Mods: Difference between revisions
→List of published mods (not exhaustive): marked mods that are compatible with all order mods |
→List of published mods (not exhaustive): marked mods may cause conflict with other mods that change distribution |
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Mods that are compatible with all order mods are marked with {{Color2|00FF00}}. | Mods that are compatible with all order mods are marked with {{Color2|00FF00}}. | ||
Mods that may cause conflict with other mods that change distribution are marked with {{Color2|94652E}}. | |||
=== Promoted mods === | === Promoted mods === | ||
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* [[Gift Armies]] {{Color2|00FF00}} | * [[Gift Armies]] {{Color2|00FF00}} | ||
* [[Gift Gold]] | * [[Gift Gold]] | ||
* [[Picks Swap]] | * [[Picks Swap]] {{Color2|94652E}} | ||
* [[Randomized Bonuses]] | * [[Randomized Bonuses]] | ||
* [[Randomized Wastelands]] | * [[Randomized Wastelands]] {{Color2|94652E}} | ||
=== Standard Mods === | === Standard Mods === | ||
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* [[Advanced Card Distribution (per player)]] | * [[Advanced Card Distribution (per player)]] | ||
* [[AIs don't attack]] | * [[AIs don't attack]] | ||
* [[Army Caches]] | * [[Army Caches]] {{Color2|94652E}} | ||
* [[Army Recruiter]] | * [[Army Recruiter]] | ||
* [[Artillery Strike]] | * [[Artillery Strike]] | ||
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* [[Capitalist]] | * [[Capitalist]] | ||
* [[Capture The Flag]] | * [[Capture The Flag]] | ||
* [[Card Caches]] | * [[Card Caches]] {{Color2|94652E}} | ||
* [[CivLight]] | * [[CivLight]] {{Color2|94652E}} | ||
* [[Connected Commanders]] | * [[Connected Commanders]] | ||
* [[Connected Territories]] | * [[Connected Territories]] | ||
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* [[Extended Randomized Bonuses]] | * [[Extended Randomized Bonuses]] | ||
* [[Extended Winning Conditions]] | * [[Extended Winning Conditions]] | ||
* [[Force Vote to End]] | * [[Force Vote to End]] {{Color2|00FF00}} | ||
* [[Forts]] | * [[Forts]] | ||
* [[FreeExpansion]] | * [[FreeExpansion]] | ||
* [[Gift Armies 2]] | * [[Gift Armies 2]] {{Color2|00FF00}} | ||
* [[Gift Gold Ultra 2]] | * [[Gift Gold Ultra 2]] | ||
* [[Goldmines (Commerce+)]] | * [[Goldmines (Commerce+)]] | ||
* [[Highest Income Disadvantage]] | * [[Highest Income Disadvantage]] | ||
* [[Hospitals (mod)|Hospitals]] | * [[Hospitals (mod)|Hospitals]] | ||
* [[Host spies on and can eliminate players]] | * [[Host spies on and can eliminate players]] {{Color2|94652E}} | ||
* [[Hybrid Distribution]] | * [[Hybrid Distribution]] | ||
* [[Hybrid Distribution 2]] | * [[Hybrid Distribution 2]] | ||
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* [[INSS Bonuses]] | * [[INSS Bonuses]] | ||
* [[Late Gifts]] | * [[Late Gifts]] | ||
* [[Late Wastelands]] | * [[Late Wastelands]] {{Color2|94652E}} | ||
* [[Local Deployment Helper (V2)]] | * [[Local Deployment Helper (V2)]] | ||
* [[Locked Down Regions]] | * [[Locked Down Regions]] | ||
* [[Lotto Mod - Instant Random Winner]] | * [[Lotto Mod - Instant Random Winner]] | ||
* [[Map testing - territory connections]] | * [[Map testing - territory connections]] {{Color2|94652E}} | ||
* [[Medics]] | * [[Medics]] | ||
* [[Meteor Strike 2]] | * [[Meteor Strike 2]] | ||
* [[Mighty Commanders]] | * [[Mighty Commanders]] | ||
* [[More_Distributions]] | * [[More_Distributions]] {{Color2|94652E}} | ||
* [[No income for odd/even number of territories]] | * [[No income for odd/even number of territories]] | ||
* [[No Wrapped Attacks]] | * [[No Wrapped Attacks]] | ||
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* [[Orders Cost Income]] | * [[Orders Cost Income]] | ||
* [[Player Manager]] | * [[Player Manager]] | ||
* [[Portals]] | * [[Portals]] {{Color2|94652E}} | ||
* [[Press This Button]] | * [[Press This Button]] | ||
* [[Priests]] | * [[Priests]] | ||
* [[Private Notes (mod)|Private Notes]] {{Color2|00FF00}} | * [[Private Notes (mod)|Private Notes]] {{Color2|00FF00}} | ||
* [[Random settings generator]] | * [[Random settings generator]] | ||
* [[Random Starting Cities]] | * [[Random Starting Cities]] {{Color2|94652E}} | ||
* [[Read Game Settings]] | * [[Read Game Settings]] | ||
* [[Reverse Income]] | * [[Reverse Income]] | ||
* [[Reversed Bonus Armies Per Territory]] | * [[Reversed Bonus Armies Per Territory]] | ||
* [[Runtime Wastelands]] | * [[Runtime Wastelands]] {{Color2|94652E}} | ||
* [[Spawnbarriers]] | * [[Spawnbarriers]] {{Color2|94652E}} | ||
* [[Special units are Medics]] | * [[Special units are Medics]] | ||
* [[Spectator Mode]] | * [[Spectator Mode]] | ||
* [[Stack Limit]] | * [[Stack Limit]] | ||
* [[Stationary commanders]] | * [[Stationary commanders]] | ||
* [[Structures Distribution (CS+)]] | * [[Structures Distribution (CS+)]] {{Color2|94652E}} | ||
* [[Surveillance Card+]] | * [[Surveillance Card+]] | ||
* [[Swap Territories 2]] {{Color2|00FF00}} | * [[Swap Territories 2]] {{Color2|00FF00}} | ||
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* [[TerritoryLimit]] | * [[TerritoryLimit]] | ||
* [[Transport Only Airlift]] | * [[Transport Only Airlift]] | ||
* [[Villages]] | * [[Villages]] {{Color2|94652E}} | ||
* [[VillagesV2]] | * [[VillagesV2]] {{Color2|94652E}} | ||
* [[Wastelands+]] | * [[Wastelands+]] {{Color2|94652E}} | ||
* [[Weaken blockades]] | * [[Weaken blockades]] | ||
* [[Where Am I?]] {{Color2|00FF00}} | * [[Where Am I?]] {{Color2|00FF00}} |
Revision as of 13:37, 15 February 2024
Mods are a way of modifying/expanding the Warzone core gameplay beyond what is possible using the built-in configuration options. Modded games can be created only by members, however you may ask a member to create a game for you.
Mods are easy to use! When joining a game with mods, Warzone automatically downloads the mod. No installation is required. Simply join or create a game that has mods enabled. Since no installation is required, mods are fully supported on all Warzone platforms, including Android and iOS!
Some mods have a menu where users can interact with the mod. To open this menu, from a game go to Game > Mod: <mod name>.
Mod Categories
Mods have 4 main categories:
- Promoted - mod available for public use. Can be used in Quickmatch or tournaments.
- Standard - mod available for public use. Can be used in Quickmatch or tournaments.
- Experimental - mod available for public use (may have bugs; 'rarely' used)
- Development -
- Non-public - mod still being made. Allows for multiplayer testing. Mod code obtained from GitHub (how mods run normally).
- Local - mod still being made. Code runs from local files for use in single-player only.
List of published mods (not exhaustive)
Please note some mods may have bugs. Contact the mod developer (by Discord, private message or using the forum) to report a bug. Note that if a mod takes more than 10 seconds to run, a crash message will appear. This would only happen if using a map that is too big (in terms of number of territories or bonuses).
Mods that are compatible with all order mods are marked with #00FF00. Mods that may cause conflict with other mods that change distribution are marked with #94652E.
Promoted mods
- Buy Neutral #00FF00
- Diplomacy
- Gift Armies #00FF00
- Gift Gold
- Picks Swap #94652E
- Randomized Bonuses
- Randomized Wastelands #94652E
Standard Mods
- Advanced Diplomacy Mod V4
- Airports
- AI's don't play cards
- AIs don't deploy
- Buy Cards #00FF00
- Commerce Plus
- Diplomacy 2
- Essentials #00FF00
- Late Airlifts
- Limited Attacks
- Limited Multiattacks
- Meteor Strike
- Neutral Moves #00FF00
- Safe Start
- Swap Territories
- Take Turns
Experimental Mods
- (Beta) BetterCities and group chat
- (Beta) Factions
- Advanced Card Distribution (CS+)
- Advanced Card Distribution (per player)
- AIs don't attack
- Army Caches #94652E
- Army Recruiter
- Artillery Strike
- Better don't fail an attack
- Bomb Card+
- Bonus Airlift
- BonusValue QuickOverrider
- Capitalist
- Capture The Flag
- Card Caches #94652E
- CivLight #94652E
- Connected Commanders
- Connected Territories
- ConstructionWorker Unit
- Custom Card Package
- Custom Card Package 2
- Decoy Card
- Deployment Limit
- Diplomat
- Don't lose a territory
- Dragons
- Draw Resolver
- Dreadful Hypothermia 4
- Dynamic Bonuses
- Encirclement
- Expansion+
- Extended Randomized Bonuses
- Extended Winning Conditions
- Force Vote to End #00FF00
- Forts
- FreeExpansion
- Gift Armies 2 #00FF00
- Gift Gold Ultra 2
- Goldmines (Commerce+)
- Highest Income Disadvantage
- Hospitals
- Host spies on and can eliminate players #94652E
- Hybrid Distribution
- Hybrid Distribution 2
- I.S. Character Pack ( Antiquity )
- I.S. Character Pack ( Ship Props )
- I.S. City Manager
- I.S. Terrain & Navel Mod
- Income Threshold
- Informations for spectators
- INSS Bonuses
- Late Gifts
- Late Wastelands #94652E
- Local Deployment Helper (V2)
- Locked Down Regions
- Lotto Mod - Instant Random Winner
- Map testing - territory connections #94652E
- Medics
- Meteor Strike 2
- Mighty Commanders
- More_Distributions #94652E
- No income for odd/even number of territories
- No Wrapped Attacks
- One Way Connections
- Orders Cost Income
- Player Manager
- Portals #94652E
- Press This Button
- Priests
- Private Notes #00FF00
- Random settings generator
- Random Starting Cities #94652E
- Read Game Settings
- Reverse Income
- Reversed Bonus Armies Per Territory
- Runtime Wastelands #94652E
- Spawnbarriers #94652E
- Special units are Medics
- Spectator Mode
- Stack Limit
- Stationary commanders
- Structures Distribution (CS+) #94652E
- Surveillance Card+
- Swap Territories 2 #00FF00
- Tanks
- TerritoryLimit
- Transport Only Airlift
- Villages #94652E
- VillagesV2 #94652E
- Wastelands+ #94652E
- Weaken blockades
- Where Am I? #00FF00
Create your own Mod
See the Mod Developers Guide for details on how to get started making your own mod.
Restrictions
Single-player modded games are always free for members. Likewise, multi-player games where all players are members are also free. Members can create a modded game for non-members by using the special "Allow non-members to join" check-box on the mods page. Using this special checkbox is free once per week to members, (restarts Monday), but after that it will cost a small fee (2 coins per player, member or not, in the game). This fee exists since mods can run on the server, and modded games are significantly more CPU-intensive for the Warzone server to run than non-modded games.