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'''Mods''' are a way of modifying/expanding the Warzone core gameplay beyond what is possible using the built-in configuration options. They are currently available as a preview by using Warzone's Unity client.
[[Mods]] are a way of modifying/expanding the Warzone core gameplay beyond what is possible using the built-in configuration options. Modded games can be created only by [[Membership|members]], however you may ask a member to create a game for you.


Mods are coded in the programming language Lua which, after uploading it to Warzone, gets embedded into both the Warzone server and the client.  When joining a multi-player game with mods, the Warzone client will automatically download and run the code for that mod.   No installation is required by end-users to use mods, they simply join or create a game that has mods enabled.
Mods are easy to use! When joining a game with mods, Warzone automatically downloads the mod. No installation is required. Simply join or create a game that has mods enabled. Since no installation is required, mods are fully supported on all Warzone platforms, including Android and iOS!


Some mods have a menu where users can interact with the mod. To open this menu, from a game go to Game > Mod: <mod name>.
== Create your own Mod ==
See the [[Mod Developers Guide]] for details on how to get started making your own mod.
See the [[Mod Developers Guide]] for details on how to get started making your own mod.


== List of mods (not exhaustive) ==
 
[[Advanced Diplomacy Mod]]
== Mod Categories ==
[[Spawnbarriers]]
Mods have 4 main categories:
* Promoted - mod available for public use. Can be used in [[Quickmatch]] or [[tournaments]].
* Standard - mod available for public use. Can be used in [[Quickmatch]] or [[tournaments]].
* Experimental - mod available for public use (may have bugs; 'rarely' used)
* Development -
** Non-public - mod still being made. Allows for multiplayer testing. Mod code obtained from GitHub (how mods run normally).
** Local - mod still being made. Code runs from local files for use in single-player only.
 
== List of published mods (not exhaustive) ==
Please note some mods may have bugs. Contact the mod developer (by [https://discord.gg/hqGkVXagyt Discord], private message or using the [[forum]]) to report a bug. Note that if a mod takes more than 10 seconds to run, a crash message will appear. This would only happen if using a map that is too big (in terms of number of territories or bonuses).
 
{| class="wikitable"
|+ Mod compatibility
|-
| {{Color|FF0000}}
| Do not use in alongside any other mod
|-
| {{Color|00FF00}}
| Compatible with all mods
|-
|
| May not be compatible with other mods
|-
| {{Color|FF00ED}}
| Compatible with {{Color|00FF00}}, {{Color|FF00ED}}, {{Color|BABABC}}, {{Color|6C73D1}}, {{Color|FFC200}}
|-
| {{Color|BABABC}}
| Not compatible with {{Color|BABABC}}; fine with every other group of mods
|-
| {{Color|6C73D1}}
| Not compatible with {{Color|6C73D1}}; fine with every other group of mods
|-
| {{Color|FFC200}}
| Not compatible with {{Color|FFC200}}; fine with {{Color|00FF00}}, {{Color|BABABC}}, {{Color|6C73D1}}, {{Color|FF00ED}}
|}
 
=== Promoted mods ===
* [[Buy Neutral]] {{Color|00FF00}}
* [[Diplomacy]] {{Color|FFC200}}
* [[Gift Armies]] {{Color|00FF00}}
* [[Gift Gold]] {{Color|00FF00}}
* [[Picks Swap]] {{Color|00FF00}}
* [[Randomized Bonuses]] {{Color|BABABC}}
* [[Randomized Wastelands]] {{Color|6C73D1}}
 
=== Standard Mods ===
* [[Advanced Diplomacy Mod V4]] {{Color|FFC200}}
* [[Airports]] {{Color|FF00ED}}
* [[AI's don't play cards]] {{Color|FF00ED}}
* [[AIs don't deploy]] {{Color|FF00ED}}
* [[Buy Cards]] {{Color|00FF00}}
* [[Commerce Plus]]
* [[Diplomacy 2]] {{Color|FFC200}}
* [[Essentials]] {{Color|00FF00}}
* [[Late Airlifts]] {{Color|FF00ED}}
* [[Limited Attacks]]
* [[Limited Multiattacks]]
* [[Meteor Strike]]
* [[Neutral Moves]] {{Color|00FF00}}
* [[Safe Start]]
* [[Swap Territories]]
* [[Take Turns]]
 
=== Experimental Mods ===
* [[(Beta) BetterCities and group chat]]<!-- {{Color|8F9779}} the "Better Cities" feature has other issues, not fully reviewed yet -->
* [[(Beta) Factions]] {{Color|FFC200}}
* [[Advanced Card Distribution (CS+)]]
* [[Advanced Card Distribution (per player)]]
* [[AIs don't attack]]
* [[Army Caches]]
* [[Army Recruiter]]
* [[Artillery Strike]]
* [[Better don't fail an attack]]
* [[Bomb Card+]] {{Color|FF00ED}}
* [[Bonus Airlift]] {{Color|FF00ED}}
* [[BonusValue QuickOverrider]] {{Color|BABABC}}
* [[Capitalist]]
* [[Capture The Flag]]
* [[Card Caches]]
* [[CivLight]]
* [[Connected Commanders]]
* [[Connected Territories]]
* [[ConstructionWorker Unit]]
* [[Custom Card Package]]
* [[Custom Card Package 2]] {{Color|00FF00}}
* [[Decoy Card]]
* [[Deployment Limit]]
* [[Diplomat]]
* [[Don't lose a territory]]
* [[Dragons]]
* [[Draw Resolver]] {{Color|00FF00}}
* [[Dreadful Hypothermia 4]]
* [[Dynamic Bonuses]]
* [[Encirclement]]
* [[Expansion+]]
* [[Extended Randomized Bonuses]] {{Color|BABABC}}
* [[Extended Winning Conditions]]
* [[Force Vote to End]] {{Color|00FF00}}
* [[Forts]]
* [[FreeExpansion]]
* [[Gift Armies 2]] {{Color|00FF00}}
* [[Gift Gold Ultra 2]] {{Color|00FF00}}
* [[Goldmines (Commerce+)]]
* [[Highest Income Disadvantage]]
* [[Hospitals (mod)|Hospitals]]
* [[Host spies on and can eliminate players]] {{Color|00FF00}}
* [[Hybrid Distribution]] {{Color|00FF00}}
* [[Hybrid Distribution 2]] {{Color|00FF00}}
* [[I.S. Character Pack ( Antiquity )]]
* [[I.S. Character Pack ( Ship Props )]]
* [[I.S. City Manager]]
* [[I.S. Terrain & Navel Mod]]
* [[Income Threshold]]
* [[Informations for spectators]]
* [[INSS Bonuses]]
* [[Late Gifts]] {{Color|FF00ED}}
* [[Late Wastelands]] {{Color|6C73D1}}
* [[Local Deployment Helper (V2)]]
* [[Locked Down Regions]] {{Color|FF00ED}}
* [[Lotto Mod - Instant Random Winner]]
* [[Map testing - territory connections]] {{Color|FF0000}}
* [[Medics]]
* [[Meteor Strike 2]]
* [[Mighty Commanders]]
* [[More_Distributions]] {{Color|6C73D1}}
* [[No income for odd/even number of territories]]
* [[No Wrapped Attacks]]
* [[One Way Connections]]
* [[Orders Cost Income]]
* [[Player Manager]]
* [[Portals]]
* [[Press This Button]]
* [[Priests]]
* [[Private Notes (mod)|Private Notes]] {{Color|00FF00}}
* [[Random settings generator]]
* [[Random Starting Cities]] {{Color|00FF00}}
* [[Read Game Settings]]
* [[Reverse Income]]
* [[Reversed Bonus Armies Per Territory]]
* [[Runtime Wastelands]]
* [[Spawnbarriers]] {{Color|00FF00}}
* [[Special units are Medics]]
* [[Spectator Mode]]
* [[Stack Limit]]
* [[Stationary commanders]]
* [[Structures Distribution (CS+)]] {{Color|00FF00}}
* [[Surveillance Card+]] {{Color|FF00ED}}
* [[Swap Territories 2]] {{Color|00FF00}}
* [[Tanks]] {{Color|00FF00}}
* [[TerritoryLimit]]
* [[Territories without armies become neutral]] {{Color|00FF00}}
* [[Transport Only Airlift]] {{Color|FF00ED}}
* [[Villages]]
* [[VillagesV2]]
* [[Wastelands+]] {{Color|6C73D1}}
* [[Weaken blockades]]
* [[Where Am I?]] {{Color|00FF00}}
 
== Restrictions ==
Single-player modded games are always free for members.  Likewise, multi-player games where all players are members are also free.  Members can create a modded game for non-members by using the special "Allow non-members to join" check-box on the mods page.  Using this special checkbox is free once per week to members, (restarts Monday), but after that it will cost a small fee (2 coins per player, member or not, in the game). This fee exists since mods can run on the server, and modded games are significantly more CPU-intensive for the Warzone server to run than non-modded games.
 
[[Category:Mods]][[Category:Game Settings]]

Revision as of 11:31, 12 May 2024

Mods are a way of modifying/expanding the Warzone core gameplay beyond what is possible using the built-in configuration options. Modded games can be created only by members, however you may ask a member to create a game for you.

Mods are easy to use! When joining a game with mods, Warzone automatically downloads the mod. No installation is required. Simply join or create a game that has mods enabled. Since no installation is required, mods are fully supported on all Warzone platforms, including Android and iOS!

Some mods have a menu where users can interact with the mod. To open this menu, from a game go to Game > Mod: <mod name>.

Create your own Mod

See the Mod Developers Guide for details on how to get started making your own mod.


Mod Categories

Mods have 4 main categories:

  • Promoted - mod available for public use. Can be used in Quickmatch or tournaments.
  • Standard - mod available for public use. Can be used in Quickmatch or tournaments.
  • Experimental - mod available for public use (may have bugs; 'rarely' used)
  • Development -
    • Non-public - mod still being made. Allows for multiplayer testing. Mod code obtained from GitHub (how mods run normally).
    • Local - mod still being made. Code runs from local files for use in single-player only.

List of published mods (not exhaustive)

Please note some mods may have bugs. Contact the mod developer (by Discord, private message or using the forum) to report a bug. Note that if a mod takes more than 10 seconds to run, a crash message will appear. This would only happen if using a map that is too big (in terms of number of territories or bonuses).

Mod compatibility
Do not use in alongside any other mod
Compatible with all mods
May not be compatible with other mods
Compatible with , , , ,
Not compatible with ; fine with every other group of mods
Not compatible with ; fine with every other group of mods
Not compatible with ; fine with , , ,

Standard Mods

Experimental Mods

Restrictions

Single-player modded games are always free for members. Likewise, multi-player games where all players are members are also free. Members can create a modded game for non-members by using the special "Allow non-members to join" check-box on the mods page. Using this special checkbox is free once per week to members, (restarts Monday), but after that it will cost a small fee (2 coins per player, member or not, in the game). This fee exists since mods can run on the server, and modded games are significantly more CPU-intensive for the Warzone server to run than non-modded games.