Mods
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== Mod Categories == | == Mod Categories == | ||
− | + | See [[Mod Categories]]. | |
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== List of published mods (not exhaustive) == | == List of published mods (not exhaustive) == | ||
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=== Experimental Mods === | === Experimental Mods === | ||
− | * [[(Beta) BetterCities and group chat]]<!-- {{Color|8F9779}} the "Better Cities" feature has other issues, not fully reviewed yet --> | + | * [[(Beta) BetterCities and group chat|<nowiki>[Beta] BetterCities and group chat</nowiki>]]<!-- {{Color|8F9779}} the "Better Cities" feature has other issues, not fully reviewed yet --> |
− | * [[(Beta) Factions]] {{Color|FFC200}} | + | * [[(Beta) Factions|<nowiki>[Beta] Factions (V2.3)</nowiki>]] {{Color|FFC200}} |
* [[Advanced Card Distribution (CS+)]] | * [[Advanced Card Distribution (CS+)]] | ||
* [[Advanced Card Distribution (per player)]] | * [[Advanced Card Distribution (per player)]] | ||
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* [[Card Caches]] | * [[Card Caches]] | ||
* [[CivLight]] | * [[CivLight]] | ||
+ | * [[Clock (mod)|Clock]] | ||
* [[Connected Commanders]] | * [[Connected Commanders]] | ||
* [[Connected Territories]] | * [[Connected Territories]] | ||
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* [[Extended Winning Conditions]] | * [[Extended Winning Conditions]] | ||
* [[Force Vote to End]] {{Color|00FF00}} | * [[Force Vote to End]] {{Color|00FF00}} | ||
+ | * [[Fort Tactics (mod)|Fort Tactics]] | ||
* [[Forts]] | * [[Forts]] | ||
* [[FreeExpansion]] | * [[FreeExpansion]] | ||
* [[Gift Armies 2]] {{Color|00FF00}} | * [[Gift Armies 2]] {{Color|00FF00}} | ||
* [[Gift Gold Ultra 2]] {{Color|00FF00}} | * [[Gift Gold Ultra 2]] {{Color|00FF00}} | ||
+ | * [[Gold Reserves]] | ||
* [[Goldmines (Commerce+)]] | * [[Goldmines (Commerce+)]] | ||
* [[Highest Income Disadvantage]] | * [[Highest Income Disadvantage]] | ||
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* [[Hybrid Distribution]] {{Color|00FF00}} | * [[Hybrid Distribution]] {{Color|00FF00}} | ||
* [[Hybrid Distribution 2]] {{Color|00FF00}} | * [[Hybrid Distribution 2]] {{Color|00FF00}} | ||
+ | * [[I.S. Agencies]] | ||
* [[I.S. Character Pack ( Antiquity )]] | * [[I.S. Character Pack ( Antiquity )]] | ||
* [[I.S. Character Pack ( Ship Props )]] | * [[I.S. Character Pack ( Ship Props )]] | ||
* [[I.S. City Manager]] | * [[I.S. City Manager]] | ||
− | * [[I.S. Terrain | + | * [[I.S. Terrain Types 2]] |
+ | * [[I.S. Zombie Slot]] | ||
* [[Income Threshold]] | * [[Income Threshold]] | ||
* [[Informations for spectators]] | * [[Informations for spectators]] | ||
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* [[Late Gifts]] {{Color|FF00ED}} | * [[Late Gifts]] {{Color|FF00ED}} | ||
* [[Late Wastelands]] {{Color|6C73D1}} | * [[Late Wastelands]] {{Color|6C73D1}} | ||
− | * [[Local Deployment Helper (V2)]] | + | * [[Local Deployment Helper (V2)]] {{Color|00FF00}} |
* [[Locked Down Regions]] {{Color|FF00ED}} | * [[Locked Down Regions]] {{Color|FF00ED}} | ||
− | * [[Lotto Mod - Instant Random Winner]] | + | * [[Lotto Mod - Instant Random Winner|Lotto Mod -> Instant Random Winner]] |
* [[Map testing - territory connections]] {{Color|FF0000}} | * [[Map testing - territory connections]] {{Color|FF0000}} | ||
* [[Medics]] | * [[Medics]] | ||
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* [[Random settings generator]] | * [[Random settings generator]] | ||
* [[Random Starting Cities]] {{Color|00FF00}} | * [[Random Starting Cities]] {{Color|00FF00}} | ||
+ | * [[Randomized Orderlist]] | ||
* [[Read Game Settings]] | * [[Read Game Settings]] | ||
* [[Reverse Income]] | * [[Reverse Income]] | ||
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* [[Swap Territories 2]] {{Color|00FF00}} | * [[Swap Territories 2]] {{Color|00FF00}} | ||
* [[Tanks]] {{Color|00FF00}} | * [[Tanks]] {{Color|00FF00}} | ||
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* [[Territories without armies become neutral]] {{Color|00FF00}} | * [[Territories without armies become neutral]] {{Color|00FF00}} | ||
+ | * [[TerritoryLimit]] | ||
* [[Transport Only Airlift]] {{Color|FF00ED}} | * [[Transport Only Airlift]] {{Color|FF00ED}} | ||
* [[Villages]] | * [[Villages]] |
Latest revision as of 12:45, 23 June 2024
Mods are a way of modifying/expanding the Warzone core gameplay beyond what is possible using the built-in configuration options. Modded games can be created only by members, however you may ask a member to create a game for you.
Mods are easy to use! When joining a game with mods, Warzone automatically downloads the mod. No installation is required. Simply join or create a game that has mods enabled. Since no installation is required, mods are fully supported on all Warzone platforms, including Android and iOS!
Some mods have a menu where users can interact with the mod. To open this menu, from a game go to Game > Mod: <mod name>.
Create your own Mod
See the Mod Developers Guide for details on how to get started making your own mod.
Mod Categories
See Mod Categories.
List of published mods (not exhaustive)
Please note some mods may have bugs. Contact the mod developer (by Discord, private message or using the forum) to report a bug. Note that if a mod takes more than 10 seconds to run, a crash message will appear. This would only happen if using a map that is too big (in terms of number of territories or bonuses).
Do not use in alongside any other mod | |
Compatible with all mods | |
May not be compatible with other mods | |
Compatible with , , , , | |
Not compatible with ; fine with every other group of mods | |
Not compatible with ; fine with every other group of mods | |
Not compatible with ; fine with , , , |
Promoted mods
Standard Mods
- Advanced Diplomacy Mod V4
- Airports
- AI's don't play cards
- AIs don't deploy
- Buy Cards
- Commerce Plus
- Diplomacy 2
- Essentials
- Late Airlifts
- Limited Attacks
- Limited Multiattacks
- Meteor Strike
- Neutral Moves
- Safe Start
- Swap Territories
- Take Turns
Experimental Mods
- [Beta] BetterCities and group chat
- [Beta] Factions (V2.3)
- Advanced Card Distribution (CS+)
- Advanced Card Distribution (per player)
- AIs don't attack
- Army Caches
- Army Recruiter
- Artillery Strike
- Better don't fail an attack
- Bomb Card+
- Bonus Airlift
- BonusValue QuickOverrider
- Capitalist
- Capture The Flag
- Card Caches
- CivLight
- Clock
- Connected Commanders
- Connected Territories
- ConstructionWorker Unit
- Custom Card Package
- Custom Card Package 2
- Decoy Card
- Deployment Limit
- Diplomat
- Don't lose a territory
- Dragons
- Draw Resolver
- Dreadful Hypothermia 4
- Dynamic Bonuses
- Encirclement
- Expansion+
- Extended Randomized Bonuses
- Extended Winning Conditions
- Force Vote to End
- Fort Tactics
- Forts
- FreeExpansion
- Gift Armies 2
- Gift Gold Ultra 2
- Gold Reserves
- Goldmines (Commerce+)
- Highest Income Disadvantage
- Hospitals
- Host spies on and can eliminate players
- Hybrid Distribution
- Hybrid Distribution 2
- I.S. Agencies
- I.S. Character Pack ( Antiquity )
- I.S. Character Pack ( Ship Props )
- I.S. City Manager
- I.S. Terrain Types 2
- I.S. Zombie Slot
- Income Threshold
- Informations for spectators
- INSS Bonuses
- Late Gifts
- Late Wastelands
- Local Deployment Helper (V2)
- Locked Down Regions
- Lotto Mod -> Instant Random Winner
- Map testing - territory connections
- Medics
- Meteor Strike 2
- Mighty Commanders
- More_Distributions
- No income for odd/even number of territories
- No Wrapped Attacks
- One Way Connections
- Order Notes
- Orders Cost Income
- Player Manager
- Portals
- Press This Button
- Priests
- Private Notes
- Random settings generator
- Random Starting Cities
- Randomized Orderlist
- Read Game Settings
- Reverse Income
- Reversed Bonus Armies Per Territory
- Runtime Wastelands
- Spawnbarriers
- Special units are Medics
- Spectator Mode
- Stack Limit
- Stationary commanders
- Structures Distribution (CS+)
- Surveillance Card+
- Swap Territories 2
- Tanks
- Territories without armies become neutral
- TerritoryLimit
- Transport Only Airlift
- Villages
- VillagesV2
- Wastelands+
- Weaken blockades
- Where Am I?
Restrictions
Single-player modded games are always free for members. Likewise, multi-player games where all players are members are also free. Members can create a modded game for non-members by using the special "Allow non-members to join" check-box on the mods page. Using this special checkbox is free once per week to members, (restarts Monday), but after that it will cost a small fee (2 coins per player, member or not, in the game). This fee exists since mods can run on the server, and modded games are significantly more CPU-intensive for the Warzone server to run than non-modded games.