force Vote to End #00FF00
- Forts
- FreeExpansion
- Gift Armies 2 #00FF00
- Gift Gold Ultra 2 #00FF00
- Goldmines (Commerce+)
- Highest Income Disadvantage
- Hospitals
- Host spies on and can eliminate players #00FF00
- Hybrid Distribution #00FF00
- Hybrid Distribution 2 #00FF00
- I.S. Character Pack ( Antiquity )
- I.S. Character Pack ( Ship Props )
- I.S. City Manager
- I.S. Terrain & Navel Mod
- Income Threshold
- Informations for spectators
- INSS Bonuses
- Late Gifts
- Late Wastelands #94652E
- Local Deployment Helper (V2)
- Locked Down Regions
- Lotto Mod - Instant Random Winner
- Map testing - territory connections #FF0000
- Medics
- Meteor Strike 2
- Mighty Commanders
- More_Distributions #94652E
- No income for odd/even number of territories
- No Wrapped Attacks
- One Way Connections
- Orders Cost Income
- Player Manager
- Portals
- Press This Button
- Priests
- Private Notes #00FF00
- Random settings generator
- Random Starting Cities #00FF00
- Read Game Settings #8F9779
- Reverse Income
- Reversed Bonus Armies Per Territory
- Runtime Wastelands
- Spawnbarriers #00FF00
- Special units are Medics
- Spectator Mode
- Stack Limit
- Stationary commanders
- Structures Distribution (CS+) #00FF00
- Surveillance Card+
- Swap Territories 2 #00FF00
- Tanks #00FF00
- TerritoryLimit
- Territories without armies become neutral #00FF00
- Transport Only Airlift
- Villages
- VillagesV2
- Wastelands+ #94652E
- Weaken blockades
- Where Am I? #00FF00
Restrictions
Single-player modded games are always free for members. Likewise, multi-player games where all players are members are also free. Members can create a modded game for non-members by using the special "Allow non-members to join" check-box on the mods page. Using this special checkbox is free once per week to members, (restarts Monday), but after that it will cost a small fee (2 coins per player, member or not, in the game). This fee exists since mods can run on the server, and modded games are significantly more CPU-intensive for the Warzone server to run than non-modded games.